Crackens Rebel Field Guide: SLICING AIDS
Sources: Star Wars Adventure Journal (May, 1996); Cracken's Rebel Field Guide
The ability to modify equipment to suit our needs has been a great asset to the Alliance. Some of the most commonly-modified or jury-rigged items are computer and droid components. This field guide entry provides a number of items that are often used in missions involving droids, computer security and slicing. Some, such as the altered transmission core, must remain in its original housing after modification in order to perform its desired function. Others, such as the Intellex IV and other similar systems, can often be used independently.
As I have stressed so many times, our ability to manipulate and modify many standard items of technology aids greatly in our battle against the Empire. Read this carefully, and may the Force be with you.
Other Sources
A number of Star Wars: The Roleplaying Game supplements provide
detailed information on additional items that can be used in such applications as those
listed here. Fantastic Technology and Cracken's Rebel Field Guide can be
the most helpful. Other specific sources include pages 84 and 85 of Galaxy Guide 11:
Criminal Organizations for more information on anti-security apparatus and pages 121
and 122 of The Last Command Sourcebook for items often used by Alliance
Intelligence.
For upgraded rules on jury-rigging equipment, see pages 3-6 of Fantastic
Technology: These rules replace the first edition rules originally presented in
Cracken's Rebel Field Guide.
UNITECH "PATCH"
The UniTech "Patch" is a small device that, when applied to a computer system or network, reroutes any security or similar programming so that a break cannot be detected. This device is commonly used by tech teams and some Imperial technicians during emergency repairs when a breached or damaged subsystem is seriously affecting the operations of the whole. The "patch" emulates the signals and responses of the damaged system, effectively tricking the master computer core into thinking that the subsystem is unaffected.

The patch consists of a master, or base unit, and eight slave units that the user places at the junction points between the subsystem to be bypassed and the outside system. Some of these "patches," now in the hands of the Alliance, have proven extremely useful in the acquisition of classified Imperial documents: they allow a user to enter and utilize a specific part of a system and remain relatively undetected.
UniTech "Patch"
Model: UniTech Diagnostic Systems Diverter
Type: Interfacing System Bridge
Skill: Computer Programming/Repair
Cost: 5,200 credits
Availability: 2, R (restricted to governments)
Game Notes: The patch requires a Moderate computer programming/repair roll to
apply, and adds 1D+2 to the character's security or relevant skill.
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
The patch is one piece of equipment that can be a blessing if utilized properly, and a curse if an agent becomes dependent on it. I had an opportunity to use one during operations in the Tragan Cluster some time ago; it functioned very well until an Imperial tech started sending remote inquiries directly into the logistics system I had sliced. The patch has a difficult time dealing with sentient inquiries from another system, and it was unable to keep up. While the patch does keep routine security sweeps from triggering an alarm, it wasn't very useful in aiding our escape from the Imperial Security Bureau agents whose files we had downloaded.
TEREXCOMM DATASEARCH 9C
The TerexComm DataSearch 9C is a valuable administrative tool for any being needing to search through thousands of data screen units (DSUs) in as little time as possible. The device is made even more valuable to the Alliance through a discovery by a field agent on Dix'thaar when coupled with a simple power condenser, the 9C is capable of locating lower-level encrypted files. The drawback to this is that the additional power to the 9C will virtually destroy any programs it searches.
TerexComm DataSearch 9C
Model: TerexComm Deluxe (DataSearch Engine 9C)
Type: Administrative datasearch device
Skill: Computer programming/repair
Cost: 600 credits
Availability: 2
Game Notes: An Easy computer programming/repair roll is required to
connect the unit. When connected, it adds 1D+2 to the character's computer
programming/repair skill and 2D to the character's security skill when used
to search for Information. A Moderate computer programming/repair roll is needed
to modify the 9C with the power condenser as described above.

ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
[Transcribers Note: The first line in this paragraph is illegible ] ... extremely so. The main thing to remember when using a modified TerexComm 9C is that you need to have your escape craft ready and waiting. When the 9C starts searching, it starts tearing the programs and scandocs it searches into little tiny electronic bits. It won't take them long to figure something is wrong... unless you happen to have laid a patch across the system you are searching...
TEREXCOMM DATASEARCH 12C-A
The TerexComm DataSearch 12C-A searches a system for information related to search specifications. A general query, such as "stormtrooper," will yield a large amount of useless information. A more specific clue, such as "stormtrooper garrisons in the Yartexx quarter" will yield much more useful data.
The TerexComm DataSearch 12C-A is similar to the 9C, but with two major differences. The 12C-A does not function with the power condenser modification. It often shorts out if it is modified. The second is a matter of speed. The 12C-A is capable of searching through thousands of DSUs in less than three seconds.
TerexComm DataSearch 12C-A
Model: TerexComm Executive (Data Search Engine 12C-A)
Type: Administrative datasearch device
Skill: Computer programming/repair
Cost: 850 credits
Availability: 2
Game Notes: Using the 12C-A require an Easy computer programming/repair roll.
The 12C-A adds 2D to the characters computer programming/repair skill when
searching for information.
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
The 12C-A can search through more information faster than most any other search engine available, and it won't destroy the information. All the agent needs to do is gain access to a secure terminal, hook up the 12C-A and give it some search specifications. Within a matter of seconds, it will have found anything pertaining to the search specifications it was provided with. Quite a handy piece of electronics.
ACCUTRONICS ENCRYPTION PACKAGE
Modified and upgraded by the Alliance Cryptology division, the AccuTronics Encryption Package is another item intended for civilian use, but with the proper modifications has proven a useful tool for the encryption of some lesser-security datafiles.
AccuTronics Encryption Package
Model: AccuTronics Encryption Package 1a.44.87
Type: Datafile encryption device
Skill: Computer programming/repair
Cost: 500 credits
Game Notes: Any datafile encypted
[...illegible...] +5 modifier to its difficulty number to be found, and
requires a Moderate computer programming/repair roll to crack the encrypt code if
the password is unknown.
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
A rather handy item for anyone not wanting or needing to go to enormous lengths to encrypt a datafile. AccuTronics Encryption Package does just fine for securing the wanted files we circulate through the systems but I would hardly use it to safeguard the location of Delta Base.
ANALYSIS/ENCODING COMPUTER
Analysis/encoding computers, or a/e units, are an important link in the Empire's intelligence network. One of the primary functions a/e units perform as part of the "crew" of a Plexus Droid Vessel (PDV) is to code and recode Imperial Intelligence messages (see page 33 of the Imperial Sourcebook, Second Edition). A/E units are designed to take a file, open the encryption, analyze the information, and recode the file. Because of the security and secrecy around these units, a few theories about possible uses within the Alliance for them have risen. Since no one has yet managed to capture a complete working unit, these theories remain untested.
Analysis/Encoding Computer
Model: Analysis/Encoding DocuServer
Type: Analysis/encoding computer
Skill: Computer programming/repair
Cost: Not for sale
Availability: 2, R (Restricted to Imperial use)
Game Notes: A Moderate computer programming/repair roll enables
a
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL
A suggestion has been made by Grolodii Slatavv, one of our technicians, that if we can capture the crewing droids from a Plexus vessel, we might just be able to intercept some fraction of the millions of messages handled by Sector Plexus on a daily basis. This is one case where I am going to remain skeptical; Ive seen the intelligence scandocs we have on Sector Plexus and what we know of their organization. I prefer the second possibility these units may be able to offer us a way to help slice some of their encryption techniques.
MODIFIED TRANLANG III MODULE
The Alliance has developed a modification of the common translation module of most protocol/translation droids to also deliver coded messages to Alliance operatives. Rebel technicians have constructed and installed approximately a dozen of these new units into various espionage droids throughout the Empire.
The modified unit uses pre-specified keywords in a specific language understood by the receiving agent (usually an organic), so that any translator droid or opposed agent monitoring communications takes the exchange as a simple conversation. An integral portion of the modified unit's function is that the host droid is "influenced" to utilize particular words in any given dialogue in designated intervals. These specific words (and in some cases phrases) each have a specific definition assigned to them by Intell when used in a specific order (each droid is given a different encoding). One of the primary reasons this method of transmission has been adopted in some areas is because of the Empire's recent developments in intercepting and decoding the tight-beam transmission most espionage droids utilize.
The modification of the TranLang module is a secondary program, and is directly routed to the portion of the droid's CPU that aids in the droid's choosing of specific words, so the droid does not question why it chose any particularly obscure word. Unfortunately, the unit's being linked to such a major component makes it relatively easy to detect (a Moderate droid programming roll, and the individual making the roll must be looking specifically for secondary programming). For this reason droids containing the unit tend to have shorter terms of existence.
Modified Tranlang III Module
Model: Tranlang III communicatior module (modified)
Type: Modified droid and systems organic and electronic translation module
Cost: 1,500 credits (market version)
Availability: 2 (market version), modified Alliance Intell version is strictly illegal
Game Notes: The modification of a standard unit to the specifications above
requires a Difficult droid programming roll, followed by a Moderate droid repair
roll to install the unit without damaging the droid. Planting the droid in the desired
locale afterwards is another matter...
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
The modified communication modules have proven very valuable in several key areas where we have planted espionage droids. The module with which Lieutenant Zeneta confers has provided his unit with some very valuable information. With the data, we have been successful in capturing two command frigates along the Sisar Run. The unfortunate side is that this modification is not as easy to conceal as most - our droid recently captured in the Ghorn system has probably been melted down by now...
SUBSPACE TIGHT-BEAM TRANSMISSION CORE
The subspace transmission core is one of the integral portions of an espionage unit's secondary programming, for it relays the information to its planter. Upon receipt of a prearranged high-frequency signal, the droid downloads the information via the tight beam to the signal's source.
The espionage unit's secondary programming consists of a number of hard chips of which the host droid has no knowledge. These chips are quite difficult to detect during routine maintenance. They can be programmed for passive recording, or with some newer, sophisticated flag programming, the droid can even be subconsciously programmed to record particular events or information.
The tight-beam core assures relatively secure transmission of the information recorded by the droid, as the narrowness of the beam makes it able to evade nearly all sensor types. The one type the transmission can not evade are the dedicated energy receptors (DERs) which when in scan mode may just happen upon the transmission (see pages 9 and 10 of the Star Wars Sourcebook, Second Edition). Once detected, it is relatively easy to triangulate and discover the source of the transmission.
The most common droid the transmission core and its complement programming are installed in are protocol droids, though astromechs and even medical droids are often used for this purpose. For more information on espionage droids, see pages 118-120 of the Rebel Alliance Sourcebook, Second Edition. Also see the boxes on pages 29 and 30 01 the Imperial Sourcebook, Second Edition for more information on the drawbacks of espionage droids.
Subspace Tight-Beam Transmission Core
Model: MerenData 45-T InfoCore
Type: Subspace tight-beam transmission core
Cost: 900 credits
Availability: 2, R
Game Notes: It takes a Very Difficult droid programming roll to
detect an espionage droid, and the programmer must specifically state that he or she is
searching for the secondary programming. Once the secondary programming is detected, it
requires a Moderate droid programming roll to remove the chips without damaging
the droid. The chips must be physically removed, as the espionage programming will
withstand a normal memory wipe.
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
Though we make use of espionage droids, particularly in the Core Worlds, the Empire also uses them against us. More than once we have had a base location compromised or a convoy ambushed because of such a droid. I recently headed an investigation into the droid that compromised our security at the Sinjan Outpost. While extremely helpful in undermining Imperial security, we must also be careful they do not threaten our own.
INTELLEX IV
The Intellex IV is the internal computer and analysis program package found in a number of the better astromech units, among them the Industrial Automaton R2 units and the V1-series pilot droids. Extremely popular with consumers, the Intellex IV is capable of a wide variety of functions. When part of its intended droid package, the Intellex IV is particularly valued for its ability to scan technical files to pinpoint potential problems, find data patterns or debug computer codes - performing over 10,000 MPF operations a second. The Intellex IV also supports sophisticated analysis programs, such as lifeform identification subroutines (LFIs) and many low-level scanner tasks.
When removed from its astromech droid, an independent Intellex IV can be used to enter restricted-access files and slice through a number of security systems. This can also be done with other Intellex series computers (such as the V or VI), but with greater difficulty.

Intellex IV
Model: Industrial Automaton lntellex IV internal computer
Type: Astromech droid internal computer
Cost: 800 credits
Availability: 2
Game Notes: As the Intellex IV's primary function is to scan technical
files and find data patterns, it is very useful to characters who have improved Technical
skills and a need to retrieve restricted files and information. A character can use an
independent Intellex IV unit as a tool when trying to enter restricted systems or files: computer
programming/repair difficulty numbers should be determined by the gamemaster.
If the Intellex IV is part of a non-cooperative astromech droid, a Moderate
droid repair roll must be made to remove the unit without damage. This procedure
usually takes about half an hour to complete. Allied astromech droids, however, are often
willing to execute such operations upon their owner's request. If attempting to do this
with an Intellex V or VI, raise each difficulty one level.
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
The fact many astromech droids carry the Intellex IV certainly was a great asset to Alliance operations in the Periphery some time ago: our agent Shaparo was able to take the unit from his companion, R2-Q8, and analyze the prisoner files at the Dnalvec garrison on Sriluur. Had it not been for Shaparo's quick thinking and R2's equipment, we never would have been able to rescue our captured companions.
DATAPAD REMOTE LINK UNIT
The TaggeCo TC-40 Padlink is a unit very popular with those executives and other civilian systems users who have little desire to spend their time mulling about a terminal. It enables any authorized user to access and work from a conveniently-sized datapad, while still keeping the user hooked into the primary system. The unit is commonly used by executives who keep systems in their business suites. While the comm attachment is installed to the master system, the mobile unit connects to the datapad through the pad's two minor coupler ports, still allowing for a constant power source to be routed through the primary port.
In recent months Rebel technicians have begun to utilize the datapads with the link system to enter restricted systems. If successful. the hacker is able to download the preferred files in a matter of moments, and do so with minimal risk. To be effective, the comm unit must be installed on the master system. Because of this, one can only break into systems for which the owner (or the operative) has already installed the pad link device.
For a detailed technical guide of a datapad, see page 106 of the Heir to the Empire Sourcebook.

Datapad Remote Link Unit
Model: TaggeCo TC-40 Pad link
Type: Remote two-piece datapad/system interface unit
Cost: 1,000 credits
Availability: 2
Game Notes: The padlink has a range of 100 meters. An easy computer
programming/repair roll must be made to use the device in its intended fashion; a +5
modifier in addition to the assigned difficulty number is applied when characters
determine their computer programming/repair roll when slicing into the target
system. Installation of the comm unit onto a master terminal requires an Easy computer
programming/repair roll.
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
I had the opportunity to use the TC-40 during a recent operation on Arsteni. With a little bit of help from one of the techs, we were able to download crucial troop reports from the constable's personal system, and never even enter the building! The ability to conduct such espionage a good distance from the target system is invaluable to agents in the field.
MICROTHRUST PORTABLE COMPUTERS
Portable computers, or portables, are a significant advancement over pocket computers. They allow the user to prepare and write programs to use against other computers. Although Droids can often serve the function of portables, they're often not available for the task. A portable can fit into a backpack.
There are many portables on the market; one of the most popular is the MicroThrust line. These machines are specifically designed for computer intrusions and are equipped with a vast array of interface ports so the user doesn't have to carry around a dozen cable adaptors.

Specifications
Items: MicroThrust Portable Computers
Availability: F
Every portable has a power and memory rating.
Power
The power ratings range from 0D to 5D. A Rebel using a portable adds the
machines power to his computer programming roll. Power cannot be
upgraded a new computer has to be bought for more power.
0D Power 5,000
Credits
1D Power 10,000 Credits
2D Power 25,000 Credits
3D Power 35,000 Credits
4D Power 45,000 Credits
5D Power 55,000 Credits
Memory
A portable comes equipped with 5D of memory. Each additional 1D costs 500
credits. Memory can be upgraded by paying the cost of the additional memory. Maximum
memory is 20D.
To calculate the price of a portable add the cost of the power to the cost
of the memory.
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
Many people are stunned when they realize how expensive portables are. Thats because most people havent used them and dont realize how powerful they are.
In our society most people use machines without thinking about how they work. Thats how machines are designed so you dont have to think about them. Portables are designed specifically to think about machinery. Even pocket computers, which let you access data from a mainframe, only let you have what the designer of the mainframe wants you to have. The mainframe gives instructions to the pocket computer.
On the other hand, the portable can take control of a mainframe. With a portable you are in charge of whats going on.
Most people dont use portables because they have Droids. I suggest a portable because Droids are terrific . . . until they get temperamental. And you cant work with a Droid on the computer system youre slicing as effectively as you can with a portable.
But thats just my opinion. Others disagree with me and see portables as an archaic money drain.
MICROTHRUST COMPUTER SPIKES
MicroThrust's computer spikes are computer programs designed to help a person gain access to computer data or computer-controlled systems. Imperial computers operate with Rapid Repetition Defense Measures (RRDM). The RRDM constantly scans the computer looking for program patterns alien to the computer's standard programs. To avoid the RRDM, a computer spike alters its primary coding sequences, quickly rewriting portions of itself. This means that as soon as a spike begins running it is deteriorating, slowly becoming less and less effective as it performs its task. By the time it has finished worming its way through the computer, it is completely useless.

Specifications
Items: MicroThrust Computer Spikes
Skill Code: Computer Programming/Repair
Availability: X
| Name | Power | Cost |
| Piercer II | 2D | 3,000 Credits |
| Intruder | 3D | 4,500
Credits |
| Piercer IV | 4D | 6,000
Credits |
| Spear V | 5D | 7,500
Credits |
| Lancer | 6D | 9,000
Credits |
| Impalement Forward | 7D | 10,500
Credits |
| Riddle Eight | 8D | 12,000
Credits |
| Honey Comb IX | 9D | 13,500
Credits |
| Tunneler | 10D | 15,000 Credits |
If roll succeeds. the program can then be slotted into the computer system
to be raided. If the roll fails, the spike is ruined.
The player then rolls the spike's die code against the difficulty number of
the information. Use the computer programming guidelines on page 44 of Star Wars: The
Roleplaying Game to determine the difficulty.
A spike can only be used once.
ADDENDUM/PERSONAL
CRACKEN, AIREN/GENERAL..
Computer spikes are tools. Just as a hammer helps you apply more force to an object, these programs help you work for effectively against a computer than you could by yourself.
To use a computer spike youll need a portable computer. First, slot the program into your portable and give the spike its specific instructions. Because the program isnt working against you this is a fairly easy task.
Then jack your portable into the system you want to spike or jack the spike directly into the computer. All you have to do is sit back and let the program run against the computer system. The program knows what it has to do, so it will do the work for you. The information you are looking for will be downloaded into your portable or spike.
Ive found MicroThrusts programs to be the best for price and quality. The computer spikes come in tough, plasti-steel cases with a computer interface projecting from it. A spike takes about ten seconds to program and another ten seconds to use.