Sidekicks and Tag-Alongs
Ewok
Kid
Protocol Droid
Wookiee
Ewok
DEXTERITY 3D+2
Bows
Brawling Parry
Dodge
Melee Combat
Melee Parry
Thrown Weapons
KNOWLEDGE 2D
Languages
Survival
Willpower
MECHANICAL 2D+2
Beast Riding
Glider
PERCEPTION 4D
Bargain
Con
Hide
Search
Sneak
STRENGTH 3D
Climbing/Jumping
Stamina
Swimming
TECHNICAL 2D+2
Demolition
First Aid
Primitive Construction
Special Abilities
Skill Bonus: +2D for every 1D placed in hide, search, sneak.
Skill Limits: May not place skill dice in vehicle, starship or repair skills.
Smell: +1D to search when tracking by scent.
Move: 7
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Spear (STR+1D), leather backpack, a collection of shiny objects.
Background: You used to live on Endor, the "Forest Moon." Then, one day, a big shiny spaceship landed. You investigated. It was filled with fascinating, shiny things and good things to eat. All of a sudden, everything shook. You didn't realize it then, but the ship had taken off, and you couldn't go home.
At first, you were frightened. When you learned you couldn't go home, you were sad. But then you made friends with the humans on the ship. They were from something called the Rebellion, and they fight bad people called the Empire. Humans seem to find Ewoks cute. This is very useful; you've never had any problems finding food or shelter.
You've picked up a bit of the human language. You don't really understand the strange machines they use, but you've become a little more comfortable with them. Life out here in the galaxy is endlessly fascinating and fun. You've decided to stay with your Rebel friends and help them out.
Personality: You like humans. You like good things to eat. You like playing with shiny things. You're cheerful, inquisitive and have a habit of getting yourself -- and sometimes your companions -- into more trouble than you (or they) can handle.
Objectives: To find an endless supply of fun things to play with. To help your human friends even though they seem a bit odd.
A Quote: "Kaiya! Gyeesh?"
Connection With Characters: Choose any other player character you like; you've adopted him or her as your mentor. You follow that person around and try to get them to play with you. If your mentor consistently ignores you, you can switch to another character later on.
DEXTERITY 3D+2
Blaster
Dodge
Melee Combat
Melee Parry
Missile Weapons
Pick Pocket
KNOWLEDGE 2D+2
Languages
Streetwise
Survival
MECHANICAL 3D
Beast Riding
Ground Vehicle Operation
Repulsorlift Operation
PERCEPTION 3D+2
Bargain
Con
Hide
Search
Sneak
STRENGTH 2D+1
Climbing/Jumping
Stamina
Swimming
TECHNICAL 2D+2
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Move: 8
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Two bottles of fizzyglug, one packet of candy, a small stone, length of string, a small animal (dead or alive -- your choice), 25 credits, a smile that people can't refuse.
Background: You're a youngster, anywhere from eight to 16 years old. You've got a big brother or sister in the Rebellion, or maybe you're an orphan who's been semi-adopted by another character. You never let anyone leave you behind. Whenever danger is greatest, you charge the enemy and butt them with your head, or bite them in the leg, or beat them with your arms. You're a regular little hellion whom no one can discipline. The bad guys never take you seriously, which is why you get away with so much.
Somehow you ended up in space, tromping around with the Rebellion or some smuggler with a heart of gold. It is certainly a fun life, and you couldn't ask for anything more -- fighting stormtroopers, saving people from the Empire, putting crawly insects inside some bounty hunter's armor ... you know, some of these folks have absolutely no sense of humor!
Personality: You can be constantly cheerful, always siding with the underdog. You're completely loyal to one other character (you choose which) and tag along with him.
Objectives: To find cool things to do and to stop the Empire ... and whatever else crosses your mind as fun, interesting and more than a little likely to get you into trouble.
A Quote: "Oh, boy! A fight! Let's get 'em, guys!"
Connection With Characters: Choose another player character as your older sibling/adopted parent/idol/whatever. You don't have to get the other player's permission. In fact, if he or she is annoyed, that's entirely appropriate.
Type: 3PO Human-Cyborg Relations Droid
DEXTERITY 1D
Brawling Parry
Dodge
Melee Parry
Running
KNOWLEDGE 3D
Alien Species
Bureaucracy
Cultures
Languages
Planetary Systems
MECHANICAL 1D
Astrogation
Communications
Repulsorlift Operation
Sensors
Starship Shields
PERCEPTION 1D
Bargain
Investigation
Persuasion
Search
STRENGTH 1D
Stamina
TECHNICAL 1D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Special Abilities
Skills: You start with 17D to allocate to skills, but may not place more than 2D in any
one skill.
Life Preservation Programming: Your programming prevents you from injuring a sentient
being, even in self-defense.
Move: 7
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Comlink, datapad
Background: You still can't understand humans. They are very illogical, and seem to want to be exposed to danger. Nonetheless, you continue on, despite the thankless nature of your task. Your most recent owner is flamboyant and temperamental, but treats you like a real person.
Personality: You are very proper, concerned with doing things the "right" way. You have a persecution complex and tend to think that people are making fun of you. Humans get upset with you, even if you are just following your programming.
Objectives: To serve your master faithfully and loyally.
A Quote: "Mistress, they believe that you are some sort of ... deity. Oh my!"
Connection With Characters: You are probably owned by the wealthiest player character, or are on loan from an acquaintance or employer.
DEXTERITY 2D+2
Bowcaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
Vehicle Blasters
KNOWLEDGE 2D
Alien Species
Cultures
Languages
Streetwise
Survival
MECHANICAL 3D
Astrogation
Beast Riding
Space Transports
Starship Shields
PERCEPTION 2D
Bargain
Command
Search
Sneak
STRENGTH 5D
Brawling
Climbing/Jumping
Lifting
Stamina
TECHNICAL 3D+1
Droid Programming
Droid Repair
First Aid
Space Transports Repair
Starship Weaponry Repair
Special Abilities
Berserker Rage: If a Wookiee becomes enraged, +2D to Strength for brawling damage, -2D to
all non-Strength attribute and skill checks. Must make a Moderate Perception total to calm
down (only -1D penalty to Perception for this check).
Climbing Claws: +2D to climbing when using claws.
Move: 11
Force Sensitive?
Force Points:
Dark Side Points:
Character Points: 5
Equipment: Bowcaster (4D), 250 credits
Background: You're one of the biggest and strongest aliens in the galaxy. Most people fear and respect you and tend to give you a wide berth ... except for those Imperial stormtroopers, who are known to lose limbs if they get too close.
Personality: You're extremely loyal to your comrades. You get frustrated sometimes and bang things. Since you don't realize the full extent of your strength, this can be a problem. Someday you'd like to return to your home planet and your mate, but until the Imperials are forced off your homeworld of Kashyyyk you'll stick with your friends.
Objectives: To free your homeworld. To help the Rebels eliminate the Empire so you and your people need not fear slavers' collars.
A Quote: "Roooarrgh ur roo." (Translation: "I have a bad feeling about this.") Note: The player should be able to do a good impersonation of a Wookiee -- sounding like Chewbacca is pretty important to successfully playing this character. Next, see if any of the characters speaks Wookiee -- if you have a close friendship with one of the other characters, such as a smuggler, they can probably understand you pretty well. A protocol droid will almost always be able to understand you. If no one around speaks Wookiee, the characters will have to make language rolls to understand you (the easier the idea or concept, the lower the language difficulty). To say something, grown and have each character roll to see if they understand you. If they succeed, tell them what your character just said; if they fail, growl some more and play charades.
Connection With Characters: You might be a loyal companion of a smuggler, a trader or scout. You might have adventured with any fellow Rebel, particularly a Mon Calamari. You tend not to think too highly of bounty hunters, mercs, or retired Imperials ... but they're amusing when you threaten them.