The Red Moons: A Team Profile

Dispersal: All New Republic Special Intelligence OP (SIO) Groups
Origin: General Airen Cracken
Subject: Suspected private military force, alias identity: the Red Moons

To All Investigative Station Heads:

Enclosed are the personnel records of the individuals Intelligence believes comprise the core of the Red Moons, a mercenary group that has been involved in several incidents in the Outer Rim Territories recently. I am gravely disappointed to note that nearly all members of this privatized force appear to be former members of the Rebel Alliance and are using their training and experience to interfere with New Republic matters.

These data records contain psychological evaluations of the personnel at the time of their service to the Alliance, plus my own commentary where applicable. Please take note, I consider this organization to be inherently dangerous to public safety and you should approach any potential encounter with them with the greatest of caution.

Respectfully, General Airen Cracken


Andrephan Stormcaller, Colonel (ret.)

The name of Stormcaller has been almost synonymous with heroes of the Old Republic and the Rebel Alliance. Colonel Andrephan Stormcaller is no exception. Lying to his recruiters about his age, he served with Republic forces in a number of planet-based operations when he was 15 years old and has been involved with some form of military operation or another ever since. After serving with honor in several conflicts, he was commissioned by the Delephran militia to train its commanders and took the lead in the so-called Piracy Scouring in the Vexta Belt that had been plaguing Delephran commerce for several years. When the Imperial war machine absorbed Delephran forces, and all personnel faced mandatory service in Imperial forces, Captain Stormcaller served for three years at the Imperial Academy before deciding to join the Rebel Alliance through a contact agent. His exact reasons for joining the Alliance are not known, although he was quoted as once saying about his time at the Imperial Academy, "[It was] difficult to find the smile of a beautiful woman or a good cigar in that place."

It was both Colonel Stormcaller and Colonel Airen Cracken who helped in the design and mission role of Spec-Force trooper units for the Rebel Alliance. Colonel Stormcaller designed numerous Spec-Force infiltrator units out of what was considered "... a bunch of green recruits and bona fide psychopaths," and commanded several such infiltrator units personally. His intention was that the enthusiasm and raw talent of the first group would balance out the frenetic genius and neurosis of the second group. The stories of Rebel infiltrator forays could have filled entire datapages. Many Stormcaller-trained infiltrators were successful in destroying key supply posts, ammunition depots, and shipbuilding facilities, while others gathered information on strategic Imperial Fleet movements and new weapons developments. The stories of failed infiltrator missions also tragically reveal the dangers of such missions.

After the Battle of Endor, Colonel Stormcaller abruptly resigned his commission and left the New Republic military after some debate with the New Republic Council over the state of affairs on his home world of Entralla, a world presently under the domain of the Empire. As of this data file, the New Republic has no plans for any major assault on the Empire until their strategic outlook can be completely examined for weaknesses.

The Colonel has apparently mounted his own military-style campaign against the Empire without the New Republic's consent or assistance. Sensor readings at the site of several mysterious explosions clearly show the Colonel posing incognito, and in some cases, without any disguise at all. In all cases, his actions were purely intended for the destruction of Imperial property and equipment. He has allegedly kidnapped Imperial officials, invaded data-storehouses, and stolen numerous pieces of Imperial and civilian equipment to suit his purposes. Andrephan Stormcaller should be considered dangerous if cornered or approached. He rarely travels without the company of several other Red Moon members. He is an expert marksman with a variety of weapons, an accomplished pilot, and keeps himself well-versed in the latest in security and detention procedures.

»ADDENDUM/PERSONAL
»CRACKEN, AIREN/GENERAL ..

Andrephan Stormcaller can be the slickest, meanest thing you might run into, and not to mention the last. On the other hand, he's a brilliant strategist, incredibly loyal, and can charm the armor off a stormtrooper and sell it back to the Empire for a profit. It's with a great deal of pride that I call him my friend, and he still is, despite what he's done.

All idealisms aside, mercenary groups like the Red Moons do more harm than good. The rumors are out that the New Republic secretly supports the Red Moons and their little forays into Imperial territory -- which is simply not true. Other systems have been accusing the New Republic of hiring his marauders for the purpose of assassination and extortion -- again, more lies spread by the Empire to undermine trust and cooperation. The world needs to get out to the colonel and his people, and soon, to put an end to this business before one of them gets hurt or killed.

Colonel Andrephan Stormcaller
Type: Former New Republic Colonel
DEXTERITY 2D+2
Blaster 7D+2, blaster artillery 7D, dodge 6D, brawling parry 5D+1, grenade 7D, melee combat 5D+2, melee parry 5D, missile weapons 7D, running 5D+2, vehicle blasters 7D+1
KNOWLEDGE 4D
Bureaucracy 6D, bureaucracy: Entralla 8D, business 6D, intimidation 6D+2, languages 6D, law enforcement 6D+2, planetary systems 7D, streetwise 6D+1, survival 6D, value 7D, willpower 6D
MECHANICAL 3D+1
Astrogation 5D, beast riding 5D+1, capital ship gunnery 5D, capital ship piloting 4D+1, capital ships shields 4D, communications 6D+1, ground vehicle operation 5D+2, repulsorlift operation 6D+2, sensors 6D+1, space transports 6D, starfighter piloting 6D, starship gunnery 6D+1, starship shields 6D, swoop operation 6D
PERCEPTION 3D
Bargain 7D, command 10D, con 7D+2, hide 5D, investigation 5D, persuasion 6D, search 7D, sneak 7D+1
STRENGTH 2D
Brawling 5D+2, climbing/jumping 4D+1, stamina 5D, swimming 5D
TECHNICAL 3D
Armor repair 4D+1, blaster repair 5D, capital starship repair 5D, capital starship weapon repair 5D, computer programming/repair 5D+1, droid repair 4D, first aid 6D+2, security 5D, space transports repair 5D, starship weapons repair 5D
Move: 10
Force Points: 1
Character Points: 14
Equipment: Comlink with scrambler, heavy blaster pistol (5D), medpac, microblaster, shento cigars, 2 smoke grenades


Ivey

A tall, lithe woman, Ivey (her only given name in Alliance records) specializes in "procurement" also called the snatch-and-grab. If it beeps or hums, she can hot-wire it. If it's locked or secured, she can bust it open. If it's barred or blocked she can find another way around. If someone needs it tomorrow, she can get it yesterday.

Most Alliance records concerning Ivey's past are incomplete. She apparently joined the Alliance after the destruction of the first Death Star at Yavin, and was assigned to Rebel procurement divisions in their search for necessary goods and equipment to support the Alliance. She learned the tricks of the trade quickly, adding a number of wrinkles of her own, and ascended the ranks to code breaker and data slicer.

When she had run out of accomplishments in Alliance procurement, she requested a transfer to the Spec-Trooper forces and was immediately dispatched by Colonel Stormcaller to infiltrator team Red Alpha, his primary insertion team, where she learned not only how to handle a majority of energy weapons but piloting as well.

Ivey speaks little about her past, a subject that pains here deeply. There is no challenge she does not refuse, and considers it a great honor to fulfill a mission requirement.

»ADDENDUM/PERSONAL
»CRACKEN, AIREN/GENERAL ..

Ivey is an admirable, intelligent, and not to mention courageous woman, and the last person I would expect joining Andrephan Stormcaller's mercenary force. Her skills are remarkably varied and she is reportedly a tigress in personal combat.

Ivey
Type: Former New Republic Infiltrator
DEXTERITY 2D
Blaster 5D+2, blaster artillery 5D, dodge 5D+1, brawling parry 5D, grenade 4D, melee combat 4D+2, melee parry 4D, missile weapons 5D, pickpocket 5D+2, running 4D, vehicle blasters 4D
KNOWLEDGE 5D
Bureaucracy 9D, business 8D, cultures 7D, languages 9D, law enforcement 9D+1, planetary systems 9D, streetwise 9D+2, survival 7D, value 8D
MECHANICAL 3D
Astrogation 5D, capital ship piloting 4D, capital ship gunnery 4D, capital ship shields 4D, communications 8D, repulsorlift operation 4D+2, sensors 8D, space transports 5D+1, starfighter piloting 5D, starship gunnery 5D, starship shields 5D
PERCEPTION 4D
Bargain 7D, command 5D, con 8D+2, forgery 8D, hide 8D, investigation 7D, persuasion 8D
STRENGTH 2D
Brawling 4D, climbing/jumping 4D+2, stamina 4D
TECHNICAL 2D
Capital ship repair 5D, capital ship weapons repair 5D, computer programming/repair 6D+2, droid repair 6D, first aid 6D+1, security 6D+2, space transports repair 5D, starfighter repair 5D, starship weapons repair 5D
Move: 10
Force Points: 1
Character Points: 12
Equipment: Blaster pistol (4D), comlink with scrambler, medpac, portable computer with slicing and data access programs, repair kit


Hugo Cutter

A "deconstuctor" is interested in tearing things apart -- often with explosives or by other means. Hugo Cutter spent much of his privileged youth and formal education in one of the prominent Imperial engineering academies. Cutter's parents were corporate nobles in the Empire, and did their best to raise their son in an atmosphere of control. When he joined the Rebellion against the Empire, like many other idealistic youths, he was called to use his vast knowledge in destroying vital things like shipyards, battle cruisers, Imperial garrisons and satellite transmission relays. The more he destroyed, the more he found himself enjoying his work.

An alleged pyromaniac, Hugo Cutter is a destructive, wild-haired guru of cosmic metaphysics, obscure alien religions, and alternative hyper-dimension theory. He sometimes wears his uniform inside out as part of making some obscure point.

»ADDENDUM/PERSONAL
»CRACKEN, AIREN/GENERAL ..

One of Andrephan Stormcaller's so-called "wild-eyed geniuses" that he matched with rookies in infiltrator squads, Hugo Cutter can be best described as a high-yield bomb looking for a target without a guidance system. He is prone to wild emotional swings and his reaction to certain stressful situations is unpredictable at best, although Andrephan Stormcaller assured me that is was all "part of his act." Acting or not, New Republic agents should always approach Hugo Cutter with extreme caution.

Hugo Cutter
Type: Former New Republic Infiltrator
DEXTERITY 2D
Blaster 4D+1, blaster artillery 4D, dodge 4D, grenade 5D, melee combat 4D+2, melee parry 4D, missile weapons 4D, vehicle blasters 4D
KNOWLEDGE 3D
Languages 4D, planetary systems 4D+1
MECHANICAL 4D
Astrogation 5D, communications 6D, powersuit operation 6D, repulsorlift operation 5D+2, sensors 6D, space transports 5D+1, starship gunnery 5D, starship shields 6D, walker operation 5D
PERCEPTION 3D
Forgery 6D, hide 6D+2
STRENGTH 2D
Brawling 4D+1, climbing/jumping 4D+2, stamina 4D
TECHNICAL 4D
Capital ship repair 7D, capital ship weapons repair 6D, computer programming/repair 8D, demolitions 9D+2, droid repair 7D, security 7D+1, space transport repair 7D+2, starfighter repair 7D, starship weapons repair 7D
Move: 10
Force Points: 0
Character Points: 10
Equipment: Blaster pistol (4D0, comlink with scrambler, datapad, various grenades and small explosives, timers


Sully Tigereye

Sully Tigereye is a furry, wild-eyed Trunsk. Trunsks are squat, square-shouldered beings covered in a brown, matted fur on most of their bodies except their facial regions, the palms of their hands, and the soles of their feet.

Sully Tigereye served with the Rebellion for a considerable length of time, enlisting as a standard ground force trooper. He worked his way slowly through the ranks, gaining the attention of superiors and fellow soldiers as a fearsome warrior prone to exuberant fits of violence. Eventually he caught the eye of Colonel Stormcaller, who had him assigned as fire support coordinator for infiltrator team Red Alpha. Since his assignment, he directly participated in nearly every Red Alpha mission in some capacity.

Tigereye's specialty is assault. Although shorter than a Wookiee, Sully Tigereye has shown he is more than proficient with heavy blaster rifles, repeating blasters, vibro-axes, and other large weapons.

»ADDENDUM/PERSONAL
»CRACKEN, AIREN/GENERAL ..

A surprisingly gentle fellow in private, I recall Andrephan sending Sully Tigereye on a solo reconnaissance mission to scout an Imperial garrison site scheduled for a Rebel assault. Days passed, and all thought the Trunsk was lost, when a signal came over the broadbands to land the Rebel force. Tigereye had taken it upon himself to sneak in through the garrison's drainage system and seek out the quarters of the commanding officer. Holding a vibroblade to the officer's throat, he ordered him to surrender the garrison on a bluff that the entire Rebel force was seizing the garrison as he spoke. In the end, we took the whole garrison force without spilling a single drop of blood.

Sully Tigereye
Type: Former New Republic Infiltrator
DEXTERITY 4D
Blaster 7D+2, blaster artillery 7D, dodge 7D, brawling parry 7D, grenade 6D+2, melee combat 7D, melee parry 6D, missile weapons 7D, running 5D, vehicle blasters 5D+2
KNOWLEDGE 3D
Intimidation 8D, streetwise 6D+1, survival 8D+1
MECHANICAL 3D
Beast riding 5D, communications 4D, repulsorlift operations 5D+2, sensors 5D, space transports 4D+1, starship gunnery 4D, starship shields 4D, swoop operation 5D+1
PERCEPTION 2D
Command 7D, hide 7D+2, persuasion 5D, search 7D, sneak 7D+1
STRENGTH 4D
Brawling 8D, climbing/jumping 6D+1, stamina 6D, swimming 6D
TECHNICAL 2D
Demolition 4D, first aid 4D+2, security 4D+1
Special Abilities:
Claws: Trunsks have long, retractable fighting claws that give them an extra 1D to Strength when figuring damage for a brawling attack.
Move: 10
Force Points: 0
Character Points: 12
Equipment: Blaster rifle with grenade launcher (5D), comlink with scrambler, 6 grenades (four concussion, two anti-vehicle), line thrower/climber, 3 medpacs, vibro-shiv (STR + 1D), weapons harness