
It is possible for nobles to start out with a yacht, servants, guards, droids, whatever the idle rich might have subject to approval of the Branch GM. We won't deal with monthly income here; if an independent noble needs to buy something very expensive, he or she "makes a call to Daddy" or something along that line. In other words, it's up to the Story GM.
Arrogant Noble
Classy Smuggler
House Knight
Loyal Retainer
Old Senatorial
Rebel Conspirator
Saber Rake
Spoiled Debutante
Young Senatorial
Arrogant Noble
DEXTERITY
KNOWLEDGE
MECHANICAL
PERCEPTION
STRENGTH
TECHNICAL
Move: 10
Force Sensitive?
Force Points:
Character Points: 5
Equipment:
Background:
Personality:
Objectives:
A Quote:
Connection With Other Characters:
DEXTERITY 3D+1
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
Pick Pocket
Running
Thrown Weapons
KNOWLEDGE 3D
Alien Species
Bureaucracy
Business
Cultures
Languages
Law Enforcement
Planetary Systems
Streetwise
Value
MECHANICAL 3D
Astrogation
Beast Riding
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Gunnery
Starship Shields
Swoop Operation
PERCEPTION 3D+2
Bargain
Command
Con
Gambling
Hide
Persuasion
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Swimming
TECHNICAL 2D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Starship Weapons Repair
Equipment: Blaster Pistol (4D), expensive clothes, hold-out blaster (3D), 5,000 credits
Background: Life on your parent's Core World estate was so boring. To break up the tedium, you decided to head out and teach those Outer Rim scoundrels how smuggling really should be done: with class and elegance. You'd bring the flame of civilization to the galaxy's barbaric frontier...and make a few credits in the process. You can become a successful smuggler without becoming a brute. Although you've accepted this great task, it comes at a price. You're never too comfortable blasting the Emperor's minions, though you're told this is an occupational hazard. Smuggling life has forced you to accept less-than-adequate accommodations. You often find yourself longing for the cultural comforts of your homeworld: fine food and drink, a few moments to talk philosophy, a swoop ride though your estate, parties with important planetary dignitaries.
Personality: You're a friendly enough chap, but despite your refined demeanor, angry ruffians tend to pick fights with you for no reason. Perhaps their inability to accept your superior attitude and intelligence might have something to do with this...
Objectives: You want to become the perfect example of gentility and gracefulness in a profession which certainly needs some of those qualities. Still, you're not slow to act when your companions or you are in direct danger.
A Quote: "Goodness, you didn't have to blast those customs officials--I'm sure they would have cooperated had you given me a chance to reason with them."
Connection With Characters: Whether or not you own
the freighter you're flying, you probably hired several of your fellows as crew, or are
tagging along to observe (and hopefully change) their uncivilized ways.
DEXTERITY
KNOWLEDGE
MECHANICAL
PERCEPTION
STRENGTH
TECHNICAL
Move: 10
Force Sensitive?
Force Points:
Character Points: 5
Equipment:
Background:
Personality:
Objectives:
A Quote:
Connection With Other Characters:
DEXTERITY
KNOWLEDGE
MECHANICAL
PERCEPTION
STRENGTH
TECHNICAL
Move: 10
Force Sensitive?
Force Points:
Character Points: 5
Equipment:
Background:
Personality:
Objectives:
A Quote:
Connection With Other Characters:
DEXTERITY 3D
Blaster
Dodge
Melee combat
Melee Parry
KNOWLEDGE 4D
Alien Species
Bureaucracy
Cultures
Languages
Planetary systems
Value
MECHANICAL 3D
Astrogation
Beast riding
Repulsorlift operation
Space transports
Starship shields
PERCEPTION 4D
Bargain
Command
Gambling
Search
STRENGTH 2D
Brawling
Climbing/jumping
Stamina
TECHNICAL 2D
Computer programming/repair
Droid programming
First aid
Move: 10
Equipment: Hold-out blaster (3D), spartan clothing, comlink, 2,000 credits
Background: You're getting old too old for this nonsense. You've been a Senator for more years than you care to count; you've gotten white-haired and dried up in that time. Some would call it "burned-out." It seems your struggle with Palpatine and his henchmen has gone on forever. A never-ending struggle for the very soul of the Senate and the galaxy, a struggle which consumed the years of youth like butterflies in a flame.
You'll not give up yet! The fight has passed beyond the Senate chamber into the hard vacuum of space. You can't fly a starship or fire a laser cannon, but determination, an understanding of your adversaries, and an ability to command still count for something. Still, you yearn for the old days... for men like Tallon, Kenobi, and Organa. They were giants in those days....
Personality: You're no-nonsense, brisk, brusque, and capable. You can talk your way past a barricade and have stormtroopers saluting the "August Senator" in no time at all. Your stamina isn't what it used to be an you have no stomach for violence but you never display weakness.
Objectives: To make sure that Palpatine gets what he deserves through civil, political, or even military means.
A Quote: "And snap to it, young man!"
Connection With Other Characters: You may know a retired Imperial captain or other senatorials or nobles socially or politically. You may know a bounty hunter or merc as a former employee. Practically any character might have come from the planet you represented as a Senator.
DEXTERITY
KNOWLEDGE
MECHANICAL
PERCEPTION
STRENGTH
TECHNICAL
Move: 10
Force Sensitive?
Force Points:
Character Points: 5
Equipment:
Background:
Personality:
Objectives:
A Quote:
Connection With Other Characters:
DEXTERITY 4D
Blaster
Brawling Parry
Dodge
Lightsaber
Melee combat
Melee Parry
KNOWLEDGE 3D+1
Alien Species
Cultures
Languages
Planetary systems
Streetwise
Value
Willpower
MECHANICAL 2D+1
Astrogation
Beast riding
Repulsorlift operation
Space transports
Swoop operation
PERCEPTION 3D+1
Bargain
Con
Gambling
Persuasion
Search
STRENGTH 2D+2
Brawling
Climbing/jumping
Lifting
Stamina
Swimming
TECHNICAL 2D+1
Computer programming/repair
First aid
Lightsaber repair
Repulsorlift repair
Move: 10
Equipment: Fine clothes and cloak, comlink, lightfoil (3D), sporting blaster
(3D+1), swoop, 5,000 credits
Background: Being a third son in a lesser family in your house did not exactly mark you for greatness. Resentful that most of your parents' attention focused on your older brothers and bored with your life, you looked elsewhere for a sense of belonging, pride, and excitement.
You found your niche among the small and exclusive band of young nobles called the saber rakes. As a saber rake, you dress as dashingly as you can afford, amuse yourself with your companions, and practice the art of dueling with the lightfoil a small and petite (and banned) version of the classic lightsaber.
Personality: You are headstrong, flamboyant, romantic, and rather insecure. You haven't really discovered who you are yet and resort to an exaggerated sense of honor to hide your confusion. You look for constant affirmation of your worth from your peers, and lash out at anyone critical of you or your actions. Commoners are the only people you are sure are beneath you, and you make a point of reminding them of that fact. You do respect bravery and honor in others, however, and those displaying such attributes can overcome your prejudices.
Objectives: Defend the honor of your house and yourself. Pursue fame and glory to better your standing in your house and among your peers.
A Quote: "Did he just insult us? I think he just insulted us!"
Connection With Other Characters: You might know Imperials, senatorials, or other nobles socially. A loyal retainer might be your servant. You might be slumming with commoner lowlifes like smugglers, bounty hunters, or pirates. You might be drawn to a Jedi to improve your lightfoil skills.
DEXTERITY 3D+1
Blaster
Brawling Parry
Dodge
Running
KNOWLEDGE 2D+1
Alien Species
Cultures
Languages
Planetary systems
MECHANICAL 3D+2
Astrogation
Beast riding
Repulsorlift operation
Space transports
Starship gunnery
PERCEPTION 4D
Bargain
Command
Hide
Persuasion
Search
Sneak
STRENGTH 2D
Brawling
Stamina
Swimming
TECHNICAL 2D+2
Computer programming/repair
Droid repair
First aid
Security
Move: 10
Equipment: Sporting blaster (3D+1), 3PO protocal droid, 3,000 credits
Background: Daddy can be such a pain sometimes! He insists that you follow family tradition and throw in your lot with those awful Rebels. You've been to some of their training camps, and it just isn't you: the Rebels are out in that horrid Outer Rim, and all the greatest stores and nightclubs are in the Core. Being in the Rebellion is not at all cool, and you'd just die if your friends found out.
You'd rather be swathed in off-the-rack clothes than follow Daddy out to some shack on a mudball planet. But he does have your money, and your account isn't going to last forever. Thank goodness you talked him into letting you wander around a few years first!
Personality: Insufferably arrogant and materialistic, you can be extremely tiresome at times, but people just don't understand the pressures you face from day to day.
Objectives: To show Daddy you're right. To make it on your own (although these objectives are rarely voiced).
A Quote: "That's a rather bold thing to say for a waiter."
DEXTERITY 3D
Blaster
Brawling parry
Dodge
Melee combat
Melee Parry
KNOWLEDGE 4D
Alien Species
Bureaucracy
Cultures
Intimidation
Value
Willpower
MECHANICAL 2D+2
Communications
Repulsorlift operation
Sensors
Space transports
PERCEPTION 3D+1
Bargain
Command
Con
Persuasion
Search
STRENGTH 3D
Brawling
Climbing/jumping
Stamina
Swimming
TECHNICAL 2D
Computer programming/repair
First aid
Move: 10
Equipment: Stylish clothing, hold-out blaster (3D), comlink, 1,000 credits
Background: For three centuries your family served the Republic. Innumerable Senators have borne your name. For centuries, your family has selflessly sacrificed for the good of the state and society. You have served loyally and well, and because of it, the citizens of your planet are loyal to your house. Since the Empire was established, your family has tried to fend off its evil ways and to hold the Emperor to his promise to promote the public good. Even now, you are reluctant to turn against the galactic government which your family supported for so long ago.
Yet you have no choice. The Empire has truly become a tyranny. Your home planet is occupied by stormtroopers. If civilization is to be saved, you must act now. Your family will provide leadership to the Rebellion, as it did to the Republic.
Personality: Intelligent, confident, and energetic. You are more interested in getting things done than in discussing government theory. Sometimes others are awed by your lineage, and you are proud of it, yet you do not consider yourself class conscious. Great men and women come from all walks of life, and everyone can contribute to the Rebel Alliance.
Objectives: To topple the Empire so the freedoms and glories of the past can be restored to the people of the galaxy.
A Quote: "Here's the plan."
Connection With Other Characters: You could know any senatorial, noble, or retired Imperial captain socially or by reputation. Since you're well known in the Alliance, a Mon Calamari or merc might have served with you before. Since you're attractive, intelligent, and rich, people have an annoying habit of falling in love with you, but you haven't found anyone for whom such feelings are reciprocal.