| GROUP GUIDELINES | Crime Cartel |
| SPECIALTIES | Cartel (Coalition): An organization of gangs, guilds and other independent operations (often legitmate fronts) over a broad expanse of space. General criminal areas or activity, and the production, acquisition, transportation, and/or possible money laundering involved over a broad expanse of space. |
| RANGE OF OPERATION | Two to three sectors, typically two sectors. |
| CONNECTIONS | Government Relations: +2D or more bonus
to bureaucracy and related rolls when dealing with sector and independent planetary
governments within range of operations, due to corruption; only +1D or 2D on Imperial or
New Republic worlds. Unrelated criminals and their activities in the area will have no
bonus or penalty, however, any criminals who are not a part of the cartel who are trying
to chip off a portion of the cartel's control in the area will have a +2D bonus to the
difficulty of bureacracy and related rolls. Pirate Ties: Agreement with pirates to cut away at the shipping of other criminal or legitimate criminal organizations. |
| PERSONNEL & PAYROLL | Payroll: 100,000 to 300,000 individuals,
directory or indirectly. Half again as many may be serving in positions of casual labor or
part-time supporting roles. Enforcers: .5 to 5% or more of total payroll. Ship Crews: Stock |
| BASE | Base: Multiple permanent bases, which includes landing areas, repair bay, warehouse units, and living quarters. |
| SHIPS | If the cartel is involved in shipping, then: Small Ships: Maximum two ships. Picket Ships: Maximum four ships. Starfighters: Maximum two squadrons. Medium Transports: Maximum two ships. Light Freighters: Maximum ten ships. If the
cartel is relatively uninvolved in shipping, then: Modifications: None. Remember that this is a money-making enterprise, not a military group, so these freighters are not going to be heavily modified and inefficient assault ships, and will more likely be in action transporting instead of fighting. A minimum of three fourths of these ships are involved in the shipping of the cartel at all times, and taking them off of this for an operation will risk your health when profits drop. |
| FINANCES & INCOME (AFTER NPC SALARIES) | Income: 125,000 at start. Starting Capital: 750,000 to 1.25 million. |
| NOTES |