Type/Unit Level/Size: Mercenary Scout Company
CO: Maydla Churhee
Base: Turcan III
Mission: Hot Combat Scouting
Affiliations: New Republic and friendly governments
Zone of Operations: Sarin and Parmel Sectors, Outer Rim Territories
Success Rate/Threat: 81%/Low
Churhee's Riflemen was originally a low-profile operation mercenary unit, specializing in scouting and harassment missions. The unit was modeled after the standard, fully augmented Imperial scout company, with each trooper in the line squads qualified as sharpshooters. This made the unit a powerful and mobile light infantry force, with the ability to cover and defend large areas with low risk. Vlaydm Churhee, the unit's founder, primarily contracted to the Empire, and was well paid for his elite unit. The Riflemen would rip at the flanks and rear of enemy forces, and stage nasty bait-and-trap actions, slow enemy advances and retreats, and tie up a large number of enemy patrols.
Churhee was not a particularly loyal mercenary, and often breached contracts and switched sides if offered enough credits: this may have been what killed him at Y'Trella, where Imperial forces failed to provide adequate backup. Churhee's behavior may have fostered an attitude that the Riflemen were expendable. The Riflemen lost many of their number on the Y'Trella mission and have resented the Empire since.
In the months that followed, Maydla Churhee, Vlaydm's widow, brought the Riflemen back from their defeat. Thereafter, the Riflemen took anti-Imperial contracts only, cheap, and allied itself with the Alliance. This pushed the Riflemen onto Parmel Sector's Moff Tallis' "wanted " list, and he eventually dedicated a whole Naval line to backing up battlegroup operations on Turcan III, where the Riflemen had spent three weeks snarling Imperial operations against local Alliance ground forces. The Riflemen suffered 50% casualties in the final action on Turcan III. The survivors were evacuated by the final Alliance transport offworld.
The Riflemen had a formidable reputation in Parmel and Sarin Sectors before Turcan III; now they were legendary. Their ranks were quickly replenished. Maydla Churhee signed on with the Alliance with a long-term contract. The Riflemen stayed dedicated until the contract terms were filled: the Emperor's death.
The Riflemen continued to work for the Provisional Government that was established in the years following the Battle of Endor. The propaganda value of having Churhee's Riflemen fighting for the New Republic was tremendous, and the Riflemen are credited with helping push the Imperials out of Parmel Sector a full year ahead of time.
As the New Republic was being formally established on Coruscant, the Riflemen once again began hiring themselves out as a mercenary scout company. Their fearsome reputation allows them to charge a very high fee, particularly high for a unit that avoids main combat. Maydla Churhee seems to have learned from her husband's demise and has adopted a contract fulfillment policy, no longer allowing the Riflemen to be bought out by a higher bidder. They are currently based on Turcan III, the world where they fought their greatest battle.
Churhee's Riflemen are unlikely to enter into contracts with employers directly opposing the New Republic. The Riflemen find most of their contracts in local brush wars and corporate fringe wars.
Typical Member of Churhee's Riflemen. All stats 3D except: Blaster: blaster pistol 6D+2, blaster: blaster rifle 8D+2, dodge 5D, grenade 4D, melee combat 4D+2, melee parry 4D+2, planetary systems 5D, survival 5D, hover vehicle operation 4D, repulsorlift vehicle operation 4D, walker operation 3D+2, hide 5D, search 7D+2, sneak 5D, stamina 5D, computer programming/repair 4D, demolition 4D, first aid 4D. Move 10. Comlink, macrobinoculars, survival kit (tempshelter, long-range comlink, rations, molecord rope, magnetic grapplers), blaster rifle (5D), heavy blaster pistol (5D+2), blast helmet and blast vest (+1D to head and torso from physical damage, +1 energy), knife (STR + 1D), uniform. Character points 0-5.