Entertainers and Artists
Bimm Bard
Bith Musician
Flamboyant Entertainer
Freeworlds Artist
Mrlssti Roving Entertainer
Snivvian Artist
Speeder Racer
Bimm Bard
Species: Bimm
DEXTERITY 2D+2
Blaster
Dodge
Melee Parry
KNOWLEDGE 4D
Alien Species
Business
Cultures
Languages
Planetary Systems
Scholar
Streetwise
Value
MECHANICAL 2D+2
Ground Vehicle Operation
Musical Instrument Operation
Repulsorlift Operation
PERCEPTION 3D+2
Bargain
Con
Gambling
Hide
Persuasion
Persuasion: Storytelling
Sneak
STRENGTH 2D
Brawling
Stamina
Swimming
TECHNICAL 3D
Computer Programming/Repair
Droid Programming
First Aid
Musical Instrument Repair
Special Abilities
None.
Move: 8
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Datapad with list of Jedi stories, three sets of clothing, musical instrument of choice, 500 credits
Background: You're known in a dozen systems for your style and ability at your chosen craft. You have created hundreds of poems and stories. Until recently, with the rise of the Emperor and the New Order, your services as a story-keeper of the Jedi Knights were welcomed in any home, on almost any planet in the galaxy. But now it seems that only the Empire wants you, and their motives are entirely too clear. So you've been traveling the galaxy in disguise, secretly passing your knowledge along.
Personality: Tales and songs are everything. You play and verbalize for your own enjoyment and for the enjoyment of others. You never stay around one place for too long; nomadic behavior seems to be the best way to avoid the Empire's attention.
Objectives: To recite your tales and those of the Jedi and to enlighten others in this time of restriction.
A Quote: "Young master, have you heard the tale of the Jedi Master Murrtaggh and the Dark Underlord?"
Connection With Characters:
Species: Bith
DEXTERITY 3D
Dodge
Melee Combat
Melee Parry
Pick Pocket
Running
KNOWLEDGE 4+1
Alien Species
Artist
Cultures
Languages
Planetary Systems
Survival
Value
MECHANICAL 2D+2
Beast Riding
Musical Instrument Operation
Repulsorlift Operation
PERCEPTION 3D
Bargain
Command
Con
Gambling
Hide
Sneak
STRENGTH 2D
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 3D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Musical Instrument Repair
Special Abilities
Vision: +1D to Perception with objects less than 30cm away. -1D for visual based actions
more than 20 m away. Cannot see beyond 40 m.
Scent: +1D bonus to all Perception skills when pertaining to actions and people within
three meters.
Manual Dexterity: +1D to fine motor skills.
Move: 8
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Musical instrument, datapad with sound slugs, change of clothes, 750 credits
Background: You travel the galaxy looking for new and unusual musical styles that you can incorporate into your work. You seek the beat that will "make the Empire shake from the Core Worlds to the Outer Rim."
You've packed your bags and your instruments and hit the galactic music circuit. You won't catch the new sound by playing in some scruffy Core World lounge, so your agent books you into the galaxy's worst dives (as per your request). The pay stinks, the audience might kill you and the free drinks are watered down. But the sound feels alive and real, and so do you.
Personality: When trouble comes and fists start flying, you dive under the bandstand, and if someone pulls out a blaster, you head for the exit. It's hard to play well when you're dead.
Objectives: To find the inspiration for new music, and to live long enough to play it.
A Quote: "Normally I don't do requests, but if you put down the blaster I'll make an exception."
Connection With Characters:
DEXTERITY 3D+1
Blaster
Dance
Dodge
Running
Thrown Weapons
KNOWLEDGE 3D+2
Alien Species
Artist
Business
Cultures
Languages
Streetwise
Value
MECHANICAL 2D+2
Beast Riding
Powersuit Operation
Repulsorlift Operation
Swoop Operation
PERCEPTION 3D+2
Bargain
Con
Persuasion
STRENGTH 2D+2
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
Droid Programming
First Aid
Security
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Expensive street clothes, personal jewelry, stun stick (5D stun), recording rod, custom chronometer, 200 credits
Background: You've been in the entertainment industry since you could first walk. You started out as a child actor on the holovids, and graduated to pangalactic variety shows in your teens. You've starred in dramas and comedies, had a singing career, and even started a studio or two.
Having a trillion or so fans can be a lot of pressure, but it's all worth it when you hear those cheers. Your fame does make it hard to get away by yourself, though.
Personality: A lifetime of fame and media exposure has made you a bit jaded. You want something more than fame but you're not sure exactly what. Perhaps having an "adventure" of sorts might do the trick ...
Objectives: A quiet retirement some day, where you write your memoirs and bask in the rewards of fame.
A Quote: "You're happy to meet me at long last? But of course you are!"
Connection With Characters:
DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Vehicle Blasters
KNOWLEDGE 4D
Alien Species
Artist: Sculpture
Bureaucracy
Cultures
Languages
Planetary Systems
Streetwise
Survival
Value
MECHANICAL 3D
Astrogation
Beast Riding
Repulsorlift Operation
Space Transports
Starship Gunnery
Starship Shields
PERCEPTION 3D+2
Bargain
Command
Con
Gambling
Hide
Search
Sneak
STRENGTH 2D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D+1
Computer Programming/Repair
Demolitions
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Hold-out blaster (3D), vibrochisel (STR+1D+1), sculpting tools, datapad, comlink, Mrlssti flitter, 1,000 credits
Background: You grew up in a middle-class Freeworlds family, and displayed an artistic flair early on. Encouraged by your parents, you apprenticed yourself to a famous Herglic sculptor who worked for the Tapani houses. Your master taught you the fine points of sculpting, but just as he was reaching his prime, he was blacklisted by the houses eager to curry favor with the Empire by emphasizing human art.
Ironically, the blacklist did wonders for your own career. Even as your master and other alien artists were forced out of work, young talented humans like yourself experienced a windfall of contracts and sponsorships. Your master encouraged you to pursue these, but you still felt guilty doing so.
You have since succeeded as an artist, and have attracted a small but growing circle of fans among the artistically-inclined members of the Tapani elite. Still, you have misgivings about the Empire, and wonder when they'll decide that your art is no longer desirable.
Personality: You are wildly creative and slightly eccentric. Fortunately, people expect artists to be a little strange, and your skill gives you leeway to be yourself. You tend to get intensely focused on a problem to the exclusion of all else.
Objectives: To become the most recognized and lauded sculptor in Tapani sector, and possibly beyond. To redress the wrong done to your master and his peers.
A Quote: "Fine lines in your face, Baron Balcomb -- the noble brow of a second Shey Tapani. Wouldn't your descendents curse your name if you failed to leave them a bust of your dignified visage?"
Connection With Characters: Tapani nobles and Imperial elites are likely present or past sponsors. You might know anyone else from your days as a student or up-and-coming artist.
Species: Mrlssti
DEXTERITY 2D+1
Blaster
Brawling Parry
Dodge
Pick Pocket
Thrown Weapons
KNOWLEDGE 4D
Alien Species
Business
Cultures
Languages
Planetary Systems
Scholar
Streetwise
MECHANICAL 3D
Astrogation
Communication
Sensors
Space Transports
Starship Shields
PERCEPTION 3D
Bargain
Con
Persuasion
Sneak
STRENGTH 1D+2
Lifting
Stamina
Swimming
TECHNICAL 4D
Blaster Repair
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Security
Special Abilities
At the time of character creation only, you may take an additional specialization in
persuasion: storytelling or persuasion: acting; or an additional +1D in sleight of hand
(Dexterity) or musical instrument operation (Mechanical).
Move: 8
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Hold-out blaster (3D), medpac, datapad, performing costumes, performance prop (either juggling items, conjuring tricks, or a musical instrument), membership ID card for the Imperial Entertainers' Guild.
Background: Unlike most Mrlssti, you couldn't wait to leave your home planet behind. Your family was reportedly very disappointed in your decision to leave academia, but that doesn't really bother you; you haven't spoken to them since you left.
Joining the Imperial Entertainers' Guild, you travel from planet to planet, entertaining small audiences for a modest fee. You enjoy learning the songs and stories of other species, as well as the thrill of reinterpreting them with a decidedly Mrlssti slant.
Personality: On stage, you are charming, funny and genuinely likable, traits you carry over into your personal life. You have no strong political views though the Empire's pro-human bias has affected your employment opportunities.
Objectives: To make an audience happy.
A Quote: "Thank you! You've been a wonderful audience!"
Connection With Characters: You may have been retained by a House noble or corporate exec who enjoys your act (which means you would interact with his or her other employees).
Species: Snivvian
DEXTERITY 2D+2
Blaster
Dodge
Running
KNOWLEDGE 4D
Alien Species
Artist
Cultures
Languages
Planetary Systems
MECHANICAL 2D
Astrogation
Beast Riding
Repulsorlift Operation
Space Transports
PERCEPTION 4D+1
Bargain
Hide
Persuasion
Search
STRENGTH 3D
Brawling
Climbing/Jumping
Stamina
TECHNICAL 2D
Computer Programming/Repair
Droid Repair
First Aid
Space Transports Repair
Special Abilities
Adaptive Skin: Snivvians can survive in temperature extremes from -30 to +45 degrees
standard without harm or protective clothing. Snivvian skin gives a +1D armor bonus for
physical damage.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Datapad (with epic play or poem), holorecorder, sporting blaster (3D+1), 500 credits
Background: Your people, the Snivvians, have had it rough. Global insurrections, genetic mutations and slavery have all dotted your history in some way. That's why the Snivvians are so introspective, so insightful.
Some of the galaxy's finest artists have been Snivvians, and you're determined to add your name to their ranks. You're working on the finest manuscript in existence, a tale of galactic wonder, full of planet-shattering subtext. To that end, you're traveling from sector to sector, soaking in life experience.
Personality: Insightful, and constantly agonizing to finish your masterpiece. You are smart and cultured, but you never look down on those not as refined. They're simply expressing themselves differently.
Objectives: To finish your masterpiece. To travel the galaxy and share your experiences in your work.
A Quote: "Shields? Shields? But is it right to raise the shields?"
Connection With Characters:
DEXTERITY 3D+1
Blaster
Brawling Parry
Dodge
Vehicle Blasters
KNOWLEDGE 2D
Business
Planetary Systems
MECHANICAL 4D
Astrogation
Repulsorlift Operation
Sensors
Space Transports
Starfighter Piloting
Starship Shields
Swoop Operation
PERCEPTION 2D
Bargain
Command
Gambling
STRENGTH 2D+2
Brawling
Lifting
Stamina
TECHNICAL 4D
Armor Repair
Blaster Repair
First Aid
Repulsorlift Repair
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Racing airspeeder (maneuverability 3D, move 140; 400 kmh. body strength 2D, 2 stun blasters (fire control 1D, damage 2D stun)), blaster pistol (4D), flight suit, crash vest (+1 energy, +1D physical), crash helmet (+1 energy, +1D physical), 500 credits
Background: Swoop racing is for adolescents; star rallies are playgrounds for dilettantes; but the real racing -- where the action is the most exciting -- is speeder racing. Only the best belong here. That's you.
The "criterium" races are always most popular with the crowds, who will stand for hours, watching the groups of speeders circle, jockeying for position as they speed past the pylons. When racers want to settle scores among themselves, they always turn to the time trials, a mixture of obstacle course and shooting gallery that challenges every skill a pilot can develop.
It's a rough life. You spend most of your time in space transports, traveling from venue to venue, but when you see the racing course you realize that it all is worth it.
You can fly well and you can shoot. You're not the best at either -- no speeder racer is -- but you could well be the best at both, if your blasters stay hot, and your speeder keeps dodging the poles.
Personality: You're quiet and level-headed, more interested in improving yourself and your equipment than in bragging. You're good at what you do -- bad speeder racers end up as wet smudges on a canyon wall -- but there is no call to brag. Your actions speak for themselves.
Objectives: To gain fame and respect among the other speeder racers, and to find a sponsor with deep pockets.
A Quote: "I can beat that time, no prob."
Connection With Characters: