Sublight Drive Modifications

Speed can be the most important component in a ship, for it can save the lives of its crew. Characters must make a repair roll to increase the "Space" speed of their ship (use the conversion chart on page 110 of Second Edition to determine the ship's new speed in an atmosphere). The cost is based on the original retail price of the ship.

Pip Increase Difficulty Cost Mishap Modifier
+1 Moderate +10% +1
+2 Difficult +15% +1
+3 Very Difficult +25% +2
+4* Heroic +35% +3

*Due to current technology standards, it is impossible to improve the Space by more than four.

Characters roll for mishaps whenever complications happen when they roll for pure speed (e.g., a race against other ships) or when going above the drive's original speed.

Minor Mishaps

Roll Result
1 Engine power transfer conduit blows out. Space is -2 until repaired(Easy repair roll).
2 Drive system stalls. Ship must continue at same speed for 2 rounds.
3 Power surges increase difficulty of all maneuvers by +5 for 1 round.
4 Engine reaching unsafe operating parameters: ship must make no maneuvers for next 2 rounds or circuits burn out, adding +10 to the difficulty of all maneuvers until repaired(Easy difficulty).
5 Engine power surges. Add +5 to the difficulty of all maneuvers, including landing. Repairs cost 10% of engine cost.
6 Engine power conduits blow off. All maneuvers at +10 to difficulty until rerouted(Moderate repair roll, takes 2 rounds).

Moderate Mishaps

Roll Result
1 Power surges. Add +10 to the difficulty of all maneuvers for 2D rounds.
2 Drive circuit link failure. Roll 1D at the beginning of each round. On 1-2, controls are considered ionized for that round.
3 Engine power transfer conduit blows out. Space is -2 until repaired(Moderate repair roll)
4 Drive system stalls. Ship must continue at same speed for 2 rounds, maneuverability considered 0D for five rounds.
5 Temporary drive failure. Ship is dead in space for 1D rounds.
6 Engine reaching unsafe operating parameters: ship must make no maneuvers for next 2 rounds or circuits burn out, adding +10 to the difficulty of all maneuvers until repaired(Moderate difficulty).

Catastrophic Mishaps

Roll Result
1 Engine overloads while landing or docking as a result of stresses. Replacement parts cost 25% of the original cost of the engine.
2 Engine overload. Engine shuts down, with no thrust, maneuverability is effectively 0D. Add +15 to all astrogation difficulties.
3 Engine overloads and is destroyed. Must be completely replaced.
4 Engine overload. Engine destroyed, must be replaced, anyone near the engine compartment suffers 4D damage from the explosion and smoke inhalation.
5 Engine overload and power surge. Engine destroyed and disables hyperdrive(Difficult repair roll to fix).
6 Drive system fails as ship is on final approach for landing. Pilot must make Difficult piloting rolls not to crash the ship(5D damage to all aboard if ship crashes).