First Sun Mobile Regiment

Type/Unit Level/Size: Mercenary Mobile Infantry Regiment
CO: General Maska Zural
Mission: Search, Locate, Annihilate
Affiliations: Empire, other totalitarian governments
Zone of Operations: Mid-Rim
Success Rate/Threat: 99%/High

The First Sun Mobile Regiment was, at its height, one of the largest, most powerful mercenary units in known galactic history. This was achieved by the patronage of the Empire, architects of the largest military in galactic history.

First Sun was wholly an Imperial tool, although the corporate officers, General Zural, and the command staff believed otherwise. First Sun took only about 18% of its contracts from non-Imperial agencies and over 65% directly from the Imperial Army.

To facilitate smooth integration and operational utility, the regiment was equipped like a fully augmented Imperial repulsorlift regiment. Even the Empire had little need for such a large mercenary company, and tended to hire units in battalions rather than the regiment as a whole.

The regiment assisted in a dozen invasion and suppressions, and specialized in SLAMs (Search, Locate, Annihilate Missions), operations devoted to region-wide eliminations of all production assets. The regiment excelled at these assignments and hired only the worst sociopathic thugs to carry them out. Several notable atrocities were committed or compounded by First Sun troopers.

A few months prior to the Battle of Endor, and entire First Sun company was executed by Moff Nile Owen of the Rayter sector for violating interrogation protocol (specifically, slaughtering all troops in a Rebel outpost instead of taking prisoners for interrogation). Afterward, First Sun began to distance itself from the Empire. Imperial contract prices went up, and bondfees were assessed for the first time. Imperial High Command was unamused, and Imperial contracts dried up. Deprived of primary income, the regiment suddenly shrank, as whole units left First Sun's employ. This process finished almost immediately before the Battle of Endor.

Post-Endor, First Sun found itself a lean, veteran mercenary force with a galaxy of new customers as the Empire fractured. The regiment currently wanders from contract to contract, working for Imperial, corporate, or system-state employers as fortune dictates. In the earliest days of the New Republic, the regiment approached the fledgling government, and offered itself at a discount (to avenge itself against the Empire), but was turned away for its history. SLAMs remain their preferred missions, but the call for such wanton destruction has largely vanished. Although the modern regiment has whittled away, down to two repulsorlift battalions and an armor company, it remains a formidable fighting force.

The unit repulsorlifts use hoverscouts and landspeeders with dismountable repeating blasters. The armor unit uses a combination of KAAK Freerunners, Light Assault Vehicles, and a selection of Firehawk repulsortanks.

Local brush wars and corporate "policing actions" can only sustain this expensive unit for so long. The regiment is likely to reduce to a battalion, or perhaps simply disband.

The corporate officers and command staff, notably General Zural, are wanted for crimes against the galaxy by the New Republic.

Typical First Sun Trooper. All stats 3D except: Blaster: blaster pistol 5D, blaster: blaster rifle 7D+2, dodge 5D, grenade 5D, melee combat 4D+2, melee parry 4D+2, vehicle blasters 6D+2, planetary systems 5D, streetwise 4D, survival 5D, round vehicle operation 4D, hover vehicle operation 4D, repulsorlift operation 4D, walker operation 3D+2, hide 5D, search 7D+2, sneak 5D, stamina 5D, computer programming/repair 4D, demolition 6D, first aid 4D, security 4D. Move 10. Comlink, datapad, glow rod, macrobinoculars, 2 medpacs, survival kit (tempshelter, long-range comlink, rations, molecord rope, magnetic grapplers), blaster rifle (5D), blaster pistol (4D), 3 fragmentation grenades (5D), blast helmet and blast vest (+1D to head and torso from physical damage, +1 energy). Character points: 0-5.

Hoverscout. Speeder, maneuverability 1D, move 70; 200 kmh, body strength 3D. Weapons: 1 Heavy Blaster Cannon (fire control 1D, 50-250/750/1.5 km, damage 6D), 1 Laser Cannon (fire control 1D, 50-100/200/500, damage 2D), Concussion Missile Launcher (fire control 2D, 50-500/1.5/3 km, damage 4D).

KAAC Freerunner. Speeder, maneuverability 1D, move 105; 300 kmh, body strength 3D, shields 1D. Weapons: 2 Anti-Vehicle Laser Cannon (fire-linked)(Fire control 1D, 50-400/900/2 km, damage 5D), 2 Anti-Infantry Blaster Batteries (fire control 2D, 50-300/800/1.5 km, damage 3D+2).