| GROUP GUIDELINES | Smuggler Guild |
| SPECIALTIES | Smuggler Guild: Smugglers drawn together for mutual support and the advancement of their profession. |
| RANGE OF OPERATION | Half a sector to two sectors. |
| CONNECTIONS | Criminal Ties: Ties to a criminal organization for shipment of illegal cargos, also possibly the distribution of said cargos in limited areas. |
| PERSONNEL & PAYROLL | Personnel Techs and Support
Personnel: 10-500 (this includes security presonnel). Ship Crews: Stock |
| BASE | Base: Base capable of landing 75% of the groups ships, and a medium sized repair bay which may be broken down in one day for transport. This is a semi-permanent base, it may be moved, but it takes work to do it. |
| SHIPS | Light Freighters: 6 to 18 (no starting
modifications, various types). Medium Transports: 2 to 4 (no starting modifications, various types). Bulk Freighters: 0 to 2 (no starting modifications). Picket Ships: 2 to 4 (normally, these would also be transporting goods). Small Combat Starships: 1 to 2 (need a good reason - normally, these would also be transporting goods). Starfighters: 1 to 2 squadrons of hyperspace-capable Independent starfighters. Modifications: Leader's light freighter only (see below). Remember that this is a money-making enterprise, not a military group, so these freighters are not going to be heavily modified and inefficient assault ships, and will more likely be in action transporting instead of fighting. A minimum of three fourths of these ships are involved in the shipping of the cartel at all times, and taking them off of this for an operation will risk your health when profits drop. |
| FINANCES & INCOME (AFTER NPC SALARIES PAID) | Income: 75,000 at start. Starting Capital: 300,000 to 750,000. Leader's Personal Ship: Either 20% worth of modifications or 20,000 credits worth of equipment. |
It is possible that these groups may have more or less equipment, possibly even defensive weaponry, or shielding units. Try to be varied in what you ask for, and be original, placing your base in places not normally used, such as asteroid bases, orbital habitats, or ancient hyper-bouys will make your group more fun to play, but also more fun to be part of. Also the more original you are the more likely you will recieve what you ask for.