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These group guidelines are not meant for selling people on playing one kind of group or another. Rather, you should have an idea of what you'd like to play - and the Star Wars galaxy is a huge and varied place - and then come here to see what's acceptable and what you can start with. Or, if you're short on ideas, but would like to run a group anyway, maybe you can glean some ideas from here.
Starting a group with a group of friends is a good idea for kick-starting it, but it isn't required that you have other people in it at the start - you might not know other people in SWC yet if you're new, and maybe other people you know just aren't interested in playing the Star Wars RPG. Not having other people around to play it with at home is one of the reasons this online club exists at all.
Guidelines have not been written yet for every kind of group, but that doesn't mean you can't create one there aren't rules for. By all means, send them in. Just make sure they're going to the right branch.
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| Corporations Approved by Trey Brice |
Criminal Organizations Approved by [currently vacant] |
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| Free Planets Approved by Scott Roberts
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Free Traders & Smugglers Approved by [currently vacant] |
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| Military Groups Approved by Ben Parker
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Rogues Approved by Patrick Courtney
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Other Guidelines
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Starships available to independent
groups.
Planetary Vehicles available to independent groups.
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