Oddballs and Vagabonds


Annoying Squib
Disguise Artist
Interstellar Transient
Outlaw
Unemployed Imperial Bureaucrat


Annoying Squib

Species: Squib

DEXTERITY 4D+2
Blaster
Dodge
Pick Pocket
Running
Thrown Weapons
Vehicle Blasters

KNOWLEDGE 2D+1
Alien Species
Languages
Planetary Systems
Value

MECHANICAL 3D
Repulsorlift Operations
Space Transports
Starship Gunnery

PERCEPTION 4D
Bargain
Hide
Persuasion
Search
Sneak

STRENGTH 2D
Climbing/Jumping

TECHNICAL 2D
Demolitions
Droid Repair
Security

Special Abilities
None.

Move: 8
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5

Equipment: Collection of broken chronometers, huge shiny belt buckle, loud musical instrument that you don't know how to play (but do -- badly -- at all hours), hold-out blaster (3D+1), 300 credits

Background: Born on the distant trading world of Skor II, you were a bit of a delinquent, even for a Squib. Your parents wanted you to join the Reclamation Fleet, and indeed, you were assigned to report to duty in the fleet, but you had other things on your -- for lack of a better word -- mind. You craved adventure.

You greatly enjoy the prospects of surrounding yourself with intriguing people who go to interesting places and do exciting (and often violent) things. They aren't nearly so thrilled to be in your company as you are to be in theirs, but no matter. You can make yourself useful enough to earn your keep. In theory.

Though you don't plan to tell anyone this, you are AWOL from the Reclamation Fleet. You avoid other Squibs like the plague, lest they somehow find out who you are and turn you in. You're having far too much fun to waste your time sorting through someone else's junk!

Personality: You are flighty, with little concern for what others tell you is important. You like collecting "neat stuff," whether it's useful or not. You don't really understand that other people's property is not yours. You tend to mis-remember stories and past events somewhat. You're not really lying exactly -- you simply remember playing a much more heroic role in events than you actually did.

Objectives: The scope of your foresight extends only to your next meal.

A Quote: "Are you finished with that? Can I have it? Please? Can I?" (Repeat incessantly).

Connection With Characters:

 

Disguise Artist

DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Grenade
Melee Combat
Melee Parry
Pick Pocket
Running

KNOWLEDGE 3D
Alien Species
Bureaucracy
Business
Cultures
Intimidation
Languages
Law Enforcement
Planetary Systems
Streetwise

MECHANICAL 3D
Astrogation
Beast Riding
Communications
Sensors
Starfighter Piloting
Starship Gunnery
Starship Shields

PERCEPTION 4D
Bargain
Command
Con
Forgery
Persuasion
Search
Sneak

STRENGTH 3D
Brawling
Climbing/Jumping
Stamina

TECHNICAL 2D
Computer Programming/Repair
Demolitions
Security
Space Transports Repair

Special Abilities
None.

Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5

Equipment: Disguise kit (+1D to con for 3D hours when in disguise), heavy blaster pistol (5D), blaster rifle (5D), various changes of clothing, three sets of false identification, civilian Y-wing starfighter with BoSS registration

Background: You once had aspirations to be an actor, and many commented on your uncanny ability to mimic others. After a short period of military service you trained with the ISB as an infiltration agent for Destab branch. After completing your training you decided that you were more interested in earning a living than slaving away for the greater glory of the Empire. Stealing a shuttle, you vanished into Tapani sector, where you operate as a freelance espionage agent serving the highest bidder.

Personality: In your private moments you are quiet and introspective, but when you are in the field, you are all business.

Objectives: To avoid capture by the ISB and to continue to operate as a freelance spy.

A Quote: "A spy's greatest weapon is his anonymity. When the opposition knows who you are, you're as good as finished."

Connection With Characters: You could be posing as a noble employing the characters, or as a member of a Lord's entourage. You could be hiding among Rebels, pretending to serve their cause while you carry out your shadowy agenda. You could even be posing as a member of the House Guard or Navy, and effective cover for a spy.


Interstellar Transient

DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Melee Combat
Pick Pocket
Running

KNOWLEDGE 3D+1
Alien Species
Cultures
Languages
Planetary Systems
Streetwise
Survival

MECHANICAL 2D+2
Astrogation
Repulsorlift Operation
Space Transports
Starship Gunnery
Starship Shields

PERCEPTION 3D+1
Bargain
Con
Hide
Persuasion
Sneak

STRENGTH 3D
Brawling
Climbing/Jumping
Stamina
Swimming

TECHNICAL 2D+2
Computer Programming/Repair
Droid Programming
First Aid
Security

Special Abilities
None.

Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5

Equipment: Well-worn clothes, datapad, emergency signal pack, comlink, small pack (with snacks, odd bits of junk and crumbs), collapsible survival tent, vibroblade (STR+1D), 50 credits

Background: You're a galactic vagabond. You love to travel and see the wonders the stars have to offer. You're always on your way somewhere else. Sure, it was great to visit this planet for a while, but why stay here when there's another fabulous place that's not too far away? It's only a couple hundred light years ...

Anyway, you're always ready to move on when your next ride is lined up. You can never pass up a ride -- you never know when you may get stuck somewhere. Sometimes you get a free ride, but most of the time you have to work for your passage. You've gotten into some interesting scrapes, but all in all it's been worthwhile and you've never visited the same planet twice.

Personality: You enjoy the relaxed life you live. You hang around a planet until it becomes boring, then you're off to your next exciting destination. Some beings think you're a bum, but you're not. You work when you have no other choice. You love your never-ending trip across the galaxy.

Objectives: To see as much of the galaxy as possible.

A Quote: "It's a nice place to visit, but I wouldn't want to live there -- the air smells a bit too much like wet bantha fur."

Connection With Characters:

 

Outlaw

DEXTERITY 4D
Archaic Weapons
Blaster
Dodge
Grenade
Melee Combat
Melee Parry
Vehicle Blasters

KNOWLEDGE 3D
Alien Species
Bureaucracy
Planetary Systems
Streetwise
Survival
Value

MECHANICAL 2D+2
Astrogation
Beast Riding
Repulsorlift Operation
Space Transports
Starship Gunnery
Starship Shields

PERCEPTION 2D
Bargain
Con
Hide
Search
Sneak

STRENGTH 3D+1
Brawling
Lifting
Stamina
Swimming

TECHNICAL 3D
Computer Programming/Repair
Demolitions
First Aid
Security

Move: 10
Force Sensitive?
Force Points:
Dark Side Points
Character Points: 5

Equipment: Heavy blaster pistol (5D), 1,000 credits

Background: Your family was wiped out during a raid -- by the Imperials, by criminals, by pirates, you're not sure. But the weight of evidence points to some seriously evil folks.

And those folks are going to pay. You swore to your family that you'd make them pay.

Gathering what few weapons you possessed, you hopped the first transport off-planet, searching for the elusive killers that ruined your life. You've spent the intervening time honing your skills, and preparing for the day when you face those responsible for the deaths of your loved ones. And only your are going to walk away ...

Personality: You're deadly, dangerous and driven. You have no fear and no pity; you have nothing to live for and no reason not to risk your life. As far as you're concerned, no one will miss you when you're gone, but when you go, you sure as blazes aren't going alone.

Objectives: Revenge -- pure, simple and ugly -- but revenge nonetheless.

A Quote: "They made only one mistake. They didn't finish the job."

Connection With Characters: You've hooked up with the other characters because you think they can bring you closer to the people who killed your family. Along the way, you've come to care about them (as much as you are still capable of caring). If there's any emotion you can still feel, it's parental love. Younger characters (kids or brash pilots, for example) may be adopted as surrogate children. You may feel a bleak kinship with similarly driven characters like a merc or bounty hunter; in time it might ripen into true trust and affection.

 

Unemployed Imperial Bureaucrat

DEXTERITY 2D+1
Blaster
Dodge
Running

KNOWLEDGE 4D
Bureaucracy
Business
Cultures
Intimidation
Law Enforcement
Planetary Systems
Willpower

MECHANICAL 2D+2
Communications
Ground Vehicle Operation
Repulsorlift Operation

PERCEPTION 4D
Bargain
Command
Con
Forgery
Investigation
Persuasion

STRENGTH 2D+1
Stamina
Swimming

TECHNICAL 2D+2
Computer Programming/Repair
Droid Programming
Security

Special Abilities
None.

Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5

Equipment: Datapad (containing a multitude of official-looking forms), recording rod

Background: You were born into a society where bribery and blackmail were an accepted -- even necessary -- facet of dealing with the government. You learned your lessons well, placed the right bribes, blackmailed the right clerks, and secured an administrative position on a planet in the outer systems of the Empire. You assumed that you would be left alone in your little corner of nowhere, plundering and pillaging the population in the name of the Empire, filling your pockets while you placed all the blame on the Emperor and his minions.

This all changed with the Battle of Endor. You quickly found yourself destitute, with little more than the clothes on your back, and the datapad at your side.

Though the New Republic has absorbed many systems, there are still bastions of Imperial might. Where there is the Empire, there is bureaucracy, and where there is bureaucracy you will find wealth and security.

Personality: You want power and wealth, but no responsibility and no danger, so you're constantly looking for easier and more lucrative jobs. Your formula for success involves making others feel that they can depend on you and that you are indispensable to them. It's not true, but they never discover this until it's too late and you're far away, with your pockets full of gold and your accounts full of credits, searching for another position in another unweildy bureaucracy.

Objectives: To make a fortune while doing almost nothing.

A Quote: "Tell you what: for 2,000 credits, I can ensure that your application is first on the governor's list; for 10,000 credits, I can ensure that your application is the only one on the governor's list."

Connection With Characters: