Mon Calamari Super Star Cruiser
Craft: Mon Calamari Super Star
Cruiser
Type: Super Star Cruiser
Scale:
Capital
Length: 7,500 meters
Skill:
Capital ship piloting: Mon Calamari Super
Cruiser
Crew: 183,647, gunners: 1728, skeleton:
32,894/+10
Crew Skill: Astrogation 4D, capital ship gunnery
5D, capital ship piloting 5D+2, capital ship shields 5D, sensors
3D+1
Passengers: 25,000(troops)
Cargo
Capacity: 234,000 metric tons
Consumables: 2
years
Hyperdrive Multiplier: x2
Hyperdrive
Backup: x10
Nav Computer:
Yes
Maneuverability: 1D
Space:
5
Hull: 9D
Shields: 8D, backup:
4D
Sensors:
Passive: 65/1D+2
Scan: 110/2D+2
Search: 220/4D
Focus: 7/6D
Weapons:
300 Turbolaser Batteries
Fire Arc: 100 front, 100 left, 100 right
Crew: 1(75), 2(62), 3(163)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D200 Heavy Turbolaser Batteries
Fire Arc: 75 front, 50 left, 50 right, 25 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 0D
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D200 Proton Torpedo Launchers
Fire Arc: 175 front, 25 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 7D250 Ion Cannons
Fire Arc: 75 front, 75 left, 75 right, 25 back
Crew: 1(100), 2(150)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D40 Tractor Beam Projectors
Fire Arc: 10 front, 10 left, 10 right, 10 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 7D
Starfighter Complement: 12 squadrons
The Mon Calamari Super Star Cruiser was created by one of the other Star Wars RPG clubs on Prodigy.
Mon Calamari MC100c Star Cruiser
Craft: Mon Calamari MC100c Star
Cruiser
Type: Star Cruiser
Scale:
Capital
Length: 1,260
meters
Skill: Capital ship piloting: Mon Calamari Star
Cruiser
Crew: 5,560, gunners: 605, skeleton:
1,350/+10
Crew Skill: Astrogation 4D, capital ship gunnery
5D, capital ship piloting 6D, capital ship shields 5D+1, sensors
3D+1
Passengers: 1,700 (troops)
Cargo
Capacity: 30,000 metric tons
Consumables: 2
years
Cost: Not available for sale
Hyperdrive
Multiplier: x3/4
Hyperdrive Backup:
x2
Nav Computer: Yes
Maneuverability:
3D
Space: 8
Hull:
7D+2
Shields: 6D, backup:
6D
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
12 Quad Laser Cannons
Fire Arc: 3 front, 3 left, 3 right, 3 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D48 Turbolaser Batteries
Fire Arc: 12 front, 12 left, 12 right, 12 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D15 Heavy Turbolaser Batteries
Fire Arc: 4 front, 4 left, 4 right, 3 back
Crew: 1(2), 2(4), 3(4)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Damage: 7D24 Ion Cannon Batteries
Fire Arc: 10 front, 7 left, 7 right
Crew: 7
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D8 Tractor Beam Projectors
Fire Arc: 5 front, 1 left, 1 right, 1 back
Crew: 10
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D12 Concussion Missile Tubes
Fire Arc: 4 front, 3 left, 3 right
Fire Control: 3D+2
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
Equipped With:
Imperial Navy Cloaking Shield
Jedi Command Pod: It is said that only a Jedi Knight can command a MC100 perfectly. Like the Jedi warships of the Old Republic, the MC100c contains a special mini-bridge/command station for a Jedi Knight or Master on board. While at this station, a Jedi can take total command of all movement functions of the MC100c by making a difficult Control roll. If the roll is successfull, the Jedi gains a +2D to all sense rolls (used when piloting) and instinctive astrogation and instincitive astrogation control rolls. The Jedi also does not have to use projective telepathy, ehanced coordination, or mind control to alter the gunners or pilots of sensed paths or enemies. He or she can simply imput the data into a console; spreading the info to all systems on the MC100c.
S-Foil docking platforms: The MC100c can retract special docking platforms on either side (left or right) of it's hull. These platforms can be used to repair or restock damaged fighters when there is no room inside the internal docking bay. All fighters on these platforms are protected by the MC100c's shields. The shields, however, have to be lowered to allow fighters to dock. The platforms are also big enough to hold anything up to a bulk frieghter. There are 4 platforms on either side. Each can hold 2 fighters or 1 freighter each.
Automated Decoy Pods: The MC100c is armed with several copycat pods which they can use to lure enemy ships into traps using their cloaking device.
KDY Nav Computer Route Astrogation Bypass: Found during the short time Kuat Drive Yards worked for the New Republic.
Starfighter Complement: 6 squadrons/72 fighters
Ground/Air Complement:
10
Republic AT-AT walkers
15 Republic AT-ST walkers
OR
5 V-Wing Speeder
Transports Type A
20 V-Wing Airspeeders
OR
7 Republic Mekuun Heavy
Trackers
4 Republic KAAC Freerunners
The Mon Calamari MC100c Star Cruiser was created by Justin Perry.
Mon Calamari MC100a Star Cruiser
Craft: Mon Calamari MC100a Star
Cruiser
Type: Star Cruiser
Scale:
Capital
Length: 1,260 meters
Skill:
Capital ship piloting: Mon Calamari Star Cruiser
Crew:
5,560, gunners: 605, skeleton: 1,350/+10
Crew Skill:
Astrogation 4D, capital ship gunnery 5D, capital ship piloting 6D,
capital ship shields 5D+1, sensors 3D+1
Passengers: 1,700
(troops)
Cargo Capacity: 30,000 metric
tons
Consumables: 2 years
Cost: Not
available for sale
Hyperdrive Multiplier:
x3/4
Hyperdrive Backup: x3
Nav Computer:
Yes
Maneuverability: 3D
Space:
8
Hull: 7D+2
Shields: 6D,
backup: 6D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
12 Quad Laser Cannons
Fire Arc: 3 front, 3 left, 3 right, 3 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D63 Turbolaser Batteries
Fire Arc: 20 front, 15 left, 15 right, 13 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D24 Ion Cannon Batteries
Fire Arc: 10 front, 7 left, 7 right
Crew: 7
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D8 Tractor Beam Projectors
Fire Arc: 5 front, 1 left, 1 right, 1 back
Crew: 10
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D12 Concussion Missile Tubes
Fire Arc: 4 front, 3 left, 3 right
Fire Control: 3D+2
Skill: Capital ship gunnery
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
Starfighter Complement: 6 squadrons/72 fighters
Ground/Air Complement:
10
Republic AT-AT walkers
15 Republic AT-ST walkers
OR
5 V-Wing Speeder
Transports Type A
20 V-Wing Airspeeders
OR
7 Republic Mekuun Heavy
Trackers
4 Republic KAAC Freerunners
Features of the "A" Class
MC-100:
All the warship qualities built hastly into the MC90 are
refined in the MC100a so their true advantages are shown.
- Faster hyperdrive. Better backup hyperdrive
- Sublight speed is equal to that of the X-Wing Starfighter
- Armed with Quad Laser cannons for fending off Imperial fighters
- Armed with military issue concussion missiles rather than the ancient proton missiles used on the MC90 and Republic ICSD.
- Stronger Ion Cannons
- Stronger turbolasers (breaking the "4D" barrier set by the MC80 and MC90)
- The MC100a is the only ship besides the Republic's Imperial Star Destroyers and the MC100b and c that has the facilities for storing and transporting ground assault vehicles.
The Mon Calamari MC100a Star Cruiser was created by Justin Perry.
Mon Calamari MC90 Star Cruiser
Craft: Mon Calamari MC90 Star
Cruiser
Type: Star Cruiser
Scale:
Capital
Length: 1,255
meters
Skill: Capital ship piloting: Mon Calamari Star
Cruiser
Crew: 5,560, gunners: 605, skeleton:
1,350/+10
Crew Skill: Astrogation 4D, capital ship gunnery
5D, capital ship piloting 6D, capital ship shields 5D+1, sensors
3D+1
Passengers: 1,700 (troops)
Cargo Capacity:
30,000 metric tons
Consumables: 2
years
Cost: Not available for sale
Hyperdrive
Multiplier: x1
Hyperdrive Backup: x9
Nav
Computer: Yes
Maneuverability:
3D
Space: 7
Hull: 7D
Shields:
6D, backup: 6D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
75 Turbolaser Batteries
Fire Arc: 30 front, 15 left, 15 right, 15 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
30 Ion Cannon Batteries
Fire Arc: 10 front, 8 left, 8 right, 4 back
Crew: 7
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
8 Tractor Beam Projectors
Fire Arc: 5 front, 1 left, 1 right, 1 back
Crew: 10
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
6 Proton Torpedo Tubes
Fire Arc: Front
Crew: 15
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 6D+1
Starfighter Complement: 2 wings of 3 squadrons each, 2 stock light freighters. Always include one recon squadron.
Mon Calamari MC80b Star Cruiser
Craft: Mon Calamari MC80B Star
Cruiser
Type: Heavy assault star
cruiser
Scale: Capital
Length: 1,200
meters
Skill: Capital ship piloting: MC80B
Crew:
5,156, gunners: 246, skeleton: 1,230/+10
Crew Skill:
Astrogation 4D+2*, capital ship gunnery 5D+1*, capital ship piloting
6D*, capital ship shields 5D*, sensors 4D*
*Like the MC80, the Mon Remonda is
designed to give Mon Calamari their +1D bonus for being in moist environments.
These skill levels do not reflect these bonuses.
Passengers:
1,200 (troops)
Cargo Capacity: 15,000 metric
tons
Consumables: 1.5 years
Cost: Not
available for sale
Hyperdrive Multiplier:
x1
Hyperdrive Backup: x6
Nav Computer:
Yes
Maneuverability:
2D+2
Space: 7
Hull:
8D
Shields: 4D, backup:
8D
Sensors:
Passive: 50/1D
Scan: 65/2D
Search: 115/3D
Focus: 5/4D
Weapons:
48 Turbolaser Batteries
Fire Arc: 12 front, 12 left, 12 right, 12 back
Crew: 1 (12), 2 (10), 3 (26)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
20 Ion Cannon Batteries
Fire Arc: 8 front, 4 left, 4 right, 4 back
Crew: 1 (6), 4 (6), 12 (8)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
Starfighter Complement: 4 squadrons. Typically 1 A-wing squadron, 1 B-wing squadron, and 2 X-wing squadrons
Mon Calamari MC80 Star Cruiser
Craft: Mon Calamari MC80 Star
Cruiser
Type: Star Cruiser
Scale:
Capital
Length: 1,200 meters
Skill:
Capital ship piloting: Mon Calamari Star
Cruiser
Crew: 5,156, gunners: 246, skeleton:
1,230/+10
Crew Skill: Astrogation 4D*, capital ship gunnery
5D*, capital ship piloting 5D+2*, capital ship shields 5D*, sensors
3D+1*
*Mon Calamari Star Cruisers are configured to provide Mon Calamari with
their +1D bonus for being in moist environments. These skill levels do not
reflect these bonuses.
Passengers: 1,200
(troops)
Cargo Capacity: 20,000 metric
tons
Consumables: 2 years
Cost: Not
available for sale
Hyperdrive Multiplier:
x1
Hyperdrive Backup: x9
Nav Computer:
Yes
Maneuverability: 2D
Space:
6
Hull: 6D
Shields: 3D, backup:
6D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
48 Turbolaser Batteries
Fire Arc: 12 front, 12 left, 12 right, 12 back
Crew: 1 (12), 2 (10), 3 (26)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
20 Ion Cannon Batteries
Fire Arc: 8 front, 4 left, 4 right, 4 back
Crew: 1 (6), 4 (6), 12 (8)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
6 Tractor Beam Projectors
Fire Arc: 4 front, 1 left, 1 right
Crew: 1 (2), 5 (2), 10 (2)
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Starfighter Complement: 3 squadrons, 2 stock light freighters. Always include one recon squadron. Each squadron is made up of a different fighter type.
Mon Calamari MCE-10 Escort Frigate
Craft: Mon Calamari MCE-10 Escort
Frigate
Type: Escort Starship
Scale:
Capital
Length: 350 meters
Crew: 1,000,
skeleton: 360
Crew Skill: Astrogation 3D, capital ship
gunnery 4D+2, capital ship piloting, capital ship shields 3D, sensors
3D+1
Passengers: 100 troops
Cargo Capacity:
5,000 metric tons
Consumables: 1
year
Hyperdrive Multiplier: x2
Hyperdrive
Backup: x9
Nav computer:
Yes
Maneuverability: 2D
Space:
6
Hull: 4D
Shields:
2D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
20 Turbolaser Batteries
Fire Arc: 10 front, 5 right, 5 left (blisters give 160 degree arc)
Crew: 1 to 4
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
10 Ion Cannons
Fire Arc: 4 front, 3 right, 3 left (blisters give 160 degree arc)
Crew: 1 to 7
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
3 Tractor Beams
Fire Arc: 1 front, 1 right, 1 left (blisters give 160 degree arc)
Crew: 1 to 10
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60
Damage: 4D
Starfighter Complement: 1 squadron
Mon Calamari Evacuation Cruiser
Craft: Modified Mon Calamari MC80
Star Cruiser
Type: Evacuation
carrier
Scale: Capital
Length: 1,200
meters
Skill: Capital ship piloting: Mon Calamari Star
Cruiser
Crew: 1,011, skeleton: 429/+10
Crew
Skill: Astrogation 3D+2, capital ship piloting 5D, capital ship shields
5D, sensors 3D
Passengers: 75,000 (safely; this number can
be doubled if absolutely necessary, but is extremely risky)
Cargo
Capacity: 16,000 metric tons
Consumables: 6
weeks
Cost: Not available for sale
Hyperdrive
Multiplier: x4
Hyperdrive Backup:
x14
Nav Computer: Yes
Maneuverability:
0D
Space: 6
Atmosphere: 210, 600
kmh
Hull: 3D
Shields:
3D
Sensors:
Passive: 10/1D
Scan: 20/2D
Search: 30/3D
Mon Calamari MC80 Luxury Liner
Craft: Mon Calamari MC80 Star
Cruiser
Type: Luxury Liner
Scale:
Capital
Length: 500 meters
Crew:
840
Crew Skill: Astrogation 6D+1, capital ship
piloting 6D+2, capital ship gunnery 4D+1, capital ship shields 4D, sensors
5D
Passengers: 3,500
Cargo Capacity:
5,000 metric tons
Consumables: 1 year
Hyperdrive
Multiplier: x2
Hyperdrive Backup: x9
Nav
Computer: Yes
Manuverability:
1D
Space: 5
Hull:
5D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 50/2D
Search: 100/3D
Focus: 3/3D
Weapons:
10 Turbolasers
Fire Arc: 3 front, 2right, 2 left, 3 back
Crew: 1 to 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 3D
Mon Calamari Deepwater-class Light Freighter
Craft: Mon Calamari Deepwater-class
Light Freighter
Type: Light freighter
Scale:
Starfighter
Length: 45
meters
Crew: 1 or 2
Crew Skill:
Varies
Passengers: 6
Cargo
Capacity: 85 metric tons
Consumables: 2
months
Cost: 99,000 (new)
Hyperdrive
Multiplier: x2
Hyperdrive Backup:
x15
Nav Computer:
Yes
Maneuverability: 1D
Space:
6
Atmosphere: 330;950 kmh
Hull:
3D
Shields: 2D (in space), +1 physical and energy
in aquatic mode, backup shields: 3D(not operable
underwater)
Sensors:
Passive: 15/0D
Scan: 30/2D
Search: 65/2D+2
Focus: 2D+2
Weapons:
Laser Turret
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Damage: 5D