Hull Modifications

Improving a ship's hull strength by armoring it makes it much more difficult to damage. It's also quite expensive indeed.
Characters must make a repair roll to increase the hull code of their ship. The cost is based on the original retail price of the ship.

Pip Increase Difficulty Cost Mishap Modifier
+1 Moderate +10% +1
+2 Difficult +15% +1
+1D Very Difficult +20% +2
+1D+1* Heroic +25% +3

*Due to current technology standards, it is impossible to improve the hull code by more than +1D+1.


Minor Mishaps

Roll Result
1 Power surge wipes out sensors and communications systems for 1D rounds.
2 Minor hull stress; automatic bulkheads seal for 2 rounds. Characters may not move to different sections of the ship until the pilot makes a Very Easy computer programming/repair roll.
3 Minor hull stress; susceptible to further damage. If the ship is damaged in the next three rounds, add +1D to the enemy's damage roll.
4 Shield array damaged through power fluxes. Shields reduced by -1D for 1 round.
5 Engine vibration stresses hull. Hull code is -1D for 1 round.
6 Engine vibration causes hull stress. Reduce the ship's Space by -1 and maneuverability by -1D for 2 rounds.

Moderate Mishaps

Roll Result
1 Engine vibration stresses hull. Hull code -1D for 1D rounds.
2 Hull stress; susceptible to further damage. If the ship is damaged in the next three rounds, add +2D to the enemy's damage roll.
3 Microscopic hull breach; automatic bulkheads seal. Characters may not move to different sections of the ship until pilot makes a Very Easy computer programming/repair roll(to open bulkheads) and a Very Easy repair roll to fix the breach.
4 Shield failure due to power fluxes. Shields reduced by -1D for 1D rounds and after that reduced by -1 until Easy repair roll.
5 Power surge overloads sensors and communications systems for 1D rounds.
6 Power surge interferes with hyperdrive motivator. All astrogation attempts in the next 1D rounds add +10 to the difficulty.

Catastrophic Mishaps

Roll Result
1 Power surge destroys one ship system. Roll 1D:
    1 Communications
    2-3 Sensors
    4-5 Backup hyperdrive
    6 Main hyperdrive
2 Hull breach; automatic bulkheads seal. Any character in breached compartment suffers 8D damage from vacuum until computer systems attach temporary seal(1D rounds). Character can attach seal with a Difficult Strength roll.
3 Hull breach and bulkheads fail! All characters in ship suffer 8D damage from vacuum until characters attach a temporary seal(Difficult Strength roll) or computer system activates seal(1D rounds).
4 Engine vibration causes serious hull damage - reduce hull by -3D until repairs are made(Very Difficult repair roll).
5 Severe power fluctuations reduce shields by -2D until Moderate repair roll is made.
6 Hull breach in cargo hold: half of the cargo is sucked from the ship into the vacuum of space.