|
|
X
|
Container Train
Note: The Black Ice was featured in a first edition adventure of the same name. The below is attempt to create stats for it, since they weren't included. At the moment, this ship or its type is not a part of SWC. It is included for the sake of completeness.
Engine Pod
The two engine pods are huge, dwarfing even the engines on Star Destroyers and rivaling those on the Death Star. The fore and aft engine pods are identical (as the ship moves in either direction with ease, the terms "fore" and "aft" change from trip to trip, depending upon which way the vessel is moving.
Type: Container train engine pod
Scale: Capital
Length: 650 meters
Cost: Not available for sale
Consumables: 500 days
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Maneuverability: 0D
Space: See table
Hull: 4D
Shields: 3D
| # of Cargo Pods
| Space
| | 1-2
| 4
| | 3-5
| 3
| | 6-8
| 2
| | 9-11
| 1
|
All-Out speed cannot be attained when the cargo pod force fields are being powered.
Cargo Hold
Most of the Ice is cargo space. The nine black balls, 600 meters in diameter, are force fields, each contained between field projectors. The balls are filled with refined fuel for power cells - 110,000,000 tons in each. A large conduit runs down the center of each hold, carrying power from the engine units to the force fields and connecting the engine units with each other. Balls can be added or removed to change the size of the train.
Type: Container train cargo hold
Scale: Capital
Length: 600 meters
Cargo Capacity: 110,000,000 metric tons
Cost: Not available for sale
Hull: 2D
Shields: 6D*
* The force field protects cargo, the conduit, and the generators in the same manner as planetary shields
Command Capsules
The crew spends most of its time in the command capsules which sit atop the engine pods. These are 330 meters in length and 75 meters wide, about the size of a frigate. The entire ship is controled from these capsules, and the crew is rarely required to enter the engine pods, and almost never visits the cargo balls.
Type: Container train command capsule
Scale: Capital
Crew: 80
Crew Skill: Astrogation 4D, sensors 3D+2, shields 4D, space transports 4D
Passengers: 20 (troops)
Consumables: 500 days
Cost: Not available for sale
Sensors:
Passive: 30/1D
Scan: 40/2D
Search: 50/2D+2
Focus: 4/3D
Black Ice
Craft: Rendili StarDrive's Container Train
Type: Container train
Scale: Capital
Length: 7,800 meters
Skill: Space transports
Crew: 160
Crew Skill: Astrogation 4D, sensors 3D+2, shields 4D, space transports 4D
Passengers: 40 (troops)
Cargo Capacity: 1,210 million metric tons
Consumables: 500 days
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Maneuverability: 0D
Space: 1
Hull: 4D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 40/2D
Search: 50/2D+2
Focus: 4/3D
Weapons: None
Notes:
"The ship is massively shielded, and the shield operator need only make an Easy starship shields roll to completely block the shots." (Against TIE/ln and TIE interceptors; both are totally ineffective in damaging the Black Ice through those shields).
The cargo section is protected by a different set of shields than the engine pod.
A single shield cannot stop a kamikaze TIE fighter, but two can. (A TIE fighter can cause 10D starfighter-scale damage by ramming at All-Out speed.)
The sensors aboard a torpedo sphere are capable of some serious jamming against the Ice.
The Ice is very vulnerable to enemy fire. (Apparently only to capital ships.)
|
|
Customs Corvette
Craft: Rendili StarDrive's Light Corvette
Type: Customs vessel
Scale: Starfighter
Length: 180 meters
Skill: Space transports: light corvette
Crew: 52, gunners: 6, skeleton: 18/+10
Crew Skill: Space transports 5D, starship gunnery 5D+2, starship shields 5D+1
Passengers: 20
Cargo Capacity: 500 metric tons
Consumables: 2 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 kmh
Hull: 5D+1
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
6 Double Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D
|
|
X
|
Customs Frigate
Craft: Rendili StarDrive's Imperial Customs Frigate
Type: Imperial customs vessel
Scale: Starfighter
Length: 35 meters
Skill: Space transports: Imperial customs frigate
Crew: 6, gunners: 6, skeleton: 3/+10
Crew Skill: Varies, generally 4D
Passengers: 10
Cargo Capacity: 100 metric tons
Consumables: 3 months
Cost: Whatever the black market can bear
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+1
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
Six Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
|
|
Dungeon Ship
Craft: Rendili StarDrive's Lictor-class
Type: Mandalorian Dungeon Ship
Scale: Capital
Length: 764 meters
Skill: Capital ship piloting: Lictor-class
Crew: 860, gunners, 46, skeleton: 370/+15
Crew Skill: Astrogation 2D, capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 3D
Passengers: 400 (security wardens), 8,000 (prisoners in standard cells), 1,000 (prisoners in special holding cells)
Cargo Capacity: 1,500 metric tons
Consumables: 2 months
Cost: 7.8 million credits
Hyperdrive Multiplier: x2
Nav Computer: Limited to two jumps
Maneuverability: 3D
Space: 3
Hull: 5D
Shields: 1D+2
Sensors:
Passive: 40/0D
Scan: 75/1D
Search: 150/3D
Focus: 4/4D+2
Weapons:
10 Quad Turbolaser Batteries
Fire Arc: 2 front, 4 left, 4 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
2 Tractor Beam Projectors
Fire Arc: 1 front/left, 1 right/back*
*May be used on only one fire arc per round
Crew: 8
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/35
Atmosphere Range: 2-10/30/60 km
Damage: 4D
|
|
X
|
Dungeon Ship
Craft: Modified Rendili StarDrive's Kiltirin-class
Type: Mandalorian dungeon ship
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Kiltirin-class
Crew: 115, gunners: 21, skeleton: 75/+15
Crew Skill: Varies
Passengers: 50 (security wardens), 1,250 (prisoners)
Cargo Capacity: 275 metric tons
Consumables: 2 months
Cost: 3.6 million credits
Hyperdrive Multiplier: x2
Nav Computer: None, uses astromech droid
Maneuverability: 3D+1
Space: 4
Hull: 3D+1
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 40/1D+1
Search: 50/2D
Focus: 4/3D
Weapons:
5 Quad Turbolaser Cannons
Fire Arc: 1 front, 2 left, 2 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
1 Tractor Beam Projector
Fire Arc: Front
Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/10/15
Atmosphere Range: 1-5/10/15 km
Damage: 4D
|
|
Katarn Boarding Shuttle
Craft: Rendili StarDrive's Katarn-class boarding shuttle
Type: Boarding shuttle
Scale: Starfighter
Length: 28 meters
Skill: Space transports: Katarn shuttle
Crew: 2, gunners: 1
Crew Skill: Varies tremendously
Passengers: 50
Cargo Capacity: 500 kilograms
Consumables: 1 day
Cost: 100,000(new), 55,000(used)
Maneuverability: 1D+2
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Double laser Cannon
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Plasma Torch Boarding Device*
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 0D
Range: 4 meters
Damage: 8D
*Note: The plasma torch boarding device is mounted on a ship's airlock system. The controls are just inside the main airlock. The extendable plasma torch quickly cuts through the prize's hull. Roll the target ship's hull -2D; if the torch's roll scores at least a "lightly damaged" result, it has breached the hull. Once the hull is breached, the torch requires a full minute to cut a one-meter-wide hole by two-meter-high hole. The extendible boarding tube attaches to the hull and forms an airtight seal in 30 seconds.
|
|
X
|
RX4 Patrol Ship
Craft: Trianii RX4 Patrol Ship
Type: Light patrol craft
Scale: Starfighter
Length: 33 meters
Skill: Space transports: RX4 patrol ship
Crew: 2, gunners: 2, skeleton: 1/+5
Crew Skill: Varies, typically 3D-5D
Passengers: 6
Cargo Capacity: 30 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 295; 850 kmh
Hull: 5D
Shields: 2D+1
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
Two Twin Turbolasers(fire-linked)
Fire Arc: Turret
Crew: 1(or pilot)
Skill: Starship gunnery
Fire Control: 2D(0D if fired by pilot)
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2 km
Damage: 4D
Ion Cannon*
Fire Arc: Rear
Skill: Capital ship gunnery
Scale: Capital
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D+1
*Note: May only be fired once per 10 standard hours, due to battery drain.
|
|
Skipray Blastboat
Craft: Sienar Fleet Systems' GAT-12h
Type: Defense and patrol blastboat
Scale: Capital (due to power output)
Length: 25 meters
Skill: Starfighter piloting: Skipray Blastboat
Crew: 2 (1 can coordinate), gunners: 2, skeleton: 1/+5
Crew Skill: Astrogation 4D, capital ship gunnery 5D, starfighter piloting 4D, starship gunnery 5D+1, starship shields 4D+1
Cargo Capacity: 20 metric tons
Consumables: 1 month
Cost: 285,000 (new), 150,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Limited to four jumps
Maneverablity: 1D+2 (2D+2 in atmosphere)
Space: 8
Atmosphere: 415; 1,200 kmh
Hull: 2D+1
Shields: 2D
Sensors:
Passive: 35/1D
Scan: 60/1D+2
Search: 100/2D
Focus: 3/2D+2
Weapons:
3 Medium Ion Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Proton Torpedo Launcher
Fire Arc: Front
Crew: 1 (same gunner as ion cannon)
Skill: Starship gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D
2 Laser Cannons(fire linked)
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Scale: Starfighter
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2/2.5 km
Damage: 5D
Concussion Missile Launcher
Fire Arc: Front
Crew: 1 (same gunner as ion cannon)
Skill: Starship gunnery
Scale: Starfighter
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 1-50/100/250
Damage: 6D
Blastboats fill the gap between speedy, maneuverable starfighter designs and the slower, more heavily-armed capital ships. They are swift enough to overhaul most system intruders, and strong enough to deliver — and survive — blows from powerful weapons. They operate equally well in atmosphere, on patrol in the far reaches of a star system, or performing fleet point duties with or without starfighter support.
Sienar's GAT Blastboat series is the Empie's standard gunship for demanding point missions and patrol assignments. To take advantage of its exceptional armament, it is deployed in trouble spots where conflict is likely and the combat risk is high. The GAT is the smallest Imperial Naval vessel to be equipped with hyperdrive engines. Although these craft are usually planet- or space station-based, they routinely patrol entire sectors.
Different configurations have been employed as ground support or missile launch platforms, but the most popular version is the GAT-12h "Skipray," a power-boosted refinement over slower, less combat oriented models. AS with the assault shuttle, blastboats are lumped in with capital ships because of the missions they undertake and the firepower they are able to deliver. In addition to patrol duties, the Skipray is commonly used for planetary defense and interdictive actions.
The aerodynamic Skipray performs exceptionally well in atmospheric flight, easily executing maneuvers normally possible only by high-performance airspeeders. In space combat, the GAT-12h is not especially maneuverable. It relies instead on its speed to approach with surprise and get in a devastating first attack. When engaged in extended combat, the Skipray coordinates its attack with TIE fighters whenever possible, or uses wingman tactics if there are more blastboats in the area.
| |
|
X
|
Starlight Light Freighter
Craft: Rendili-Surron Starlight-class Freighter
Type: Light freighter
Scale: Starfighter
Length: 34 meters
Skill: Space transports: Starlight freighter
Crew: 2
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 50 metric tons
Consumables: 3 weeks
Cost: 26,000(used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Blaster Cannon
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
| | | | | | | | |