Maneuvers
| Ground and Flying Vehicles | Modifier |
| Sliding sidways | +1-5 (per slide) |
| Bootlegger turn | +6-15 |
| Jumping | +5-20 or more |
| Turn | +1-5 |
| Double turn | +11-15 |
| Rotate | +5-15 |
| Flying Vehicles Only | Modifier |
| Climb | +6-20 |
| Extrme climb | +11-20 or more |
| Dive | +1-5 |
| Extreme dive | +6-15 or more |
| Loop | +15-30 or more |
| Spiral | +5 per 45 degrees |
- Sliding Sideways: The vehicle "shifts lanes," moving left, right, or if flying a vehicle, up or down. The vehicle eases over, so it doesn't change direction. A vehicle can make any number of slides.
- Bootlegger Turn: The vehicle slams on its brakes, spinning around and sliding. It only moves half of its normal Move, and ends up facing in the opposite direction.
- Jumping: The vehicle is jumping, either off a bridge, a chasm, or some other obstacle or ramp. The difficulty depends on far the vehicle is attempting to jump, and the difficulty of maintaining control upon landing.
- Turn: The vehicle is performing a slow, continuous turn over the entire course of its movement. At the end of the turn, the vehicle will have changed direction up to 45 degrees.
- Double Turn: The vehicle is attempting to complete a turn over 45 degrees and up to 90 degrees during a move.
- Climb: The vehicle is climbing at p to 45 degrees up to half of its move.
- Extreme Climb: The vehicle is climbing at up to 90 degrees for up to its entire move.
- Dive: The vehicle is diving at less than 45 degrees up to half of its move.
- Extreme Dive: The vehicle is diving at up to 90 degrees for up to its entire move.
- Loop: The vehicle performs a verticle loop (loop-de-loop) over the course of its entire move.
Special Maneuvers:
- Rotate: A hover, repulsorlift, or starfighter-scale vehicle at half-speed or less can rotate - turn up to 360 degrees without changing its inertia.
- Spiral: A starfighter-scale vehicle (and some repulsorlift vehicles) can perform a spiral or "barrel roll."