Sample Criminal Templates
Assassins
Exterminators (Outer Rim Territories)/Problem-Solvers (Corporate Sector)/Slayers (Core
Worlds)
No longer part of Criminal Organizations Branch. Use Military Groups Branch for character approval.
Black Marketeers
Invisible
Marketeers/Smugglers/"Organ-Leggers"
Arms Merchant
Gunrunner
Outlaw Tech
Smugglers - (Redirects to Free Traders & Smugglers Branch site; multiple templates there).
Counterfeiters
Replicators
No templates exist
Dealmakers
Fences - (Almost all have legitimate fronts, have a large number of contacts and are
well-respected in the criminal world).
No templates exist
Enforcers
Muscle - (Back-alley thugs, covert "beings-in-black," and gang members).
Informants
Facilitators (More Legitimate Circles)/Sluicers (Less reputable informants in the Core),
Infochants (Trade Spine)/Vessels & Borgs
No templates exist
Loan Sharks
No templates exist
Slavers
No templates exist
Slicers
Data Fixers
"Jackers"
Spice-Jackers/Hijackers/Shipjackers/Infiltrators
Disguise Artist
Industrial Espionage Agent
Ordnance Procurer
Professional Thief
Wroonian Captain
Con Artists
Swindlers/Tricksters
Annoying Squib
Comm Slicker
Con Artist
Devaronian Grifter
Mrlssti Swindler
Quarren Swindler
Rodian Dramatist
Annoying Squib
Species: Squib
DEXTERITY 4D+2
Blaster
Dodge
Pick Pocket
Running
Thrown Weapons
Vehicle Blasters
KNOWLEDGE 2D+1
Alien Species
Languages
Planetary Systems
Value
MECHANICAL 3D
Repulsorlift Operations
Space Transports
Starship Gunnery
PERCEPTION 4D
Bargain
Hide
Persuasion
Search
Sneak
STRENGTH 2D
Climbing/Jumping
TECHNICAL 2D
Demolitions
Droid Repair
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 8
Equipment: Collection of broken chronometers, huge shiny belt buckle, loud musical instrument that you don't know how to play (but do -- badly -- at all hours), hold-out blaster (3D+1), 300 credits
Background: Born on the distant trading world of Skor II, you were a bit of a delinquent, even for a Squib. Your parents wanted you to join the Reclamation Fleet, and indeed, you were assigned to report to duty in the fleet, but you had other things on your -- for lack of a better word -- mind. You craved adventure.
You greatly enjoy the prospects of surrounding yourself with intriguing people who go to interesting places and do exciting (and often violent) things. They aren't nearly so thrilled to be in your company as you are to be in theirs, but no matter. You can make yourself useful enough to earn your keep. In theory.
Though you don't plan to tell anyone this, you are AWOL from the Reclamation Fleet. You avoid other Squibs like the plague, lest they somehow find out who you are and turn you in. You're having far too much fun to waste your time sorting through someone else's junk!
Personality: You are flighty, with little concern for what others tell you is important. You like collecting "neat stuff," whether it's useful or not. You don't really understand that other people's property is not yours. You tend to mis-remember stories and past events somewhat. You're not really lying exactly -- you simply remember playing a much more heroic role in events than you actually did.
Objectives: The scope of your foresight extends only to your next meal.
A Quote: "Are you finished with that? Can I have it? Please? Can I?" (Repeat incessantly).
Connection With Characters:
DEXTERITY 3D+2
Archaic Guns
Blaster
Blaster Artillery
Dodge
Firearms
Missile Weapons
Vehicle Blasters
KNOWLEDGE 3D
Alien Species
Business
Cultures
Languages
Streetwise
Value
MECHANICAL 2D
Astrogation
Capital Ship Gunnery
Starship Gunnery
PERCEPTION 3D+2
Bargain
Con
Persuasion
Search
STRENGTH 3D+1
Brawling
Climbing/Jumping
Lifting
Stamina
TECHNICAL 2D+1
Armor Repair
Blaster Repair
Computer Programming/Repair
Starship Weapon Repair
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Business suit, personalized computer with arms inventory database, customized hold-out blaster (4D+2), stuncloak (5D stun), 200 credits
Background: You're the latest in a long line of arms dealers. Your grandparents dealt with the Old Republic, and your parents served the Empire. Not it's your turn to make your mark in the family business.
You don't deal with the Empire itself, of course. Only the big boys and girls (and all of them human), have the connections and resources to pull off contracts like that. No, your services area bit more modest. You content yourself with arming various militant groups operating within the boundaries of the Empire. It's extremely dangerous work, of course, but what's danger to a Rodian? To you business is just a subtle form of the hunt.
You don't particularly care who you do business with. You would just as soon sell weapons to pirates as the Rebel Alliance. If a deal turns sour, you can always offer a bargain to the other side.
Personality: You are businesslike and professional at all times. You don't think much of most of your clients and customers, but you keep that to yourself.
Objectives: Opening exclusive markets where others failed to see them.
A Quote: "That's right, Mr. President, you look through those little cross-hairs out there, then you squeeze like this..."
Connections With Characters:
DEXTERITY 2D
Blaster
Brawling
Parry
Dodge
Melee Combat
Melee Parry
Pick Pocket
Running
KNOWLEDGE 3D+2
Alien Species
Bureaucracy
Cultures
Intimidation
Languages
Law Enforcement
Planetary Systems
Streetwise
MECHANICAL 3D+1
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Shields
PERCEPTION 4D
Bargain
Command
Con
Forgery
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 2D+2
Brawling
Climbing/Jumping
Swimming
TECHNICAL 2D+1
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Comlink, datapad, hold-out blaster (3D),
500 credits
Background: You have a gift. Open you mouth and you can convince almost
anyone of almost anything. Most of the time. Whether you're face-to-face or
yacking over the ship's comm, you make an honest impression no matter what kind of scam
you're trying to pull off. At first, you used this gift to bilk people on your
homeworld. When they caught on, you decided it was best to take your act on the
road. You tagged along with a not-so-legitimate transport crew. At first they
thought you were just annoying. But when you got the hang of the ship's
communications equipment and started bluffing your way past Imperial Customs, they decided
you had some worth after all. Now you're working a much more lucrative scam
than you ever could have managed on your homeworld. You can work the comm and
sensors boards like nobody's business. Given half the chance you could convince
Coruscant traffic control you're flying the Emperor's personal shuttle (or so you
believe).
Personality: You're confidant and mouthy. If you're no snowing some guy over
the comm, you're blabbing to your mates.
Objectives: You try to get deeper into trouble, then fast-talk your way out of it.
It's fun to con other people, especially when you and your smuggling crew can make
more credits off it.
A Quote: "Sure, we'll let you come aboard for an inspection. But let me
warn you, it'll take some time to get that vohis mold stink out of your airscrubbers.
Whew! I've been on here so long I think the odor has rotted out my nasal
cavity."
Connection With Characters: You might have hired on with any smuggler type.
With your attitude, you'd certainly fit in well with a hot-shot pilot, classy smuggler or
Wroonian captain.
DEXTERITY 2D
Blaster
Brawling Parry
Dodge
Melee Parry
Pick Pocket
Running
KNOWLEDGE 4D
Alien Species
Business
Cultures
Languages
Law Enforcement
Planetary Systems
Streetwise
Value
MECHANICAL 2D+2
Astrogation
Repulsorlift Operation
PERCEPTION 4D
Bargain
Command
Con
Forgery
Gambling
Hide
Persuasion
Sneak
STRENGTH 2D
Brawling
Climbing/Jumping
Stamina
TECHNICAL 3D+1
Computer Programming/Repair
Droid Programming
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Variety of outfits and uniforms (suitable for playing such roles as naive fop, a computer tech, or an Imperial commander), datapad, hold-out blaster (3D), 100 credits
Background: You grew up in abject poverty, and you swore that someday you'd better yourself. Well, you have, somewhat. Now you wear fine clothes, jewelry, and mingle with the very elite who once shrank back from you in disgust.
Of course, the clothing is stolen, the jewelry is fake, and the snobs are victims rather than friends, but that suits you just fine. There are plenty of marks out there with more money than sense, and you intend to lighten their purses a bit.
You are adept at taking on a variety of roles in pursuit of a good scam, and have set up some fairly elaborate stings in your day.
Personality: You like the challenge of long odds against you. You enjoy planning and executing your schemes. Nothing is better than a well-developed plan when it comes together.
Objectives: To pull off the scam of the century.
A Quote: "Naturally, as the Crown Prince of Hapuntep, it breaks my heart to have to part with the royal diadem, but my people badly need medical supplies, and you, kind sir, are our last hope."
Connection With Characters:
DEXTERITY 3D+2
Blaster
Brawling Parry
Dodge
Pick Pocket
Running
KNOWLEDGE 2D+2
Bureaucracy
Streetwise
Value
Willpower
MECHANICAL 3D
Astrogation
Communications
Sensors
Swoop Operation
PERCEPTION 3D
Bargain
Con
Forgery
Gambling
Investigation
Sneak
STRENGTH 2D+2
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 3D
Computer Programming/Repair
Droid Programming
Droid Repair
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Hold-out blaster (3D), portable computer (+1D to computer programming/repair rolls), datapad, corporate credit voucher (2,000 credits)
Background: You used to slice into computer systems for fun ... right up until the day you got caught by a Tapani corporate counter-slicing team. Recognizing your natural ability, they offered you a place on their team -- a deal you could hardly turn down, since the alternative was a few decades in an Imperial penal colony. Now you work as a computer specialist, helping to prevent unauthorized intrusions into corporate systems.
Your "employers" also realized that you work well in the field, and occasionally send you into rival corporate offices to slice into their networks. It is dangerous -- and highly illegal -- work, but you enjoy it immensely.
If you mess up, it's a free ride to Kessel. But for now, as long as you perform well, you have a decent expense account, a nice place to live and a challenging job.
Personality: You are soft-spoken, attentive and highly intelligent. While you typically feel more comfortable with computers, droids and other machines, you also get along well with your corporate overseers.
Objectives: To avoid a sentence to Kessel, and to slice into the best-protected computer systems around.
A Quote: "Hmm ... it looks like they have a double-helix gene sequence code protecting the key files, but I can slice that. No problem."
Connection With Other Characters: You may be on retainer to a noble, or employed as a freelancer by a merchant, scholar, or even Rebel or JAN cells.
Species: Devaronian
DEXTERITY 3D
Blaster
Dodge
Pick Pocket
Running
Thrown Weapons
KNOWLEDGE 3D+2
Alien Species
Bureaucracy
Business
Cultures
Law Enforcement
Planetary Systems
Streetwise
Value
MECHANICAL 2D
Astrogation
Repulsorlift Operation
Space Transports
Starship Shields
PERCEPTION 4D+2
Bargain
Con
Forgery
Gambling
Hide
Persuasion
STRENGTH 2D
Brawling
Climbing/Jumping
Stamina
TECHNICAL 2D+2
Computer Programming/Repair
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Blank deeds (phony), 3 fake IDs, briefcase, datapad, hold-out blaster (3D), expensive business suit, chronometer, 1000 credits
Background: Life is one big scam for you. It's what you do, it's in your blood. You live life one day at a time, wandering the stars as the mood hits (or the mob chases) you.
You make a living by selling people what they want, even if you don't actually own it yourself. Since you are constantly moving from place to place, you always keep a few extra identities available for emergencies.
You've heard of the Rebellion against the Empire, but you are basically apolitical. Besides, you've got enough of your own problems to worry about, like getting out of your latest scheme alive.
Personality: Shifty and sly, you tend to think of yourself first and others later. You'd probably sell your own mother if you thought you could make a profit. (In fact, you proudly claim you've actually tried that particular stunt.) You ply your wares on the unwary and foolish. You give them what they want, even if you don't have it to sell. You never stay in one place for long, usually hopping the next transport out when the wanderlust hits you.
Objectives: To make that one big sting that will put you on easy street.
A Quote: "I'm telling you my friend, now's the time to buy this prime beachfront land on Tatooine -- the ocean reclamation project starts next month, and then everyone will want in. Don't take my word for it; here's some documents that will verify what I've told you ...:
Connection With Characters:
DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Pick Pocket
Running
KNOWLEDGE 3D
Alien Species
Bureaucracy
Business
Cultures
Intimidation
Languages
Law Enforcement
Planetary Systems
Streetwise
MECHANICAL 3D
Astrogation
Beast Riding
Communications
Sensors
Starfighter Piloting
Starship Gunnery
Starship Shields
PERCEPTION 4D
Bargain
Command
Con
Forgery
Persuasion
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Stamina
TECHNICAL 2D
Computer Programming/Repair
Demolitions
Security
Space Transports Repair
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Disguise kit (+1D to con for 3D hours when in disguise), heavy blaster pistol (5D), blaster rifle (5D), various changes of clothing, three sets of false identification, civilian Y-wing starfighter with BoSS registration
Background: You once had aspirations to be an actor, and many commented on your uncanny ability to mimic others. After a short period of military service you trained with the ISB as an infiltration agent for Destab branch. After completing your training you decided that you were more interested in earning a living than slaving away for the greater glory of the Empire. Stealing a shuttle, you vanished into Tapani sector, where you operate as a freelance espionage agent serving the highest bidder.
Personality: In your private moments you are quiet and introspective, but when you are in the field, you are all business.
Objectives: To avoid capture by the ISB and to continue to operate as a freelance spy.
A Quote: "A spy's greatest weapon is his anonymity. When the opposition knows who you are, you're as good as finished."
Connection With Characters: You could be posing as a noble employing the characters, or as a member of a Lord's entourage. You could be hiding among Rebels, pretending to serve their cause while you carry out your shadowy agenda. You could even be posing as a member of the House Guard or Navy, and effective cover for a spy.
DEXTERITY 2D+2
Archaic Guns
Blaster
Brawling Parry
Dodge
Firearms
Grenade
Melee Combat
Melee Parry
Missile Weapons
Pick Pockets
Running
KNOWLEDGE 4D
Alien Species
Bureaucracy
Business
Intimidation
Languages
Law Enforcement
Planetary Systems
Streetwise
Value
MECHANICAL 4D
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starfighter Piloting
Starship Gunnery
Starship Shields
PERCEPTION 3D
Bargain
Con
Forgery
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 2D+1
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Blaster Repair
Demolitions
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Starship Weapon Repair
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Blast vest (+1D Physical, +1 energy, torso only), hold-out blaster (3D),
modified Blas-Tech DL-44 heavy blaster pistol (5D+2), 1,000 credits
Background: You grew up on a world filled with strife: gang wars, skirmishes with
starport security, and finally Imperial occupation. Surviving wasn't easy. If
you didn't have credits and sharp senses, you didn't last long. You managed to
survive by staying out of the fights, and made enough credits supplying factions with
equipment. At first you dealt in foodstuffs and medicine, but you soon discovered
weapons commanded a higher price. Eventually you saved enough to flee your homeworld
and pursue your trade in other star systems. Now you thrive in other's wars.
Where there's a conflict, there are credits to be made. You're careful of the
many risks. As a successful gunrunner, you maintain trusted contacts, fly your ship
into the heat of battle, and always have extra firepower on their side.
Personality: You're somewhat cold and uncaring--you have to be. You deal in
death. The more involved you get, the less focused you are on the job at hand.
If you have a soft spot, you become vulnerable.
Objectives: Gunrunning is an increasingly dangerous business. You need to
make enough credits to pay off bribes, invest in more powerful weapons, and keep your ship
maintained.
A Quote: "I don't care about your cause or your politics. Just fork over
the credits and you can have your blaster rifles."
Connection With Characters: You may be working with another smuggler who relies on
your contacts and experience. If you own a freighter, you might have hired others to
help your gun-running business.
DEXTERITY 2D+1
Blaster
Dodge
KNOWLEDGE 3D+1
Bureaucracy
Business
Intimidation
Law Enforcement
Streetwise
Value
MECHANICAL 3D
Astrogation
Ground Vehicle Operation
Repulsorlift Operation
Sensors
PERCEPTION 3D+2
Bargain
Command
Con
Forgery
Investigation
Persuasion
Search
Sneak
STRENGTH 2D+2
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 3D
Computer Programming/Repair
Droid Programming
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Hold-out blaster (3D), motion tracking sensor (Galaxy Guide 10: Bounty Hunters, page 91), datapad, comlink, street clothes, 100 credits
Background: You decided early in your corporate career that the "wage-slave" life was not for you. Why spend decades getting to the point where you could live the good life when you could sell the corporate secrets you know and have the good life now?
You sold out your company, but to your surprise, you ran through the money you were paid fairly quickly. You went looking for another job, and that's how you got your start in industrial espionage.
Over the years, you have become adept at infiltrating companies and installations for your clients. No longer do you have to work to get hired. Now you use fake IDs and transfer papers to get where you want to be. And you're just as likely to take the identity of a lowly desk clerk or technician to get what you need as a business-suited salaried executive.
Personality: You enjoy hoodwinking the corporate boobs around you, and thank the fates you got out of the humdrum business life before it was too late. You think highly of your own skills, and while some see that as arrogant, no one has yet had the temerity to suggest that you are wrong.
Objectives: To amass more wealth than the CEO of your first company (this will likely take a while).
A Quote: "Marketing forecasts from Gowix last month, this month a few blueprints from Sienar, and I think, after a brief vacation, I'll be borrowing a prototype sensor suite for a mercenary group from Dweomilis ..."
Connection With Characters:
DEXTERITY 4D+1
Blaster
Brawling Parry
Dodge
Firearms
Grenade
Melee Combat
Melee Parry
Running
Thrown Weapons
KNOWLEDGE 1D+2
Alien Species
Intimidation
Planetary Systems
Streetwise
Survival
Willpower
MECHANICAL 2D+2
Beast Riding
Powersuit Operation
Repulsorlift Operation
Space Transports
Starship Gunnery
Swoop Operation
PERCEPTION 3D+1
Bargain
Con
Gambling
Hide
Search
Sneak
STRENGTH 4D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Armor Repair
Blaster Repair
Demolitions
First Aid
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Ammo bandoleer, blast helmet and vest
(+1D Physical, +1 Energy, head and torso only), force pike (STR+2D), heavy blaster pistol
(5D), 5 ("five") credits
Background: You fight well. You like to sneak up on things and blast them.
Somebody noticed this, then sold you to the Hutts as a mercenary. The Hutts
were cool--they let you beat things up, hunt things down and blast them. This was
good. The Hutts were also not so cool--they got angry all the time, yelled at you,
sent you into dangerous battles, and blew up your fellow mercenaries when they messed up.
This made you worried: you might be blown up next. So you decided to run far,
far away. You found a pilot who took you to many planets in exchange for moving his
boxes and blasting people who didn't like him. You liked seeing different places, so
you decided to stay wit the pilot and his friends. Now and then they run into
trouble. You help them by sneaking up on their enemies and blasting them. They
like that.
Personality: You're not too smart, but your friends like you just the same.
You're loyal to them. They help you and you help them. You like it even more
when helping them means blasting things.
Objectives: Avoid the Hutts. Help your friends. Blast things.
A Quote: "Hey, give that crate back or I blast you!"
Connection With Characters: Any freighter captain would be grateful to have such a
powerful friend as you. Especially any smuggler with lots of crates and many
enemies.
DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
Running
Thrown Weapons
KNOWLEDGE 3D+2
Alien Species
Bureaucracy
Business
Intimidation
Law Enforcement
Planetary Systems
Streetwise
Tactics
Value
Willpower
MECHANICAL 2D
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Gunnery
Starship Shields
PERCEPTION 3D
Bargain
Command
Investigation
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 3D+1
Computer Programming/Repair
Blaster Repair
First Aid
Security
Space Transports Repair
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Blaster pistol (4D), magnacuffs, portable computer (+1D to computer programming/repair), IPKC card, business suit, datapad, comlink, light blast vest (+1D physical, can be worn under street clothing), 1200 credits
Background: You've worked as a bounty hunter, and you've always had your own approach to the business. Rather than taking a target down by blasting him into atoms, you prefer to outsmart the mark. With a combination of investigative ability, computer proficiency and street contacts, you are ideally suited to your chosen profession.
You specialize in locating people -- runaway children, con artists that have swindled a lord, gamblers that don't pay their debts -- for a price. If a noble wants to find somebody, you're the person that can track that individual down.
Personality: You consider yourself a consummate professional. Bounty hunters who resort to blaster fire to get things down are amateurs, in your opinion. You have virtually no sense of humor, but you always keep your word. You prefer to hunt your targets with a computer, not a blaster.
Objectives: To always honor your contracts, and never let a target slip through your fingers.
A Quote: "According to the shipping manifest I sliced, Gorvax should be coming out of hyperspace in 3.4 minutes. Charge up the tractor beam."
Connection With Other Characters: You typically work for nobles and wealthy corporate executives. In performing your duties, you have contact with any other type of character.
Species: Mrlssti
DEXTERITY 2D
Blaster
Dodge
Pick Pocket
Running
KNOWLEDGE 4D+2
Alien Species
Bureaucracy
Business
Cultures
Languages
Streetwise
Value
MECHANICAL 3D
Astrogation
Communications
Sensors
Starship Shields
PERCEPTION 3D
Bargain
Con
Forgery
Gambling
Hide
Persuasion
STRENGTH 1D+1
Stamina
Swimming
TECHNICAL 4D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: ~ (? 10, 8 or 5 ?) ~ [Need to check with David about
this]
Equipment: Three sets of false IDs, hold-out blaster (3D), datapad (with forged deeds to land and holding on three Tapani sector worlds; the fakes are fairly good and require a Moderate forgery or Difficult Perception roll to discover the forgery), 1200 credits
Background: You once labored in the halls of academia on your homeworld of Mrlsst. Unlike your fellow Mrlssti (who consider teaching a rewarding experience), something was missing from your life and you grew to loathe the life of a professor.
While speaking with some offworlders -- Corellian gamblers -- you realized that your appearance was a significant psychological advantage when dealing with humans. You decided to seek your fortune by conning gullible and wealthy humans out of their money.
You don't like to risk your neck breaking into homes or stealing bacta shipments. Instead, you rely on your computer skills, persuasive language and non-threatening appearance to part the foolish from their wealth.
Personality: You are very likable and have a tendency to say exactly what someone wants to hear. Secretly, you view such individuals as fools, but would never say so.
Objectives: To amass great wealth.
A Quote: "As you can see, the title and deeds are all in order. Now, will that be hard currency, or would you prefer to conclude our transaction with a credit voucher, my lord?"
Connection With Other Characters: You could have booked passage with a smuggler or pirate. The disgraced House Guardsman may be a friend of yours. Perhaps the holovid gossip columnist is following you to report your dealings with a noble.
DEXTERITY 2D
Blaster
Blaster Artillery
Dodge
Vehicle Blasters
KNOWLEDGE 2D+2
Bureaucracy
Business
Languages
Streetwise
Value
MECHANICAL 3D
Astrogation
Hover Vehicle Operation
Repulsorlift Operation
Space Transports
PERCEPTION 4D
Bargain
Con
Forgery
Hide
Persuasion
Sneak
STRENGTH 2D+1
Brawling
Lifting
Stamina
TECHNICAL 4D
Armor Repair
Blaster Repair
Computer Programming/Repair
Droid Repair
Ground Vehicle Repair
Repulsorlift Repair
Walker Repair
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Alliance uniform (Others when needed), heavy blaster pistol (5D), medpac, comlink, vibroblade (STR+2D), electronics diagnostic kit, micro-tool pack, 700 credits
Background: The starfighters, power cells, and foodpacs which make the Rebellion function don't just spring into being, you know. Somebody has to go out and get them. The Alliance has thousands of supply sources, to be sure, and not one of them is conventional. You are one of the Alliance's roving ordnance procurers.
Your job is to accompany Rebel strike teams on their missions, and liberate whatever you can without endangering the mission. You've come back with TIE fighters, sacks full of blasters, Imperial uniforms (even some without blaster burns on them), and once, the pampered pet of a Moff.
Personality: You enjoy your work. You get to loot and steal and no one minds at all (with the possible exception of the Imperials, but they don't really count). You like to leave little calling cards when you take something particularly valuable, a sort of signature that you hope the Imperials will one day recognize widely ...
Objectives: To steal an Imperial shuttle, with the Emperor still in it. Okay, okay ... you realize this is an unrealistic goal, and probably more than a little suicidal, but it sure sounds great in the tapcafe over a few mugs of lum ...
A Quote: "OK, let me see, here. Today, we have a dozen blaster carbines, a KDY heavy-weapons power converter, and Moff Balfour's undergarments. (Chuckle.) Sorry, little joke. We don't have the power converter."
Connection With Characters:
DEXTERITY 2D
Blaster
Brawling Parry
Dodge
KNOWLEDGE 3D+2
Business
Cultures
Languages
Planetary Systems
Streetwise
Value
MECHANICAL 3D+2
Archaic Starship Piloting
Astrogation
Ground Vehicle Operation
Hover Vehicle Operation
Repulsorlift Operation
Sensors
Space Transports
PERCEPTION 2D+1
Bargain
Con
Forgery
Persuasion
STRENGTH 2D+1
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 4D
Computer Programming/Repair
Droid Programming
Droid Repair
Ground Vehicle Repair
Repulsorlift Repair
Space Transports Repair
Starfighter Repair
Starship Weapon Repair
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Work coveralls, datapad, diagnostic scanner, repair kit, laser cutter, circuitry replacement parts, blaster pistol (4D), concealed vibroblade (STR+1D), 1,000 credits
Background: You love to tinker with things -- there's always ways to make them better. Given the right tools and enough time, you can improve almost anything ever built.
Of course, this often makes the item illegal to own, but you don't worry much about that. You certainly never let some bureaucrat tell you how to fix anything.
Since the Imperials have gone out of their way to make work difficult for you to find, you've taken to hiding out or working for shady characters to make ends meet. They do pay well for your skills, though you try not to get mixed up in their business any more than you have to -- their credits are all you want from them.
Personality: You're a "go anywhere, fix anything" sort of person -- for the right price, that is. It doesn't matter which side hired you. You're always learning about new gadgets and how to improve them. It annoys you when people tell you something can't be done.
Objectives: To own your own company some day and let others work for you.
A Quote: "That's all I can do? Let me see it. Yeah, just as I thought. If we remove this stupid safety mechanism, we can boost the energy flow to the converter ... and it probably won't explode."
Connection With Characters:
DEXTERITY 4D
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
Pick Pocket
Running
Thrown Weapons
KNOWLEDGE 2D+2
Alien Species
Business
Cultures
Languages
Law Enforcement
Planetary Systems
Streetwise
Value
MECHANICAL 2D
Astrogation
Beast Riding
Communications
Jet Pack Operation
Repulsorlift Operation
Rocket Pack Operation
PERCEPTION 3D+1
Bargain
Con
Forgery
Gambling
Hide
Investigation
Search
Sneak
STRENGTH 4D
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
Blaster Repair
Demolitions
First Aid
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Set of four power pitons (+2D to climbing with an Easy Dexterity roll), electronic lockbreaker (requires Moderate security roll to activate and a Difficult computer programming/repair roll to manipulate advanced locks; specific system profiles must be programmed before use, but pre-programmed profiles can be installed into the unit on a Moderate computer programming/repair roll), one set of false identification, hold-out blaster (3D), 500 credits
Background: You grew up on the streets of Procopia, a poor child in the midst of tremendous wealth. You vowed that you would one day taste the riches that those around you took for granted, even if you had to steal it out from under them.
You spent some time with a traveling performing troupe as an acrobat and juggler. After a performance, you would sneak out into the night, breaking into the homes of wealthy nobles and corporate execs, stealing gems and works of art. So far, you've had some minor successes and the local newsnets have begun to follow your exploits. You've enjoyed the media attention and have begun leaving small "calling cards" at the sites of your burglaries. The local authorities are less than amused with you, but -- in your opinion -- the law will have to move much more quickly to catch you.
Personality: You love your chosen profession for its freedom, adventure and danger. You enjoy the thrill of the chase more as much as the loot you steal. You constantly seek out the best in food, drink and other luxuries, committing audacious thefts to cover your expenses.
Objectives: To loot Tapani sector from end to end and retire with your freedom and enough wealth to buy a planet.
A Quote: "Better luck next time, Constable!"
Connection With Other Characters: You may be posting as a wealthy noble, hiring a security specialist, retainer or other such character to make your cover more convincing. A noble may have stumbled upon your true identity and threatens to turn you over to the authorities unless you perform a task for him.
Species: Quarren
DEXTERITY 3D+2
Blaster
Brawling Parry
Dodge
Pick Pocket
Running
KNOWLEDGE 3D
Alien Species
Business
Cultures
Languages
Planetary Systems
Streetwise
Value
MECHANICAL 2D
Astrogation
Repulsorlift Operation
Space Transports
PERCEPTION 3D+2
Bargain
Con
Forgery
Persuasion
STRENGTH 3D+2
Brawling
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
Droid Programming
Droid Repair
Security
Special Abilities:
Aquatic Survival: At the time of character creation only,
characters may place 1D of skill dice in swimming and survival: aquatic
and receive 2D in the skill.
Aquatic: Quarren can breath both air and water and withstand extreme
pressures found in ocean depths.
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 9 (walk), 10 (swim)
Equipment: Cloak, blaster pistol (4D), 750 credits
Background: Maybe it was the underwater environment you grew up in -- where deception and camouflage are merely survival techniques -- that led you to become a dealer in "synthetic dreams," always concealing the unattractive and worthless behind alluring veils just long enough to take some sucker's credits and fade from sight.
Nothing could be finer in life than matching wits with an opponent and coming out ahead. Of course, some would call your opponents "victims," but you give them more credit than that -- anyone who falls for your cons just isn't alert enough. Fortunately for you, there are a lot of distracted folks out there.
You've always been able to maintain a comfortable lifestyle without ever seeking employment -- at least, not employment as an honest citizen world would recognize it.
Personality: You're a likeable individual, usually leaving victims oblivious to your deceptive actions. Trickery never makes you feel guilty. After all, it's a fair game. Or would be, if these suckers were simply paying attention.
Objectives: To always gain the most with the least amount of effort.
A Quote: "Look, all you have to do to get the life you've always wanted is invest in my real estate firm. With my connections, we'll be swimming in money in no time ..."
Connection With Characters:
Species: Rodian
DEXTERITY 4D
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
KNOWLEDGE 3D
Alien Species
Business
Cultures
Intimidation
Languages
Law Enforcement
Streetwise
MECHANICAL 2D+2
Astrogation
Repulsorlift Operation
Space Transports
PERCEPTION 3D+2
Bargain
Command
Con
Hide
Investigation
Persuasion
Sneak
STRENGTH 2D+1
Brawling
Climbing/Jumping
Stamina
TECHNICAL 2D+1
Blaster Repair
Computer Programming/Repair
Demolitions
Droid Programming
First Aid
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Make-up kit, black clothing, datapad, heavy blaster pistol (5D), 500 credits
Background: Acting has always been a hallmark of your culture, but you've found a unique application for your talents: staging high-profile fake assassinations. They are elaborate productions, always staged in public and always with a target of the most distinguished stature (who pays equally distinguished fees, naturally).
The blaster shot flashes out of the dark, the victim topples, witnesses scream and recoil in shock on horror, but the blasters are nothing but harmless light beams, the impact explosions nothing more than a carefully timed micro-charge, and -- if all goes well -- the target walks away without a scratch.
Your clients are surprisingly varied, but they all have one thing in common: they have realized that a well staged -- and extremely public -- assassination is sometimes the best solution to the problems of wealth.
Personality: Between jobs, you are content to relax in luxury resorts, but while a job is on, no one can match your drive for perfection.
Objectives: To mount increasingly complicated and elaborate productions which earn you enough money to subsequently throw increasingly complicated and elaborate parties.
A Quote: "'Die well and you only die once,' act 14, scene 27, The Unquiet Spirit Arises From the Swamp, Veerdo Veerone, author."
Connection With Characters:
DEXTERITY 2D+2
Blaster
Dodge
Pick Pocket
Running
KNOWLEDGE 3D+2
Business
Streetwise
Value
MECHANICAL 2D
Repulsorlift Operation
Sensors
Swoop Operation
PERCEPTION 3D+2
Bargain
Con
Forgery
Hide
Sneak
STRENGTH 2D
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 4D
Computer Programming/Repair
Droid Programming
Droid Repair
Repulsorlift Repair
Security
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Street clothing, DimSim holographic projector (see Galaxy Guide 11: Criminal Organizations, page 85), electronic lockpicking kit, hold-out blaster (3D), drogue repulsorlift skiff (see Galaxy Guide 11, page 86)
Background: You've always had a knack for coaxing electronics and computer nets to do your bidding. When you were in school, you began to test your budding slicing talents by tapping into local corporate networks, reprogramming community droids, and placing virastacks into newsnet circulation.
When you graduated, you drifted into freelance slicing as a matter of course. Having already made a name for yourself in some syndicate and corporate circles, you had no trouble getting work. Your biggest worry is not getting caught, but getting silenced by a worried employer who fears you may have learned something that threatens them while performing your duties ...
Personality: You're fascinated with gadgetry. You enjoy applying technology to your trade. "The right tool for the right theft" is your motto.
Objectives: Retire in comfort long before the authorities get wise to you.
A Quote: "If it's out there, I can get it."
Connection With Characters:
DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Missile Weapons
Pick Pocket
Running
Thrown Weapons
KNOWLEDGE 2D+1
Alien Species
Cultures
Intimidation
Languages
Planetary Systems
Streetwise
Survival
Value
Willpower
MECHANICAL 4D+2
Archaic Starship Piloting
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starfighter Piloting
Starship Gunnery
Starship Shields
Swoop Operation
PERCEPTION 3D
Bargain
Command
Con
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
Demolitions
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Starfighter Repair
Starship Weapon Repair
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Move: 10
Equipment: Flashy flight jacket, gear bag, heavy
blaster pistol (5D), lucky charm, 250 credits
Background: Fame, fortune, excitement beyond description--that's why you became a
smuggler. You didn't give it much thought (you don't give anything much thought) you
just decided one day that smuggling was more interesting than whatever it was you were
doing at the moment. That's pretty much how you live your life. If it's more
exciting, or promises more wealth and glory, you do it. And if someone's so
audacious as to challenge you to do something, then you just have to accomplish it to
prove the scoundrel wrong. This inevitably brings you face-to-face with
big trouble. To you, getting out of trouble is half the fun. Where there's
more danger, there's more excitement. If life weren't so thrilling, you wouldn't
have such a good time.
Personality: You never back down from a challenge. If something involves
gaining wealth or fame, you're interested.
Objectives: To grab as many credits as you can and have the most fun doing it.
A Quote: "I like that ship. It looks much faster than ours. It
probably has a much more expensive cargo on it. The weapons look more powerful too.
Let's take it."
Connection With Characters: You'd join up with anyone who looked like they got into
a lot of trouble. The gunrunner, hot-shot pilot or jaded spice runner [does this
template exist?] are good options, because their business carries a particularly high
potential for action.