Other Modifications

Secret Cargo Compartments

Up to three people can fit in each ton of space in a secret compartment (secret compartments require a lot of space to even attempt to conceal).

If more than 20 percent of a ship's cargo space is taken up by secret compartments, customs officials are likely to become suspicious merely on grounds of simple mathematics: "You're trying to tell me that a ship this size has capacity for only 60 tons of cargo? What kind of foll do you take me for, smuggler?"

The cost for secret compartments depends upon how secret they are. There are three different grades of compartments:

Concealed: Requires a Difficult Perception roll to locate, but a scanner will detect it immediately.

Cost: 200 credits per ton of cargo to be hidden. Weight: 5 tons from cargo capacity for 1 ton of cargo space.

Hidden: Requires a Very Difficult Perception roll to locate with the naked eye; a scanner will find it on a Moderate Perception roll.

Cost: 400 credits per ton of cargo to be hidden. Weight: 5 tons of cargo capacity for 1 ton of cargo space.

Scanner Resistant: Requires a Very Difficult Perception roll to locate, does not show up on scanners at all.

Cost: 1,000 credits per ton of cargo to be hidden. Weight: 5 tons of cargo capacity for 1 ton of cargo space.

Passenger Conversion

To carry additional passengers, cargo hold space must be converted to passenger space.

Cost: 400 credits per additional passenger capacity. Weight: 10 tons per person.

A cheaper way to go is to put in a primitive life support system and have the passengers sleep on the floor. This costs 30 credits per person and weighs only one ton per person. It is, however, quite illegal.

Refrigeration Equipment

Certain special cargoes require precise temperature control.

Cost: 100 credits per ton converted. Weight: 1 ton per 20 tons converted.

Hangars

Hangar space costs 1,000 credits (capital scale) per squadron (12 starfighters) and takes up 1,000 metric tons. This space may also be used by light freighters and small picket ships; these vessels use the space of 3 starfighters.

Hangars create a huge open space in a starship and thus reduce its ability to absorb and resist damage. Therefore adding a hangar to a ship causes a reduction in the hull code. Ships that have hangars as part of their original design are less affected by this.

Original Hangar

Total Added Squadrons* Total Hull Reduction
1 --
2 -1
3 -1
4 -2
5 -2
6 -1D
No Original Hangar

Total Added Squadrons* Total Hull Reduction
1 -1
2 -2
3 -1D
4 -1D+1
5 -1D+2
6 -2D
*The GM will probably prohibit adding too many fighter squadrons to a ship in order to preserve game balance.

External fighter racks cost 100 credits per fighter. They do not reduce hull integrity as quickly, but still consist of drilling a hole in the hull for access to the fighter. Number them with added weapon emplacements to determine any hull reductions.