
Tatooine
MEGA Fighting Competition Rules

There are five kinds of MEGA Fighting competitions:
- Challenge match. This format pits two gladiators against each other
in a hand-to-hand battle. Although death is common, the fight is only
required to proceed until one gladiator is unconscious or otherwise unable to
continue fighting.
-
Tournament. This format allows all comers to compete for
the title of tournament champion. Individual matches within the
tournament function identically to challenge matches.
- Hardcore Tournament. This format is about survival. The
gladiator who wins the first match fights again until defeated. The only
way to defeat an opponent is with his or her death. The battle continues
until only one gladiator remains. Hardcore matches are not subject to
the rules imposed on challenge matches.
- Battle Royale. This format puts multiple gladiators in the pit at
once, but is otherwise similar to challenge matches.
- Team Tournament. This format, similar to the Battle Royale, requires
teams of four gladiators. After four preliminary matches, each featuring
a single gladiator per team and in which the last four gladiators standing
advance, remaining team members join together and fight the final battle
together. The last team standing wins.
Rumors suggest MEGA Fighting's management has considered adding a format
including use of weapons, but if so, it will either be added to the lineup later
or was rejected.

The following rules are in effect during all fights, except Hardcore matches.
Failing to follow one of these rules may result in several punishments, up to
summary execution.
- No weapons of any sort are permitted in fights. This rule does
not apply to species-specific weapons that are part of a being's body,
such as claws, fangs, or massive pincers, but does apply to non-native
weapons that are attached to a being, such as cybernetic implants.
- Fighting continues without pause until a gladiator is unconscious, dead,
or otherwise incapacitated. Yielding is not permitted.
- Once a gladiator is unconscious, dead, or otherwise incapacitated, his or
her opponent is not permitted to make any further attacks.
- Use of the Force is not permitted; if detected, it will
automatically result in summary execution.
Only one rule exists in Hardcore matches: Live or Die.

While character death will not happen frequently outside of Hardcore matches,
it is nevertheless a very real option during a MEGA Fight. However,
only the Hardcore format requires that a character who is killed be truly
dead. During all other formats, the following options are available to
characters who suffer death:
- A character who the dice say dies from the lingering effects of a mortal
wound can elect to remain alive; this character will at the very least
have some form of permanent scar or injury, possibly sufficient to permanently
lower an attribute and related skills by 1D, at the Gamemaster's discretion.
Note that such a scenario is unlikely, as defeated gladiators receive medical
treatment immediately, but the possibility exists during a Battle Royale or
Team Tournament, in which treatment is not available until the match is over.
- A character who is killed outright can also choose to remain alive;
this character will have extensive permanent damage and will suffer the
permanent loss of at least
1D from at least one attribute and related skills, at the Gamemaster's discretion.
- A player may choose to accept defeat gracefully and allow his or her
character to die <G>.
Character Points are awarded to any Player Character that takes part in a MEGA
Fighting match, up to a maximum of five points per match, per the following
schedule:
- Taking part in a match grants an automatic award of one
Character Point.
- Taking part in a match against another Player Character grants
an automatic second Character Point.
- Winning a match grants an additional Character Point.
- Accurately roleplaying a character's choice of combat
maneuvers with respect to the character's fighting style is worth an
additional Character Point.
- Additional roleplaying of a character, above and beyond what
is usual or expected, may be worth one final additional Character Point.
NPCs are automatically awarded one Character Point for a loss
and three Character Points for a win; they also gain an additional
Character Point when fighting a Player Character.