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Sentient Species
Jawa
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/3D+1
MECHANICAL 2D/4D+2
PERCEPTION 1D/3D
STRENGTH 1D/2D+2
TECHNICAL 2D/4D+2
Special Abilities:
Technical Aptitude: At character creation only, Jawas receive 2D for
every 1D placed in repair-oriented Technical skills.
Story Factors:
Trade Language: Jawas have developed a very flexible trade language which
is virtually unintelligible to other species — when Jawas want it to be
unintelligible.
Move: 8/10
Size: 0.8-1.2 meters tall
Tusken Raider (Sand People)
Attribute Dice: 12D
DEXTERITY 1D/4D+1
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/3D
PERCEPTION 1D/4D
STRENGTH 1D/4D
TECHNICAL 1D/3D
Move: 10/12
Size: 1.5-1.9 meters tall
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Creatures
Bantha
The bantha is a large quadruped with long, shaggy fur and bright,
inquisitive eyes. Long, spiral horns jut from the sides of the male's
head. Males grow as large as three meters at the shoulders, while female
banthas are slightly smaller.
Banthas are hardy animals capable of going for weeks without food or water, and are therefore well suited for the inhospitable terrains of Tatooine. They are used as pack animals by Tusken Raiders and as beasts of burden by the moisture farmers.
Banthas are not actually native to Tatooine. They have been discovered on many, many worlds throughout the galaxy. It is theorized that they were transported to many planets by now-forgotten settlers early in the history of the Republic, but no one knows for sure how they arrived on Tatooine or any of the other planets they now inhabit. Certainly, they have been on Tatooine as long as the records go back.
Bantha
Type: Beast of burden
DEXTERITY 2D
PERCEPTION 1D
STRENGTH 5D
Stamina 8D
Special Abilities:
Hardy Consitution: Banthas can go for weeks without food or water,
and they quickly adapt to new surroundings and climates
Move: 15
Size: 2-3 meters at the shoulder
Orneriness: 3
Dewback
Unlike the bantha, the dewback is native to Tatooine. A large,
herbivorous reptile, the dewback evolved from a sea creature which once swam the
salty oceans of a very young Tatooine, before the heat of the twin suns boiled
the seas away.
The dewback is used by many of the moisture farmers as a beast of burden and as a patrol animal by the civil authorities. The reptile is often used in the place of mechanized vehicles due to its ability to withstand extremely high temperatures and the wear and tear of sand storms.
Dewback
Type: Beast of burden
DEXTERITY 3D
PERCEPTION 2D
STRENGTH 4D
Stamina 5D
Special Abilities:
Bite: STR+1D
Move: 12
Size: 3-4 meters
Orneriness: 3
Krayt Dragon
The terrible krayt dragon of Tatooine is a large, carnivorous reptile that
dwells in the mountains and dunes surrounding Tatooine's Jundland Wastes.
It is seldom seen by the inhabitants of the region, but its fearsome roar is
often heard echoing in the canyons and crags of the Wastes in the evening.
Krayt dragons subsist primarily on womp rats, banthas, dewbacks, and slow Sand People. They swat their prey with their large claws, and then strike the stunned victim with their powerful jaws.
Krayt Dragon
Type: Desert lizard
DEXTERITY 3D
PERCEPTION 1D+2
STRENGTH 12D
Special Abilities:
Claws: 8D damage
Teeth: 15D damage
Move: 15
Size: 10 meters tall, 15-30 meters long
Orneriness: 18
Ronto
Type: Beast of burden
DEXTERITY 2D
Running 3D
PERCEPTION 3D
STRENGTH 5D
Stamina 6D
Special Abilities:
Heat Endurance: Rontos are extremely adaptable to desert conditions,
though they still need water to survive.
Sense of Smell: Rontos have keen senses of smell. They add +1D to any
Perception roll involving smell.
Skittish: Rontos are easily upset by any machine that moves significantly
faster than they. Add +3D to their Orneriness when around fast-moving vehicles.
Move: 10
Size: 4.25 meters tall
Orneriness: 1D (according to Mos Eisley Adventure Set)
Scurrier
Type: Scavenger
DEXTERITY 3D
PERCEPTION 2D+2, Sneak 3D+2
STRENGTH 2D+1, Climbing/jumping 3D+2
Special Abilities:
Bite: Does STR damage.
Horns (males only): Do STR+1D damage.
Manipulation: Scurriers' forepaws can manipulate small objects and pick
apart machinery as if they have repair skills at 4D.
Move: 15
Size: Up to 1.2 meters long
Womp Rat
DEXTERITY 2D
PERCEPTION 1D+1
STRENGTH 2D+1
Special Abilities:
Claws: 2D+2 damage
Bite: 3D+1 damage
Move: 15
Size: 2.1 meters long