GROUP GUIDELINES Crime Cartel
SPECIALTIES Cartel (Coalition): An organization of gangs, guilds and other independent operations (often legitmate fronts) over a broad expanse of space. General criminal areas or activity, and the production, acquisition, transportation, and/or possible money laundering involved over a broad expanse of space.
RANGE OF OPERATION Two to three sectors, typically two sectors.
CONNECTIONS Government Relations: +2D or more bonus to bureaucracy and related rolls when dealing with sector and independent planetary governments within range of operations, due to corruption; only +1D or 2D on Imperial or New Republic worlds. Unrelated criminals and their activities in the area will have no bonus or penalty, however, any criminals who are not a part of the cartel who are trying to chip off a portion of the cartel's control in the area will have a +2D bonus to the difficulty of bureacracy and related rolls.

Pirate Ties: Agreement with pirates to cut away at the shipping of other criminal or legitimate criminal organizations.

PERSONNEL & PAYROLL Payroll: 100,000 to 300,000 individuals, directory or indirectly. Half again as many may be serving in positions of casual labor or part-time supporting roles.

Enforcers: .5 to 5% or more of total payroll.

Ship Crews: Stock

BASE Base: Multiple permanent bases, which includes landing areas, repair bay, warehouse units, and living quarters.
SHIPS If the cartel is involved in shipping, then:
Small Ships: Maximum two ships.
Picket Ships: Maximum four ships.
Starfighters: Maximum two squadrons.
Medium Transports: Maximum two ships.
Light Freighters: Maximum ten ships.

If the cartel is relatively uninvolved in shipping, then:
Small Ships: Maximum one ship.
Picket Ships: Maximum two ships.
Starfighters: Maximum one squadron.
Medium Transports: Maximum one ship.
Light Freighters: Maximum five ships.

Modifications: None.

Remember that this is a money-making enterprise, not a military group, so these freighters are not going to be heavily modified and inefficient assault ships, and will more likely be in action transporting instead of fighting. A minimum of three fourths of these ships are involved in the shipping of the cartel at all times, and taking them off of this for an operation will risk your health when profits drop.

FINANCES & INCOME (AFTER NPC SALARIES) Income: 125,000 at start.
Starting Capital: 750,000 to 1.25 million.
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