Nobles and Rogues:
Force User Templates

 

Alien Student of the Force
Ewok Shaman
Failed Jedi
Minor Jedi
Quixotic Jedi
Revwien Tyia Adept
Young Jedi

 

 

Alien Student of the Force

DEXTERITY 2D+1
Brawling Parry, dodge, melee parry, running
KNOWLEDGE 3D+1
Alien species, cultures, languages, survival, willpower
MECHANICAL 2D
Beast Riding, space transports
PERCEPTION 2D+1
Bargain, command, investigation, persuasion, search, sneak
STRENGTH 3D
Climbing/jumping, lifting, stamina, swimming
TECHNICAL 2D
First aid, security
Special Abilities:
Force Skills: Control 1D, Sense 1D, Alter 1D
Force Powers: You may select three Force powers.
This Character is Force sensitive.
Force Points:
2
Character Points: 5
Move: 10
Equipment: One statuette, amulet or other trinket of obscure mystical import, 250 credits

Background: In it's long and peaceful history, your species has learned much about the universe and the nature of existence. You yourself have contributed but little to this knowledge, but you have meditated long and hard on reality, and especially on that quality that some call the Force. You have some small degree of what humans call Jedi powers.

Your species prefers its solitary existence, and has never seen reason to have commerce with the rest of the galaxy. But you have decided to leave your native planet. Perhaps you seek the true Jedi, hoping to learn more about the Force from them. Perhaps you are simply curious. Perhaps the Empire has committed atrocities on your planet.

Choose any of these motivations, or invent another, but clear your motivation with your gamemaster if you make up your own.

Note: You may choose whatever appearance you wish. Your species is rarely encountered in the galaxy, so your appearance is not commonly known or identified. However, strange-looking aliens are common enough that your appearance is rarely remarked upon.

Personality: Think of yourself as a mystic, one of a tradition different from that followed by the Jedi, but of a similar nature. Like Yoda, Obi-Wan Kenobi or the fully-trained Luke Skywalker, you are calm, a little humble, and treat every living being with respect.

Objectives: To further your knowledge of the Force and to find a great teacher to further enlighten you.

A Quote: "I am a servant of the light and of the life which infuses it."

Connection With Other Characters: You might agree to accept a brash pilot or another character as a student. You might be eager to learn from a failed Jedi, minor Jedi or young Jedi. You might have befriended a laconic scout, smuggler, or gambler in your travels.

 

 

 

Ewok Shaman

Species: Ewok

DEXTERITY 2D
Blaster, bows, dodge, melee combat, melee parry, missile weapons, thrown weapons
KNOWLEDGE 3D
Alien species, cultures, languages, scholar, survival
MECHANICAL 3D+1
Beast riding, glider
PERCEPTION 3D+2
Bargain, command, con, hide, persuasion, search, sneak
STRENGTH 2D+1
Brawling, climbing/jumping, stamina
TECHNICAL 2D+2
First aid
Special Abilities:
Force Skills: Sense 1D.
Force Powers:
Sense: Life Detection.
Smell: Ewoks get a +1D to their search skill when tracking by scent. This skill may not be improved.
Skill Bonus: Beginning characters only get 2D for every 1D placed in the hide, search, and sneak skills.
Skill Limits: New characters may not place skill dice in any vehicle or starship skill except glider.
This character is Force sensitive.
Force Points:
2
Character Points: 5
Move: 7
Equipment: Spear (STR+1D), healing satchel (the equivalent of 10 medpac applications), venra root (+1D to Perception or sense when chewed, for one hour, moderate stamina roll required to avoid incapacitation).

Background: The Great Tree spoke to you during the Festival of Hoods, when you came of age. The village elders, and the medicine chief as well, said you had a great gift, and for many years you served as the healer, the seer and keeper of the stories in your village.

Now, your muzzle is graying, your mate is dead, and younger Ewoks are taking over the mantle of healer. Now that the Rebel tribes have left your woods, fewer and fewer stargliders visit Endor. You've spent your time with the trees, and now a greater spirit calls you. You accompanied the last star cruiser off planet to pursue that spirit.

Some aliens have the wrong idea about Ewoks, mostly since the Ewoks who have left Endor are young and impetuous. Those who make the same assumptions about you are making a critical error.

Personality: Cantankerous and gruff. You believe the old ways are the best, and still keep the faith alive by practicing them.

Objectives: To pass healing throughout the galaxy. To learn of the other spirits and the other trees.

A Quote: "Of course I chan shpeek your language, hoo-man. Do not mishtatke appearansh or vocal limitashunz for foolish mind."

Connections With Characters:

 

 

 

Failed Jedi

DEXTERITY 2D+2
Blaster, dodge, lightsaber, running
KNOWLEDGE 3D+1
Alien species, intimidation, languages, planetary systems, survival, willpower
MECHANICAL 2D
Astrogation, beast riding, repulsorlift operation, space transports, starship shields
PERCEPTION 3D+1
Bargain, command, investigation, persuasion, search, sneak
STRENGTH 2D+2
Brawling, climbing/jumping, stamina, swimming
TECHNICAL 2D
Computer programming/repair, droid programming, droid repair, first aid
Special Abilities:
Force Skills: Control 1D, Sense 1D.
Force Powers: You may select two Force powers.
This character is Force sensitive.
Force Points
: 2
Character Points: 5
Move: 10
Equipment: Lightsaber (5D), robes, bottle of liquor, 250 credits

Background: A long, long time ago, back in the days of the Old Republic, you were an aspiring Jedi. Sure, you remember Skywalker and Kenobi and all that crew. But you failed. You couldn't hack it. The dark side kept calling, and things never worked quite the way you wanted them to. You turned to drink, and things went downhill from there. Then, the Empire came, and suddenly it wasn't healthy to be a Jedi, or even know anything about them.

You spent a lot of years drinking heavily. It's not very pleasant to remember.

Now, you've got one more chance. You've got a kid who wants to learn about the Force. You're not sure you can teach him much, but you can try ... try to do something worthwhile before you die.

Personality: Cynical, foul-mouthed and pessimistic -- but with a heart of gold.

Objectives: To make up for your past mistakes by teaching a kid about the Force ... and perhaps somehow redeem yourself in the process.

A Quote: "Kids. Gah. Kids. You wanna learn how to use the Force? Listen when I talk to you. (Wheeze). Blasted kids. Where's the whiskey?"

Connection With Characters: Choose another player character as your student (by mutual agreement).

 

 

 

Minor Jedi

DEXTERITY 3D
Blaster, brawling parry, dodge, grenade, melee combat, melee parry
KNOWLEDGE 3D+2
Cultures, languages, planetary systems, streetwise, survival
MECHANICAL 2D
Astrogation, repulsorlift operation, space transports, starship gunnery, starship shields
PERCEPTION 3D+1
Bargain, con, gambling, hide, sneak
STRENGTH 2D+2
Brawling, climbing/jumping, stamina
TECHNICAL 2D+1
Computer programming/repair, droid programming, droid repair, first aid
Special Abilities:
Force Skills: Control 1D.
Force Powers: You may select one Force power.
This character is Force sensitive.
Force Points
: 2
Character Points: 5
Move: 10
Equipment: Lightsaber (5D), 1,000 credits

Background: You'd like to call yourself a Jedi Knight, but you're not. The flame of that great order has gone out of the galaxy. You received a little training at the hands of one of the last of the Jedi, one of the less powerful of that order, before he was betrayed and executed by the Empire.

Since then, you've lived the life of a fugitive. AT times, you are convinced the Empire, and Darth Vader in particular, is hunting you fiercely. At other times, you're convinced the Empire's decided you aren't worth the trouble. In a way, not being hunted would be as bad as being hunted -- because that would mean the Empire has such contempt for your abilities that it doesn't think finding you is important.

Still, you have the fondest memories of your master. And there's still a chance, no matter how slim, that the Rebellion can overthrow the Emperor and his minion Vader. You'll work to help that happen, and you hope that one day you can help reestablish the Jedi Knights and pass on the little knowledge you possess.

Personality: Tired, and little cynical, but still completely faithful to the Jedi Code. You're a little paranoid about being pursued by the Empire.

Objectives: To help re-establish that the Jedi Knights and defeat Vader and the Emperor.

A Quote: "Scoff if you like, but it's true. The Force surrounds us, holds us, and binds everything together."

Connection With Characters: You're happy to serve the Rebellion in any capacity. You'd gladly accept a brash pilot or another character as a student. You'd be fascinated by the Revwien Tyia adept's alternative view of the Force, and be eager to learn from the failed Jedi. You could easily have become friends with any of the other player characters.

 

 

 

Quixotic Jedi

DEXTERITY 3D+2
Blaster, dodge, melee combat, melee parry, running
KNOWLEDGE 2D+1
Planetary systems, survival
MECHANICAL 2D+2
Beast riding
PERCEPTION 3D
Bargain, con, persuasion, sneak
STRENGTH 3D
Brawling, climbing/jumping, stamina, swimming
TECHNICAL 2D+1
Armor repair, first aid
Special Abilities:
Force Skills: Sense 1D
Force Powers: You may select one Force power.
This character is Force sensitive.
Force Points
: 2
Character Points: 5
Move: 10
Equipment: Old dueling sword (STR+1D+1), make-shift armor (+1 physical), 1,000 credits

Background: You claim to be a Jedi. Actually, you're not. You've read all about the exploits of the great Jedi Knights but you don't quite realize they no longer exist.

If truth be told, you're a little crazy. You've learned of the atrocities of the Empire and of Darth Vader, and have decided to leave your comfortable existence and venture forth into the galaxy on a great quest to restore the Jedi. You've read as much as you can about the Jedi training methods and their powers, and you've tried to train yourself as best you can.

You are a somewhat laughable figure, with your rusty, nicked old dueling sword. You wear "armor" cobbled together from various pieces of junk that some-how manage to provide a modicum of protection.

Everyone thinks you are crazy (and they are basically right). They think the Jedi were legendary, that it's all a bunch of hokey pseudo-religious nonsense.

But sometimes -- just sometimes -- you can feel the Force. Sometimes -- when you're in great danger or when things are breaking your way -- you swear you can use Jedi powers.

You try to right individual injustices whenever you come across them. You're basically a good fellow, so who cares if your a little touched?

Personality: Elaborately courteous, unfailingly cheerful, and (as your friends put it) "basically out of your ever-loving mind." You come with complex, hare-brained schemes which invariable fail. You adhere to the Jedi Code as well as any reality-challenged crackpot can.

Objectives: To right the great wrongs of the galaxy, no matter the odds, until your dying breath.

A Quote: "I feel a ... disturbance in the Force. No, really. I swear I feel one this time. Guys? Guys? Where're you going?"

Connection With Characters: A failed Jedi might become a close friend and give you a few pointers. A smuggler or pirate might keep you around for amusement value

 

 

 

Revwien Tyia Adept

DEXTERITY 2D+1
Blaster, dodge, melee combat, running, thrown weapons
KNOWLEDGE 3D+1
Alien species, intimidation, languages, survival
MECHANICAL 2D
Beast riding, repulsorlift operation, space transports, swoop operation
PERCEPTION 2D+1
Bargain, hide, investigation, persuasion, sneak
STRENGTH 3D
Brawling, stamina
TECHNICAL 2D
Droid programming, droid repair, first aid
Special Abilities:
Tyia: Revwien know the Force way known as Tyia. They may select three Force powers in accordance with the rules for the Tyia (see the chapter on "The Force" in the Second Edition Revised and Expanded Rulebook for more information).
Force Skills:
Control 1D, Sense 1D, Alter 1D
Force Powers: You may select three Force powers.
This character is Force sensitive.
Force Points:
2
Character Points: 5
Move: 10
Equipment: Amulet (representative of Tyia philosophy), 250 credits

Background: You were among the brightest students of your generation -- you learned the amazing powers of Tyia faster then anyone your teachers had ever instructed. They sensed great power in you.

When the star traders came to your planet, your teachers told you to seek out the masters of the Tyia -- Their name is Jedi, and they call it the Force.

Personality: You are impressionable and easily excited. You find technology ... interesting. You are a mystic. You seek peace and harmony for yourself, your people and the galaxy.

Objectives: To learn the many Tyia abilities and use them for peace.

A Quote: "Think of peace and honor -- and act upon that only."

Connection With Characters: You could have left your homeworld with a smuggler, cynical scout or laconic scout. You could be studying with an alien student of the Force, failed Jedi, minor Jedi or young Jedi.

 

 

 

Young Jedi

DEXTERITY 3D
Blaster, dodge, melee combat, melee parry, running, vehicle blasters
KNOWLEDGE 2D
Alien species, languages, planetary systems, survival, willpower
MECHANICAL 2D
Astrogation, beast riding, repulsorlift operation, space transports, starship shields
PERCEPTION 4D
Bargain, command, hide, investigation, persuasion, search, sneak
STRENGTH 2D
Brawling, climbing/jumping, stamina, swimming
TECHNICAL 2D
Blaster repair, droid repair, first aid, repulsorlift repair, security
Special Abilities:
Force Skills: Control 1D, Sense 1D, Alter 1D
Force Powers: You may select three Force powers.
This character is Force sensitive.
Force Points:
2
Character Points: 5
Move: 10
Equipment: 500 credits, two sets of clothing, R2 astromech droid (see the chapter on "Droids" in the Second Edition Revised and Expanded Rulebook for more information), blaster pistol (4D)

Background: You were always fascinated by the tales of the Jedi Knights. Somehow you learned to naturally manipulate the Force. You know that the Force is strong, and you can use it to restore peace.

Personality: You are energetic and very dedicated to the ideals of the Jedi Knights. You are also very youthful, and sometimes lack maturity. Torn between your own base instincts --like anger -- and your responsibilities, it is tough growing up while being able to call upon such awesome powers.

Objectives: To restore the Jedi Knights to their position of honor. To find your own lightsaber or learn how to build one.

A Quote: "The Force is strong ... use it for good!"

Connection with Characters: You may have been befriended by a smuggler or brash pilot, who lives your youthful spirit but is skeptical of your claims about the Force. A minor Jedi or failed Jedi may have agreed to train you.