
Craft: Sienar Fleet Systems "Lone Scout A"
Type: Stock scout vessel
Scale: Starfighter
Length: 24 meters
Skill: Space transports: Lone Scout
Crew: 1
Crew Skill: Astrogation 3D+2, sensors 3D, space transports 4D, starship gunnery 4D,
starship shields 3D+2
Passengers: 3
Cargo Capacity: 150 metric tons
Consumables: 1 year
Cost: 125,000 (new), 30,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 5/3D
Weapons:
1 Laser Cannon
Craft: Sienar Fleet Systems LSA-2
Type: Stock scout vessel
Scale: Starfighter
Length: 24 meters
Skill: Space transports: LSA-2
Crew: 1
Passengers: 3
Cargo Capacity: 125 metric tons, 50 cubic meters
Consumables: 1 year
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 50/2D
Search: 75/2D+2
Focus: 5/3D+2
Weapons:
1 Laser Cannon
Craft: Sydon Vehicle Works MRX-BR Pacifier combat/contact vessel
Type: Exploration Fighter
Scale: Starfighter
Length: 25 meters
Skill: Space transports: MRX-BR Pacifier
Crew: 1
Crew Skill: Varies
Passengers: 3
Cargo Capacity: 25 metric tons, 10 cubic meters
Consumables: 1 year
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 600; 1,200 kmh
Hull: 2D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 120/3D
Focus: 10/3D+2
Weapons:
Two Proton Torpedo Launchers
Three Laser Cannons
Craft: Tykannin Drive Redthorn-class scout ship
Type: Modified scout vessel
Scale: Starfighter
Length: 24 meters
Skill: Space transports: Redthorn-class scout ship
Crew: 2
Crew Skill: Space transports 5D, starship gunnery 4D+1
Passengers: 2
Cargo Capacity: 10 metric tons
Consumables: 6 months
Cost: 55,000 credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 5/3D
Weapons:
One Laser Cannon
Craft: Vangaard Pathfinder
Type: Small fighter/Scoutship
Scale: Starfighter
Length: 36 meters
Skill: Space transports: Vangaard Pathfinder
Crew: 1
Crew Skill: Varies
Passengers: 2
Cargo Capacity: 100 metric tons, 40 cubic meters
Consumables: 6 months
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 350; 950 kmh
Hull: 3D
Shields: 3D
Sensors:
Passive: 30/0D
Scan: 45/1D
Search: 60/2D
Focus: 5/3D Weapons:
One Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 0D
Space Range: 1-5//15/20
Atmosphere: 2-10/30/60 km
Damage: 3D (special) Notes: The Laser cannon's special damage is that for each shot
absorbed by the shields, the damage of the gun goes up by +1. When the shields absorb 3
hits, the generator overloads and shuts down for 3 rounds while it recalibrates. Both the
+1 and the overload effect reset to zero after ten rounds automatically. The generator can
be replaced at a cost of 10,000 credits, but it then loses its additive damage value.
Craft: Starfeld Industries Z-10 Seeker
Type: Small scouting vessel
Scale: Starfighter
Length: 20.3 meters
Skill: Space transports: Z-10 Seeker
Crew: 1
Crew Skill: Varies tremendously
Passengers: 2
Cargo Capacity: 45 metric tons
Consumables: 2 months
Cost: 86,000(new), 69,000(used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 3D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 0D
Sensors:
Passive: 20/1D
Scan: 40/1D+2
Search: 65/2D
Focus: 3/3D
Weapons:
1 Autoblaster
Game Notes: Engineers suffer a -10 penalty to their space transports repair rolls when attempting to modify a Z-10 Seeker. If a Seeker's sensor should become damaged or inoperative, all fire control codes are reduced to 0D.
The Z-10 cargo pods are of standard Starfeld design; two main pods slung off the
fuselage carry the bulk of the cargo - 20 tons to each pod. An additional five tons can be
carried in the main body. The pods can be jettisoned from the cockpit to increase speed
and maneuverability; many couriers operate using only the small main body cargo bay.
Without cargo pods Space increases +2 and Manuverability increases 1D+1."