Corporate Scout
Curious Explorer
Cynical Scout
Ex-Imperial Scout
Herglic Archaeologist
Laconic Scout
Prospector
Scout Droid
Svivreni Mineralogist
Space Rescue Corps Officer
Tough Native
Whiphid Collector
Xenoarchaeologist
Corporate Scout
DEXTERITY 3D
Blaster
Dodge
Running
Melee Parry
KNOWLEDGE 3D+2
Alien Species
Business
Languages
Planetary Systems
Survival
MECHANICAL 3D+2
Astrogation
Sensors
Space Transports
Starship Gunnery
PERCEPTION 3D
Bargain
Con
Hide
Persuasion
Search
STRENGTH 2D
Climbing/Jumping
Stamina
Swimming
TECHNICAL 2D+2
Computer Programming/Repair
Droid Programming
First Aid
Space Transports Repair
Starship Weaponry Repair
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Karflo Corporate Scoutship (Gamemaster assigns ship similar to Sienar's Lone Scout), comlink, 250 credits, 2000 credits in snappy wardrobe and scout equipment.
Background: You found a way to the fast track in the Karflo Corporation as a corporate scout. You fly the spaceways searching for readily exploitable worlds. A couple of big discoveries and before you know it, you'll be a junior V.P. in the exploration division.
Personality: You are a little new at this scouting thing, but how hard can it be? You've seen those other scouts and you know you're smarter and luckier than those losers.
Objectives: Be involved in a big discovery, and get yourself noticed by your bosses.
A Quote: "So there are natives; if they don't want to live next to a Tiroxin processing planet, I guess they'll have to move."
Connection With Characters:
Species: Shaull (near-human race)
DEXTERITY 2D+1
Blaster
Dodge
Firearms
Pick Pocket
Thrown Weapons
KNOWLEDGE 3D+2
Alien Species
Bureaucracy
Languages
Planetary Systems
Survival
MECHANICAL 3D
Archaic Starship Piloting
Beast Riding
Sensors
PERCEPTION 4D
Bargain
Hide
Investigation
Search
STRENGTH 2D
Lifting
Swimming
TECHNICAL 3D
Demolitions
First Aid
Ground Vehicle Repair
Security
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Blaster pistol (4D), black powder pistol (3D), sword (STR+1D+2)
Background: You come from a primitive planet, where only a few people leave to explore the stars. Most have to sign up for indentured service on a freighter. That's how you got away, too. Now that you've seen the wonders of gas giants, gleaming space stations and Imperial Star Destroyers, you'll never go back to your home planet.
Personality: You are remarkably curious about all of the wonders the galaxy has to offer. If people are looking for someone to go to unknown systems or establish a new trade route, you're among the first to volunteer.
Objectives: To experience everything and see it all!
A Quote: "What's it like on Kessel? Is it really that bad?"
Connection With Characters: Any other character could have taken you under his or her guidance, perhaps as an apprentice. A smuggler might hire you as a cargo hand. You and a kid might be boon companions -- especially since you'll both tend to see the universe with a youthful sense of wonder.
Species: Ithorian
DEXTERITY 2D+2
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
Running
KNOWLEDGE 5D
Alien Species
Languages
Law Enforcement
Planetary Systems
Survival
MECHANICAL 2D
Astrogation
Communications
Sensors
Space Transports
Starship Gunnery
Starship Shields
PERCEPTION 3D
Con
Forgery
Persuasion
Sneak
STRENGTH 3D
Stamina
TECHNICAL 2D+1
Computer Programming/Repair
Security
Space Transports Repair
Starship Weapon Repair
Special Abilities
See "Ithorians" on page 214 of Star Wars, Revised and Expanded.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Any reasonable survival gear, comlink, Lone Scout-A scout ship, blaster pistol (4D), blaster rifle (5D), vibroblade (STR+1D+2)
Background: Now that the New Republic has control, they've opened up the galaxy to exploration. You are free to do what you knew you were meant for -- exploration and first contact with planets and unknown cultures. You'll be happy just as long as the bureaucrats leave you alone.
Personality: You enjoy the solitude of space, the comfort of a new planet, and especially those who share your appreciation for the unknown.
Objectives: To travel as much as possible with as little government interference as possible.
A Quote: "Keep your head low, kid. Where'd you learn about Kethriak marauders, the zoo?"
Connection With Characters: You may have encountered a smuggler or laconic scout as colleagues. You may be teaching a brash pilot or a kid the tricks of the trade.
DEXTERITY 3D
Blaster
Brawling Parry
Dodge
Melee Combat
Vehicle Blaster
KNOWLEDGE 3D+1
Alien Species
Bureaucracy
Intimidation
Planetary Systems
MECHANICAL 3D+1
Astrogation
Communications
Sensors
Space Transports
Starship Shields
PERCEPTION 3D+2
Command
Hide
Investigate
STRENGTH 2D+1
Brawling
Climbing/Jumping
Swimming
TECHNICAL 2D+1
Blaster Repair
Droid Programming
Droid Repair
Space Transports Repair
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Modified Sienar Lone Scout (LSA-1) -- use stats for two, but the LSA-1 is much more recognizable as an Imperial craft; Imperial service uniform (stashed away), heavy blaster pistol (5D)
Background: You were taken from your home and forced into life as an Imperial conscript. Managing your way into scouting, it never satisfied your need for freedom. Now that the Empire has fallen you can do as you wish, and what you want to do now is spend time on the fringe exploring the wonders of nature and making peace with yourself.
Personality: You were forced to work for the wrong side most of your life, but you're too sick of conflict to "atone."
Objectives: Find peace within yourself.
A Quote: "I'll never forget what they did to me, or what they made me do. But I'm sure gonna try."
Connection With Characters:
Species: Herglic
DEXTERITY 3D
Archaic Guns
Blaster
Brawling Parry
Dodge
Running
KNOWLEDGE 3D
Alien Species
Cultures
Languages
Planetary Systems
Scholar
Survival
MECHANICAL 2D
Archaic Starship Piloting
Astrogation
Repulsorlift Operation
Sensors
Space Transports
PERCEPTION 3D+1
Bargain
Command
Con
Investigation
Persuasion
Search
STRENGTH 4D+2
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Special Abilities
Natural Armor: A thick layer of blubber give a Herglic +1D to resist physical damage.
Gambling Frenzy: A Herglic who passes by a game of chance must make a Moderate willpower
roll to resist joining in.
Move: 8
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Outdoor hiking gear, syntherope, datapad, sensor pack, blaster pistol (4D), rations pack, pick axe, 1,000 credits
Background: You have always felt a strong sense of history. Born on Lamuir IV, you grew up surrounded by the ruins of a long-dead Herglic empire. You deeply believe that the ruins conceal technological secrets lost to the modern galaxy, though you have yet to find any evidence to support your hypothesis.
While you have been known to travel out of Tapani sector on archaeological expeditions (usually to gain funding for more research on Lamuir IV), you always return to your home planet.
Personality: Quiet and very soft-spoken, you try to put others at ease around you. You are very serious about your work, but always have time for a kind word to a friend.
Objectives: To prove once and for all that the ruins on Lamuir IV are of Herglic origin.
A Quote: "Interesting. Notice the stratification of sediment on the upper area of the complex. I wonder if this was an ancient communal house?"
Connection With Characters: You may have encountered Rebels hiding in the ruins on Lamuir IV and agreed to keep their secret. You may have been employed by a noble to find a lost family heirloom in exchange for more expedition funding.
DEXTERITY 2D+2
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
KNOWLEDGE 4D
Alien Species
Bureaucracy
Cultures
Languages
Planetary Systems
Survival
Value
MECHANICAL 3D
Astrogation
Beast Riding
Repulsorlift Operation
Space Transports
Starship Gunnery
Starship Shields
PERCEPTION 2D
Bargain
Con
Hide
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Stamina
Swimming
TECHNICAL 3D+1
Computer Programming/Repair
First Aid
Repulsorlift Repair
Security
Space Transports Repair
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Two medpacs, blaster pistol (4D), backpack, one week's concentrated rations, knife (STR+1D), 1,000 credits
Background: Never talked much. Never seen much reason to. Fact is, most of the time, you don't have anyone to talk to. You're out under the high, wide skies of a virgin planet, pitting yourself against the wilderness. After you come the settlers, the big corporations, the traders -- civilization. But you're the one to open planets. You find out what the dangers are and how to deal with them. You find out how to survive the strange weather, the dangerous beasts and the rugged terrain of a whole new world.
You'd be doing that still. But they won't let you. The Empire has cut back on exploration; says it's too expensive. You know the truth, though; freedom is part of the frontier. You can't control people when they always up and move. If, say, one wanted to impose tyranny on a galaxy, there's only one way to do it; stop them from upping and moving. Close the frontier.
The Emperor wants to destroy your livelihood. He doesn't leave you with any alternative but joining the Rebellion, does he? You'll be an asset, you know. You know a dozen planets like the back of your hand, and you know how to survive -- in comfort -- anywhere. Need to set up a base on, say, an ice planet? You know how.
Personality: You're laconic. Close-mouthed. You have a strong sense of humor, which shows through frequently. You're tough. Proud of your abilities. You take a perverse delight in tormenting "greenies."
Objectives: To blaze trails and open worlds from here to the end of space.
A Quote: "You call these bugs? Back on Danos V, they got sting-insects the size of a house."
Connection With Characters: Anyone from a recently-settled planet (like a brash pilot) might know you as the scout who opened his or her world for settlement. You might have met and made friends with any of the fringe characters -- gambler, merc, smuggler, pirate, or bounty hunter, for example.
Species: Near-Human
DEXTERITY 2D+2
Blaster
Brawling Parry
Dodge
Pick Pocket
KNOWLEDGE 3D+1
Alien Species
Languages
Planetary Systems
Streetwise
Survival
Value
MECHANICAL 3D+1
Astrogation
Powersuit Operation
Sensors
Space Transports
Starship Gunnery
PERCEPTION 3D+1
Bargain
Con
Hide
Investigation
Search
STRENGTH 2D
Brawling
Climbing/Jumping
Lifting
TECHNICAL 3D+1
Demolition
Droid Programming
Droid Repair
Space Transports Repair
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Vangaard Pathfinder (very old), datapad, comlink, prospector equipment, MULE Droid on which you owe 500 credits, 300 credits in negotiable minerals
Background: Making a fortune in the human-dominated Known Galaxy has never been easy for an alien, but you've earned and spent more money than most people will ever see. Searching out and finding the claim's the fun; taking the rewards and living high is the gravy.
Personality: You've been called an old coot, a lunatic, and a fool, but you don't value what "civilized" people think. All you care about is the claim. Just you and your old mule Droid against the galaxy.
Objectives: To live out life searching for that one "big score."
A Quote: "Lotta 'spectors crack up, cain't handle the loneliness. But not me. Heh, heh, heh. Nope, not me. Hee, hee."
Connection With Characters:
Model: Smitroo Industries Explorer Mk. V
Height: 1.8 meters
DEXTERITY 1D
Brawling Parry
Dodge
KNOWLEDGE 2D
Alien Species
Bureaucracy
Business
Cultures
Languages
Planetary Systems
MECHANICAL 2D
Astrogation
Communications
Repulsorlift Operation
Sensors
Starship Shields
PERCEPTION 2D
Bargain
Investigation
Persuasion
Search
STRENGTH 3D
Lifting
Stamina
TECHNICAL 2D
Computer Programming/Repair
First Aid
Space Transports Repair
Security
Special Abilities
Due to the nature of your programming, you have some skills or abilities that you are
unaware of and unable to use ... until the proper time.
Skills: You start with 10D to allocate to skills.
Move: 7
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipped With: Chest Storage Case (.5 cu meter), analysis kit (internal; used with storage case -- +2D to investigation and value of minerals only), long-range sensor (+2D to search for objects 25-30 meters away), atmosphere sensor determines air content in 1 hour, and type (I, II, III, or IV) in 5 minutes.
Physical Description: Bigger and more resilient than other Droids, you have a pacifying effect on those who don't know you. Your master finds this useful; you find it interesting. [Transcriber's Note: The picture of this Droid looks very similar to a Trade Federation Super Battle Droid from Episode II, without the built-in arm blaster -- although this book was published in 1993].
Background: Only 500 of your model were created and sent out with scouts to find new worlds for the Smitroo Corporation before it fell into bankruptcy. Since then, you have passed from owner to owner, hoping to find a scout who will help you fulfill your primary mission (the Smitroo Board of Directors must be out there).
Personality: You are programmed for exploration and loyalty -- to the Smitroo Corporation.
Objectives: To seek out new worlds and new civilizations ... and find out what rathole your creators ran down ...
A Quote: "Greetings primitive organic lifeforms. I contact you as a representative of the... Put down that jawbone!"
Connection With Characters:
Species: Svivreni
DEXTERITY 2D+2
Blaster
Brawling Parry
Dodge
KNOWLEDGE 3D
Alien Species
Business
Planetary Systems
Streetwise
Survival
Value
Willpower
MECHANICAL 3D
Beast Riding
Repulsorlift Operation
Sensors
Space Transports
PERCEPTION 3D+2
Bargain
Hide
Persuasion
Search
Sneak
STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Stamina
TECHNICAL 2D+2
Computer Programming/Repair
Demolition
Droid Programming
Droid Repair
First Aid
Special Abilities
Stamina: Sviveni receive a +2D bonus whenever they roll their stamina and willpower
skills.
Value Estimation: Svivreni receive a +1D onus to value skill checks involving ores, gems
and other mined materials.
Move: 4
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Field coveralls, comlink, datapad, mining gear, 1,000 credits
Background: You have a good eye for ores and gems, even for someone from a species that has natural talents involving mineralogy and mining. At an early age you left your homeworld, scouting for a minor corporation, traveling the galaxy and getting field experience to compliment your trade school learning.
Several years ago, shortly after the rise of the New Republic, you severed your corporate ties and went into business for yourself. As a freelance mineralogist you work for who you choose (and being as good as you are, set your own price).
Personality: You, like many of your species, are very stubborn. Many find you too resolved, and in your younger days you got into more than a few fights over your positions. Now, while you are still stubborn (and even less likely to back down than in your youth) you have gained wisdom enough in the last few years that you can manage to at least keep out of a fight. Sometimes.
Objectives: To prove that you are, hands down, the best mineralogist in the galaxy.
A Quote: "No, Executive D'gaat, your mine will produce only Level-001 quality Vendusii Crystals, of that there is absolutely no doubt."
Connection With Characters:
Space
Rescue Corps Officer
DEXTERITY 2D
Blaster
Dodge
Missile Weapons
KNOWLEDGE 3D
Alien Species
Bureaucracy
Planetary Systems
Survival
Value
Willpower
MECHANICAL 4D
Archaic Starship Piloting
Astrogation
Capital Ship Piloting
Powersuit Operation
Repulsorlift Operation
Sensors
Space Transports
Starfighter Piloting
PERCEPTION 3D
Command
Persuasion
Search
STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Stamina
TECHNICAL 3D
Computer Programming/Repair
Demolitions
First Aid
Repulsorlift Repair
Space Transports Repair
Starfighter Repair
Special Abilities: None
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points:
Equipment: Space Rescue Corps uniform (black with crimson trim), or vacuum environmental
suit, emergency suit sealant pack, emergency comlink, blaster pistol (4D), stock EVA
rescue pod
Background: Nothing is so welcome to spacers in distress than the sight of a bright red
and black Space Rescue cutter. The Space Rescue Corps has changed very little from the
days of the Old Republic, which suits you fine -- you're in this business to help people,
not shoot at them or search their cargo holds.
Your parents were spacers and you were jockeying cargo pods when you were just a kid. It
only seemed natural to become a member of the Corps when you got out of school. You know
all there is to know about the dangers of deep space travel. You also know there aren't
nearly enough trained personnel to go around when something goes wrong.
Personality: You know your own limitations and like depending on your own abilities to get
you through another hitch. You like the thought of being a life-saver. Each rescue
operation is a personal contest between you and the galaxy.
Objectives: To rack up the highest rescue total ever.
A Quote: "In this business, there's no medals for second place ... only
corpses."
Connection With Characters:
DEXTERITY 3D+2
Archaic Guns
Bows
Dodge
Firearms
Melee Combat
Melee Parry
Running
KNOWLEDGE 2D
Cultures
Intimidation
Survival
MECHANICAL 2D+1
Beast Riding
Ground Vehicle Operation
PERCEPTION 3D+2
Con
Search
Sneak
STRENGTH 4D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D+1
First Aid
Security
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Sword (STR+1D+1), black powder pistol (2D+2), powder horn, large, floppy hat, extravagant clothing, 500 credits
Background: Your native planet was settled a thousand years ago by shipwrecked spacers. It lost contact with the galaxy, and its technology regressed. Only a few years ago, your planet was rediscovered by free-traders -- smugglers, actually. You're a little dazzled by all these starships and blasters and such -- you're much more at home with honest technologies that normal people can understand, like sailing ships, rifles, zeppelins and gas lamps.
You grew up as an honest farmer's child, taught to love your parents, and serve your monarch. You joined the Queen's Own Grenadiers as a youth, and saw a little action on one campaign. Your Queen sent you (and others of her servants) to find out more about the galaxy and what contact with it might mean. You send her reports weekly -- but you're increasingly worried. The Empire would crush your planet like an insect. Joining the Rebellion may be your planet's only hope.
Personality: Loyal to your Queen; pious; and more than a little flamboyant. You get into fights frequently, which you enjoy. You also enjoy drinking others under the table.
Objectives: To help your Queen make the best decisions possible about the fate of your planet.
A Quote: "En garde!"
Connection With Characters: A smuggler or pirate might have visited your planet, or transported you from it. Any noble or senatorial might have visited it on a diplomatic mission. You might have met any of the fringe characters -- gambler, bounty hunter, smuggler, or pirate, for example -- in a bar. A cynical scout or laconic scout might have discovered your planet. You might be nobility on your planet, and a loyal retainer might owe his allegiance to you.
Species: Whiphid
DEXTERITY 3D
Blaster
Dodge
Melee Combat
Melee Parry
KNOWLEDGE 3D
Alien Species
Bureaucracy
Business
Languages
Streetwise
Survival
MECHANICAL 3D
Astrogation
Beast Riding
Space Transports
PERCEPTION 3D
Bargain
Command
Con
Investigation
Persuasion
Search
STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
First Aid
Special Abilities
Claws: Do STR+1D damage.
Move: 9
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Hold-out blaster (3D+1), knife (STR+1D), datapad, 2,000 credits
Background: Although most of your relatives are busy chasing arabores, snow demons and one another, you have gone on to hunt more exciting game. Your family's holdings allowed you to book passage off Toola many years ago, and you've done everything you could think of to avoid going back.
Your main business is collecting. Work is what you do to allow you to collect. What you collect varies, but what never wanes is the single-minded drive to possess what you do not yet have.
You tried your hand at bounty hunting to raise money, as do many of your fold that have left your homeworld, but you found it either too boring or too dangerous (mostly too dangerous). Now you just take whatever job comes to hand, or sell off bits of side collections you maintain just for that purpose (though it pains you to part with them).
Personality: You are obsessed with your collections and making enough money to support your obsessions. If that means circumventing others' laws, then so be it. Like other Whiphid collectors, the challenge of the chase is as much fun as the possession of a sought-after object. The more difficult it is for you to obtain objects for your collection, the more status you gain from other collectors and the more you prize that collection.
Objectives: You must add to and expand your collection.
A Quote: "I must have it, simple as that. What will it take to get it?"
Connection With Characters:
DEXTERITY 3D
Archaic Guns
Blaster
Brawling Parry
Dodge
Running
KNOWLEDGE 4D
Alien Species
Cultures
Languages
Planetary Systems
Science
Scholar
Survival
MECHANICAL 2D+2
Archaic Starship Piloting
Astrogation
Repulsorlift Operation
Sensors
Space Transports
PERCEPTION 3D+1
Bargain
Command
Investigation
Persuasion
Search
STRENGTH 3D
Climbing/Jumping
Lifting
Stamina
Swimming
TECHNICAL 2D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Special Abilities
None.
Move: 10
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Outdoor hiking gear, syntherope, datapad, terrain charts, sensor pack, blaster pistol (4D), rations pack, pick axe, 1,200 credits
Background: Throughout the ages, every society records in myth and history the stories of lost civilizations, ancient worlds and fabulous treasures. Not content to just read about such wonders, you are one of the few who actively seeks them out.
The secrets of the ages are yours to uncover. All it takes is a little research, a little backing and lots of luck. The competition is tight and often not very well mannered. If you're not quick enough or smart enough they'll take your head along with the prize.
You hand-pick your associates and share in your good fortunes when you make the find. When someone beats you to the site you know the adventure has just begun. You know that there's always an opportunity to turn the tables.
Personality: You have a driving need to preserve as much of the past as possible, and sometimes you have to be pretty rough to do so. Part of this compulsion is due to a reverence for history, and partly for a desire to gain fame and fortune.
Objectives: To beat the competition, the curio collectors and the Empire to the treasure of the ages -- before these artifacts are lost forever.
A Quote: "Do you know what you're holding? Do you realize the significance of this find? We'll be famous!"
Connection With Characters: