Scales

Sometimes characters will decide to shoot at starships or vehicles. If you look at the stats for a TIE fighter, you'll see that it has a hull code of 2D — does that mean it's only as tough as a character with a Strength of 2D? Of course not! It just isn't "to scale."

There are three kinds of scale charts that are in use: To Hit, To Damage, and Dodge.

There are also six distinct scales: Character, Speeder, Walker, Starfighter, Capital (for Capital Ship), and Death Star.

These charts are used to represent the vast differences between things like X-wings and the Death Star. Without the scale charts, the Death Star might have a hull code of 100D, and who wants to roll 100D? This is an easier way of showing the differences and making it clear that, unless you can hit that particular thermal exhaust port, you stand no chance of destroying the Death Star with a starfighter.

These scale titles are self-explainatory, but for easy referance, each vehicle, starship, and weapon statistic listing will include its scale.

Using The Charts

Find the scale of the thing that is doing the shooting along the left had row (up/down). Find the scale of the target on the column across the top. Find where the row and column cross — that is the die cap.

When the dice are rolled to hit the target, any which come up as higher than the die cap count as if they had rolled the die cap number. All "+"'s on a die code count normally.

When wild dice and Character Points roll above the die cap, they also count as if they had rolled the number of the die cap. If the dice roll is a 6, they count as if they had rolled the die cap, but they are rolled again.

To Hit

This chart is used when a character or vehicle of one scale shoots at something of a different scale. If there is a "—" on the line, it means that the item cannot shoot at the scale in question.

To Dodge

This chart is used when something of one scale tries to dodge against something of another scale. A "—" means that the vehicle or character in question can't attempt to dodge the attacker.

To Damage

This chart is used when something takes a hit from a weapon of a different scale. Find the scale of the weapon on the left hand row. Find the column across the top for the scale of the thing that was hit.

The number on the left of the slash represents the die cap for the weapon; the number to the right of the slash represents the die cap for the character or vehicle resisting damage. A "—" on the left means that the weapon can't cause damage; a "—" on the right means that the target cannot resist damage.

Some vehicles will have weapons of a different scale on them — for example, a speeder might have Character-scale weapons mounted on it as well as Speeder-scale weapons. When using the Character-scale weapons, use the Character-scale die caps.

Scale Chart: To Hit

Character Speeder Walker Starfighter Capital Death Star
Character 6 6 6 6 6 6
Speeder 4 6 6 6 6 6
Walker 3 5 6 6 6 6
Starfighter 2 4 5 6 6 6
Capital 2 2 3 6 6
Death Star 3 6

Scale Chart: To Dodge

Character Speeder Walker Starfighter Capital Death Star
Character 6 5 5 3
Speeder 6 6 5 4 2
Walker 2 6 2
Starfighter 6 6 6 6 6 6
Capital 2 6 4
Death Star 3 6

Scale Chart: To Damage

Character Speeder Walker Starfighter Capital Death Star
Character 6/6 3/6 2/6 2/6 —/6 —/6
Speeder 6/3 6/6 3/6 3/6 1/6 —/6
Walker 6/2 6/3 6/6 3/6 1/6 —/6
Starfighter 6/2 6/3 6/3 6/6 3/6 —/6
Capital 6/— 6/1 6/1 6/3 6/6 1/6
Death Star 6/— 6/— 6/— 6/— 6/1 6/6