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| Pip Increase | Difficulty | Cost | Mishap Modifier |
|---|---|---|---|
| +1 | Moderate | +10% | +1 |
| +2 | Difficult | +15% | +1 |
| +1D | Very Difficult | +20% | +2 |
| +1D+1* | Heroic | +25% | +3 |
*Due to current technology standards, it is impossible to improve the hull code by more than +1D+1.
Minor Mishaps
| Roll | Result |
|---|---|
| 1 | Power surge wipes out sensors and communications systems for 1D rounds. |
| 2 | Minor hull stress; automatic bulkheads seal for 2 rounds. Characters may not move to different sections of the ship until the pilot makes a Very Easy computer programming/repair roll. |
| 3 | Minor hull stress; susceptible to further damage. If the ship is damaged in the next three rounds, add +1D to the enemy's damage roll. |
| 4 | Shield array damaged through power fluxes. Shields reduced by -1D for 1 round. |
| 5 | Engine vibration stresses hull. Hull code is -1D for 1 round. |
| 6 | Engine vibration causes hull stress. Reduce the ship's Space by -1 and maneuverability by -1D for 2 rounds. |
Moderate Mishaps
| Roll | Result |
|---|---|
| 1 | Engine vibration stresses hull. Hull code -1D for 1D rounds. |
| 2 | Hull stress; susceptible to further damage. If the ship is damaged in the next three rounds, add +2D to the enemy's damage roll. |
| 3 | Microscopic hull breach; automatic bulkheads seal. Characters may not move to different sections of the ship until pilot makes a Very Easy computer programming/repair roll(to open bulkheads) and a Very Easy repair roll to fix the breach. |
| 4 | Shield failure due to power fluxes. Shields reduced by -1D for 1D rounds and after that reduced by -1 until Easy repair roll. |
| 5 | Power surge overloads sensors and communications systems for 1D rounds. |
| 6 | Power surge interferes with hyperdrive motivator. All astrogation attempts in the next 1D rounds add +10 to the difficulty. |
Catastrophic Mishaps
| Roll | Result | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Power surge destroys one ship system. Roll 1D:
2-3 Sensors 4-5 Backup hyperdrive 6 Main hyperdrive 2 | Hull breach; automatic bulkheads seal. Any character in breached compartment suffers 8D damage from vacuum until computer systems attach temporary seal(1D rounds). Character can attach seal with a Difficult Strength roll.
| 3 | Hull breach and bulkheads fail! All characters in ship suffer 8D damage from vacuum until characters attach a temporary seal(Difficult Strength roll) or computer system activates seal(1D rounds).
| 4 | Engine vibration causes serious hull damage - reduce hull by -3D until repairs are made(Very Difficult repair roll).
| 5 | Severe power fluctuations reduce shields by -2D until Moderate repair roll is made.
| 6 | Hull breach in cargo hold: half of the cargo is sucked from the ship into the vacuum of space.
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