Gamblers
Gambler
Herglic Gambler
High-Stakes Gambler
Gambler
DEXTERITY 3D+2
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
KNOWLEDGE 3D
Alien Species
Bureaucracy
Business
Languages
Streetwise
Value
MECHANICAL 2D+1
Astrogation
Repulsorlift Operation
Space Transports
Starship Gunnery
PERCEPTION 4D
Bargain
Con
Forgery
Gambling
Persuasion
STRENGTH 2D+2
Brawling
Lifting
Stamina
TECHNICAL 2D+1
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Deck of sabacc cards, hold-out blaster (3D), one week's worth of expensive clothes, 1,000 credits, datapad with rules for over 2,000 games of chance
Background: The galaxy is your oyster. You can go anywhere, do anything. You're never down and out permanently -- all you have to do is find a (fairly) honest game of chance, and there's gambling everywhere. Money comes and money goes, but the game goes on.
Love 'em and leave 'em, that's your philosophy. You've never seen any point in settling down ... not when there's a starship leaving in an hour, a gambling table in the lounge and new worlds to explore at the other end of the journey.
It's a good life. There's always something new to do, always another game, always a fine meal or a top-notch wine. You've seen the cream of society and the dregs of the galaxy, and you're convertible with both.
How'd you get mixed up with the Rebellion? Well, it's more that you got mixed up with the Empire. A little misunderstanding and presto! You're wanted on a few planets. (Okay, okay ... more than a few.) It's tough to handle.
The Rebellion looks pretty hopeless right now, but it's always got a chance ... hey, you're a gambler, right? Sometimes it pays to play the long odds.
Personality: Charming, unfailingly polite, insouciant, and insecure. You do extremely well with members of the opposite sex. Everybody either loves you or hates you ... but absolutely no one trusts you.
Objectives: To have a really good time wherever you're going. To set up someone for the big score, the con of a lifetime. And if your schemes inconvenience the Empire, well, so much the better.
A Quote: "It's a sure thing. Can't lose. Trust me. Hey, why are you all looking at me like that?"
Connection With Characters: You've kicked around the galaxy a lot, and could have become friends with -- or swindled -- any one of the other characters.
Species: Herglic
DEXTERITY 3D
Blaster
Dodge
Pick Pocket
KNOWLEDGE 3D
Alien Species
Cultures
Intimidation
Languages
Streetwise
Value
Willpower
MECHANICAL 3D
Astrogation
Beast Riding
Repulsorlift Operation
PERCEPTION 3D
Bargain
Con
Forgery
Gambling
Persuasion
STRENGTH 4D
Brawling
Climbing/Jumping
Stamina
TECHNICAL 2D
Computer Programming/Repair
Droid Programming
Special Abilities
Natural Armor: A thick layer of blubber give a Herglic +1D to resist physical damage.
Gambling Frenzy: A Herglic who passes by a game of chance must make a Moderate willpower
roll to resist joining in
Move: 6
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Tailor-made clothing, stun cloak (5D stun), hold-out blaster (3D), datachip with verified credit line, 500 credits
Background: You learned early on the intense weakness those of your species have when it comes to gambling after you blew away your Academy tuition on a card game. While most Herglics control the urge to gamble by abstaining entirely, you decided that the best protection was to embrace the gambling lifestyle totally and become good enough that you need not fear losing.
It worked. You may have trouble turning away from a card game, but once you're in it, you can clean out just about anyone. Everything, from the clothes on your back to the food you eat, comes from your ability to manipulate chance and luck.
You spend a great deal of your time in the plush casinos and gaming salons where the high rollers hold court. You aren't a high roller yourself -- yet -- but you've made a big enough mark to gain admittance to their domain and an occasional hand in their games. Already, you've won and lost several enormous fortunes. Disappointing, but you can probably win another if you really need it.
Personality: As a Herglic, you are an instant target for would-be card sharks in every gambling joint you enter. You enjoy playing the innocent Herglic unable to refuse a bet -- at least until you have all their money.
Objectives: Work your way through every casino in the Core Worlds, one clean sweep after another.
A Quote: "It's not whether you win or lose, just how often."
Connection With Characters:
Species: Herglic
DEXTERITY 2D
Blaster
Dodge
Pick Pocket
KNOWLEDGE 3D
Alien Species
Cultures
Intimidation
Languages
Streetwise
Value
Willpower
MECHANICAL 3D
Astrogation
Beast Riding
Repulsorlift Operation
PERCEPTION 3D
Bargain
Con
Forgery
Gambling
Persuasion
STRENGTH 4D
Brawling
Climbing/Jumping
Stamina
TECHNICAL 3D
Computer Programming/Repair
Droid Programming
Special Abilities
Natural Armor: A thick layer of blubber give a Herglic +1D to resist physical damage.
Gambling Frenzy: A Herglic who passes by a game of chance must make a Moderate willpower
roll to resist joining in.
Move: 8
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Expensive cloak and clothing, hold-out blaster (3D), datachip with verified credit line (of 10,000 credits, usable only in casinos in Tapani sector), 1,000 credits
Background: Like most Herglics, you can't resist a game of chance. Unlike many of your fellow Herglic, you don't lose much -- you've always been lucky. After a particularly cutthroat round of sabacc, a local noble began to back you, loaning you money and collecting an additional 10% of your winnings. So far, the partnership has been highly profitable.
On occasion, the noble asks you to play against opponents of his choosing, usually so you can determine whether or not he is cheating. The noble is so pleased with your performance, he often refers other nobles to you. As long as you keep winning, you'll strike it rich.
Personality: Laconic and inscrutable, you are a fearsome opponent when it comes to bluffing. You secretly fear that your luck will one day run out.
Objectives: To roam Tapani sector, sampling the finest luxuries it has to offer. One day you will retire, but for right now your only goal is to get into a game of chance.
A Quote: "I trust no one has an objection to raising the stakes..."
Connection With Characters: You could have booked passage with a smuggler or merchant. As an alternative, perhaps you have some Rebel sympathies and have agreed to raise some additional money for a local Alliance cell.