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Container Train

Note: The Black Ice was featured in a first edition adventure of the same name. The below is attempt to create stats for it, since they weren't included. At the moment, this ship or its type is not a part of SWC. It is included for the sake of completeness.

Engine Pod
The two engine pods are huge, dwarfing even the engines on Star Destroyers and rivaling those on the Death Star. The fore and aft engine pods are identical (as the ship moves in either direction with ease, the terms "fore" and "aft" change from trip to trip, depending upon which way the vessel is moving.
Type: Container train engine pod
Scale: Capital
Length: 650 meters
Cost: Not available for sale
Consumables: 500 days
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Maneuverability: 0D
Space: See table
Hull: 4D
Shields: 3D

# of Cargo Pods Space
1-2 4
3-5 3
6-8 2
9-11 1
  • All-Out speed cannot be attained when the cargo pod force fields are being powered.

    Cargo Hold
    Most of the Ice is cargo space. The nine black balls, 600 meters in diameter, are force fields, each contained between field projectors. The balls are filled with refined fuel for power cells - 110,000,000 tons in each. A large conduit runs down the center of each hold, carrying power from the engine units to the force fields and connecting the engine units with each other. Balls can be added or removed to change the size of the train.
    Type: Container train cargo hold
    Scale: Capital
    Length: 600 meters
    Cargo Capacity: 110,000,000 metric tons
    Cost: Not available for sale
    Hull: 2D
    Shields: 6D*
    * The force field protects cargo, the conduit, and the generators in the same manner as planetary shields

    Command Capsules
    The crew spends most of its time in the command capsules which sit atop the engine pods. These are 330 meters in length and 75 meters wide, about the size of a frigate. The entire ship is controled from these capsules, and the crew is rarely required to enter the engine pods, and almost never visits the cargo balls.
    Type: Container train command capsule
    Scale: Capital
    Crew: 80
    Crew Skill: Astrogation 4D, sensors 3D+2, shields 4D, space transports 4D
    Passengers: 20 (troops)
    Consumables: 500 days
    Cost: Not available for sale
    Sensors:
    Passive: 30/1D
    Scan: 40/2D
    Search: 50/2D+2
    Focus: 4/3D

    Black Ice

    Craft: Rendili StarDrive's Container Train
    Type: Container train
    Scale: Capital
    Length: 7,800 meters
    Skill: Space transports
    Crew: 160
    Crew Skill: Astrogation 4D, sensors 3D+2, shields 4D, space transports 4D
    Passengers: 40 (troops)
    Cargo Capacity: 1,210 million metric tons
    Consumables: 500 days
    Cost: Not available for sale
    Hyperdrive Multiplier: x3
    Hyperdrive Backup: x20
    Maneuverability: 0D
    Space: 1
    Hull: 4D
    Shields: 3D
    Sensors:
    Passive: 30/1D
    Scan: 40/2D
    Search: 50/2D+2
    Focus: 4/3D
    Weapons: None

    Notes:
  • "The ship is massively shielded, and the shield operator need only make an Easy starship shields roll to completely block the shots." (Against TIE/ln and TIE interceptors; both are totally ineffective in damaging the Black Ice through those shields).
  • The cargo section is protected by a different set of shields than the engine pod.
  • A single shield cannot stop a kamikaze TIE fighter, but two can. (A TIE fighter can cause 10D starfighter-scale damage by ramming at All-Out speed.)
  • The sensors aboard a torpedo sphere are capable of some serious jamming against the Ice.
  • The Ice is very vulnerable to enemy fire. (Apparently only to capital ships.)

  • Customs Corvette

    Craft: Rendili StarDrive's Light Corvette
    Type: Customs vessel
    Scale: Starfighter
    Length: 180 meters
    Skill: Space transports: light corvette
    Crew: 52, gunners: 6, skeleton: 18/+10
    Crew Skill: Space transports 5D, starship gunnery 5D+2, starship shields 5D+1
    Passengers: 20
    Cargo Capacity: 500 metric tons
    Consumables: 2 months
    Cost: Not available for sale
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 8
    Atmosphere: 365; 1050 kmh
    Hull: 5D+1
    Shields: 3D
    Sensors:
    Passive: 30/1D
    Scan: 60/2D
    Search: 90/4D
    Focus: 4/4D+1
    Weapons:
    6 Double Laser Cannons
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 300-1.5/3.5/7.5 km
    Damage: 4D

    X

    Customs Frigate

    Craft: Rendili StarDrive's Imperial Customs Frigate
    Type: Imperial customs vessel
    Scale: Starfighter
    Length: 35 meters
    Skill: Space transports: Imperial customs frigate
    Crew: 6, gunners: 6, skeleton: 3/+10
    Crew Skill: Varies, generally 4D
    Passengers: 10
    Cargo Capacity: 100 metric tons
    Consumables: 3 months
    Cost: Whatever the black market can bear
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x8
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 5
    Atmosphere: 295; 850 kmh
    Hull: 3D+1
    Shields: 3D
    Sensors:
    Passive: 30/1D
    Scan: 60/2D
    Search: 90/4D
    Focus: 4/4D+1
    Weapons:
    Six Heavy Laser Cannons
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 5D

    Dungeon Ship

    Craft: Rendili StarDrive's Lictor-class
    Type: Mandalorian Dungeon Ship
    Scale: Capital
    Length: 764 meters
    Skill: Capital ship piloting: Lictor-class
    Crew: 860, gunners, 46, skeleton: 370/+15
    Crew Skill: Astrogation 2D, capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 3D
    Passengers: 400 (security wardens), 8,000 (prisoners in standard cells), 1,000 (prisoners in special holding cells)
    Cargo Capacity: 1,500 metric tons
    Consumables: 2 months
    Cost: 7.8 million credits
    Hyperdrive Multiplier: x2
    Nav Computer: Limited to two jumps
    Maneuverability: 3D
    Space: 3
    Hull: 5D
    Shields: 1D+2
    Sensors:
    Passive: 40/0D
    Scan: 75/1D
    Search: 150/3D
    Focus: 4/4D+2
    Weapons:
    10 Quad Turbolaser Batteries
    Fire Arc: 2 front, 4 left, 4 right
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 4D
    2 Tractor Beam Projectors
    Fire Arc: 1 front/left, 1 right/back*
    *May be used on only one fire arc per round
    Crew: 8
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/15/35
    Atmosphere Range: 2-10/30/60 km
    Damage: 4D

    X

    Dungeon Ship

    Craft: Modified Rendili StarDrive's Kiltirin-class
    Type: Mandalorian dungeon ship
    Scale: Capital
    Length: 150 meters
    Skill: Capital ship piloting: Kiltirin-class
    Crew: 115, gunners: 21, skeleton: 75/+15
    Crew Skill: Varies
    Passengers: 50 (security wardens), 1,250 (prisoners)
    Cargo Capacity: 275 metric tons
    Consumables: 2 months
    Cost: 3.6 million credits
    Hyperdrive Multiplier: x2
    Nav Computer: None, uses astromech droid
    Maneuverability: 3D+1
    Space: 4
    Hull: 3D+1
    Shields: 2D
    Sensors:
    Passive: 20/1D
    Scan: 40/1D+1
    Search: 50/2D
    Focus: 4/3D
    Weapons:
    5 Quad Turbolaser Cannons
    Fire Arc: 1 front, 2 left, 2 right
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 4D
    1 Tractor Beam Projector
    Fire Arc: Front
    Crew: 6
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/10/15
    Atmosphere Range: 1-5/10/15 km
    Damage: 4D

    Katarn Boarding Shuttle

    Craft: Rendili StarDrive's Katarn-class boarding shuttle
    Type: Boarding shuttle
    Scale: Starfighter
    Length: 28 meters
    Skill: Space transports: Katarn shuttle
    Crew: 2, gunners: 1
    Crew Skill: Varies tremendously
    Passengers: 50
    Cargo Capacity: 500 kilograms
    Consumables: 1 day
    Cost: 100,000(new), 55,000(used)
    Maneuverability: 1D+2
    Space: 8
    Atmosphere: 365; 1,050 kmh
    Hull: 5D
    Shields: 2D
    Sensors:
    Passive: 10/0D
    Scan: 20/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    Double laser Cannon
    Fire Arc: Front
    Crew: 1
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 5D
    Plasma Torch Boarding Device*
    Fire Arc: Front
    Skill: Starship gunnery
    Fire Control: 0D
    Range: 4 meters
    Damage: 8D

    *Note: The plasma torch boarding device is mounted on a ship's airlock system. The controls are just inside the main airlock. The extendable plasma torch quickly cuts through the prize's hull. Roll the target ship's hull -2D; if the torch's roll scores at least a "lightly damaged" result, it has breached the hull. Once the hull is breached, the torch requires a full minute to cut a one-meter-wide hole by two-meter-high hole. The extendible boarding tube attaches to the hull and forms an airtight seal in 30 seconds.

    X

    RX4 Patrol Ship

    Craft: Trianii RX4 Patrol Ship
    Type: Light patrol craft
    Scale: Starfighter
    Length: 33 meters
    Skill: Space transports: RX4 patrol ship
    Crew: 2, gunners: 2, skeleton: 1/+5
    Crew Skill: Varies, typically 3D-5D
    Passengers: 6
    Cargo Capacity: 30 metric tons
    Consumables: 2 years
    Cost: Not available for sale
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x14
    Nav Computer: Yes
    Maneuverability: 1D+1
    Space: 4
    Atmosphere: 295; 850 kmh
    Hull: 5D
    Shields: 2D+1
    Sensors:
    Passive: 20/1D
    Scan: 35/1D+1
    Search: 80/2D+1
    Focus: 2/3D
    Weapons:
    Two Twin Turbolasers(fire-linked)
    Fire Arc: Turret
    Crew: 1(or pilot)
    Skill: Starship gunnery
    Fire Control: 2D(0D if fired by pilot)
    Space Range: 1-5/15/20
    Atmosphere Range: 100-500/1.5/2 km
    Damage: 4D
    Ion Cannon*
    Fire Arc: Rear
    Skill: Capital ship gunnery
    Scale: Capital
    Fire Control: 2D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100 km
    Damage: 3D+1

    *Note: May only be fired once per 10 standard hours, due to battery drain.

    Skipray Blastboat

    Craft: Sienar Fleet Systems' GAT-12h
    Type: Defense and patrol blastboat
    Scale: Capital (due to power output)
    Length: 25 meters
    Skill: Starfighter piloting: Skipray Blastboat
    Crew: 2 (1 can coordinate), gunners: 2, skeleton: 1/+5
    Crew Skill: Astrogation 4D, capital ship gunnery 5D, starfighter piloting 4D, starship gunnery 5D+1, starship shields 4D+1
    Cargo Capacity: 20 metric tons
    Consumables: 1 month
    Cost: 285,000 (new), 150,000 (used)
    Hyperdrive Multiplier: x2
    Nav Computer: Limited to four jumps
    Maneverablity: 1D+2 (2D+2 in atmosphere)
    Space: 8
    Atmosphere: 415; 1,200 kmh
    Hull: 2D+1
    Shields: 2D
    Sensors:
    Passive: 35/1D
    Scan: 60/1D+2
    Search: 100/2D
    Focus: 3/2D+2
    Weapons:
    3 Medium Ion Cannons (fire-linked)
    Fire Arc: Front
    Crew: 1
    Skill: Capital ship gunnery
    Fire Control: 3D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5 km
    Damage: 4D
    Proton Torpedo Launcher
    Fire Arc: Front
    Crew: 1 (same gunner as ion cannon)
    Skill: Starship gunnery
    Scale: Starfighter
    Fire Control: 2D
    Space Range: 1/3/7
    Atmosphere Range: 50-100/300/700
    Damage: 9D
    2 Laser Cannons(fire linked)
    Fire Arc: Turret
    Crew: 1
    Skill: Starship gunnery
    Scale: Starfighter
    Fire Control: 1D
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300m/1.2/2.5 km
    Damage: 5D
    Concussion Missile Launcher
    Fire Arc: Front
    Crew: 1 (same gunner as ion cannon)
    Skill: Starship gunnery
    Scale: Starfighter
    Fire Control: 1D
    Space Range: 1/3/7
    Atmosphere Range: 1-50/100/250
    Damage: 6D

    Blastboats fill the gap between speedy, maneuverable starfighter designs and the slower, more heavily-armed capital ships. They are swift enough to overhaul most system intruders, and strong enough to deliver — and survive — blows from powerful weapons. They operate equally well in atmosphere, on patrol in the far reaches of a star system, or performing fleet point duties with or without starfighter support.

    Sienar's GAT Blastboat series is the Empie's standard gunship for demanding point missions and patrol assignments. To take advantage of its exceptional armament, it is deployed in trouble spots where conflict is likely and the combat risk is high. The GAT is the smallest Imperial Naval vessel to be equipped with hyperdrive engines. Although these craft are usually planet- or space station-based, they routinely patrol entire sectors.

    Different configurations have been employed as ground support or missile launch platforms, but the most popular version is the GAT-12h "Skipray," a power-boosted refinement over slower, less combat oriented models. AS with the assault shuttle, blastboats are lumped in with capital ships because of the missions they undertake and the firepower they are able to deliver. In addition to patrol duties, the Skipray is commonly used for planetary defense and interdictive actions.

    The aerodynamic Skipray performs exceptionally well in atmospheric flight, easily executing maneuvers normally possible only by high-performance airspeeders. In space combat, the GAT-12h is not especially maneuverable. It relies instead on its speed to approach with surprise and get in a devastating first attack. When engaged in extended combat, the Skipray coordinates its attack with TIE fighters whenever possible, or uses wingman tactics if there are more blastboats in the area.

    X

    Starlight Light Freighter

    Craft: Rendili-Surron Starlight-class Freighter
    Type: Light freighter
    Scale: Starfighter
    Length: 34 meters
    Skill: Space transports: Starlight freighter
    Crew: 2
    Crew Skill: Varies widely
    Passengers: 4
    Cargo Capacity: 50 metric tons
    Consumables: 3 weeks
    Cost: 26,000(used)
    Hyperdrive Multiplier: x2
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 4
    Atmosphere: 280; 800 kmh
    Hull: 4D
    Shields: 1D
    Sensors:
    Passive: 10/0D
    Scan: 20/1D
    Search: 40/2D
    Focus: 2/3D
    Weapons:
    Blaster Cannon
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire Control: 2D
    Space Range: 1-5/10/17
    Atmosphere Range: 100-500/1/1.7 km
    Damage: 3D