Maneuverability Modifications

A ship's captain sometimes wishes to give his ship better maneuverability. This is usually accomplished with the installation of higher-powered lateral thrusters.
Characters must make a repair roll to increase the maneuverability of their ship. The cost is based on the original retail price of the ship.

Pip Increase Difficulty Cost Mishap Modifier
+1 Easy +5% +1
+2 Moderate +10% +1
+1D Difficult +15% +1
+1D+1 Very Difficult +20% +2
+1D+2* Heroic +25% +3

*Due to current technology standards, it is impossible to improve the maneuverability by more than +1D+2.

Minor Mishaps

Roll Result
1 Control circuit malfunction causes maneuverability to be -1D for 1 round
2 Alluvial dampers misaligned. Maneuverability at -2D until Easy repair roll made.
3 Minor radiation leak: nothing immediately dangerous, but must be repaired before next hyperspace jump(Easy repair roll), or increase all astrogation difficulties by +10 and anyone in the engine room suffers 4D radiation damage.
4 Lateral thrusters misfire. Add +5 to the difficulty of any maneuvers and enemy ships get a +5 bonus to hit this round.
5 Engine maneuvering circuitry blows. Add +5 to the difficulty of all maneuvers until circuits are replaced(an Easy repair roll if the characters have the circuits on hand).
6 System short. Maneuverability is 0D for 1 round.

Moderate Mishaps

Roll Result
1 Control circuit malfunction causes maneuverability to by -2D for 1 round.
2 Radiation leak: nothing immediately dangerous, but must be repaired before next hyperspace jump(Moderate repair roll), or increase all astrogation difficulties by +10 and double all hyperspace travel times. Anyone in the engine room suffers 4D radiation damage.
3 Alluvial dampers misaligned. Maneuverability at -2D until Moderate repair roll made.
4 System short. Maneuverability is 0D for 1D rounds.
5 Engine maneuvering circuitry blows. Add +10 to the difficulty of all maneuvers until circuits are replaced(an Easy repair roll if the characters have the circuits on hand).
6 Lateral thrusters misfire. Add +5 to the difficulty of any maneuvers and enemy ships get a +5 bonus to hit for next 3 rounds.

Catastrophic Mishaps

Roll Result
1 Lateral thrusters blow. Maneuverability is 0D and system must be completely replaced.
2 System short. Maneuverability is 0D for 1 round. Short remains: at the beginning of each additional round, roll 1D. On a 1-2, the system shorts out for that round.
3 Maneuvering thrusters fire randomly. Increase the difficulty of all maneuvers by +10 until system is shut down(Easy piloting roll) and repaired(Moderate repair roll and requires 500 credits worth of parts).
4 Serious power surge. Maneuverability is 0D for 1D rounds and feedback destroys one ship's system. Roll 1D.
    1 Hyperdrive
    2-3 Ion drive
    4 Sensors
    5 Communications
    6 1 weapon(determine randomly)
5 Major radiation leak. Double all hyperspace travel times and next to the engine compartment suffers 6D radiation damage.
6 Lateral thrusters blow up(maneuverability 0D) and power feedback lowers Space by -2 for 1D rounds.