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The Gullwind - Tramp Freighter
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The Crew - The Gullwind - Droids - Equipment & Cargo - Finances
Spacer's Information Manual - Ship Security
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Cargo Load Lifter
Type: Cybot Galactica CLL-8 Binary Cargo Load Lifter
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 6D
Lifting 8D
TECHNICAL 1D
Equipped With:
Move: 7
Size: 3 meters tall
Cost: 2,500
>>CARGO LOAD LIFTER CAPSULE
The CLL-8 is a standard binary cargo load lifter found throughout the galaxy's starports. Its legs and arms are reinforced and filled with hydraulics that allow it to lift heavy cargo. The load lifter is a simple fifth degree droid, and it responds to simple verbal commands. Protocol droids are sometimes used to program binary load lifters to do more complex or extended jobs, such as unloading the entire cargo bay of a freighter while sorting the cargo by the data identification labels tagged onto crates.
>>ADDENDUM/PERSONAL
>>OKEEFE, PLATT..
These droids are incredibly simple and stupid. They'll do anything you tell them to do, as long as it conforms with the droid's basic cargo-handling programming and doesn't violate its life-preservation programming. While a load lifter won't drop a heavy crate onto your annoying local customs inspector, it can still stack crates to box him into a corner.
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R5-T3 "Teethree, AKA
Teeth"
Type: Modified Industrial Automaton R5 Astromech Droid
DEXTERITY 1D
Dodge 2D+1, electro-shock prod (arc welder) 4D+1
KNOWLEDGE 2D
Business 5D, intimidation 3D+1, planetary systems 3D+1, streetwise 4D, value 5D
MECHANICAL 1D
Astrogation 5D+2, sensors 3D
PERCEPTION 2D
Con 5D, search 3D, sneak 4D
STRENGTH 1D
TECHNICAL 2D
Computer programming/repair 4D, space transports repair 6D
Equipped With:
Move: 5 (wheel), 10 (repulsorlift)
Size: 1 meter tall
Cost: Not for sale
Force Points: None
Character Points: 3
Capsule: The R5 was the cheapest of the R-unit series manufactured by Industrial Automaton. The line was quickly discontinued due to poor quality and poor sales. It was also a failure as a useful astromech droid, as it only held one set of hyperspace coordinate in RAM. The R5s can be found throughout the Outer Rim Territories they break down easily, and are often up for sale.
Croww/35:4:7:02/Bes. Despite the bad press that these droids got, they are somewhat useful. One plus is that -- since virtually everyone in the galaxy thinks that R5s are junk -- you can usually purchase them at a discount. If you are buying in bulk, most dealers will cut you an even better price, mostly because they are happy to be rid of the units. From there, it is simple enough to make a run out to the Tion or the Centrality and sell them to the locals and still picket a small profit.
Brayl/36:2:7:09/Dan. One of the major flaws with the R5 is its personality matrix (which IA cut corners on during the design stage). Frequent memory wipes will keep them running and prevent them from becoming -- and I know this sounds weird -- bitter. My R5 actually gets kind of grumpy if I'm late giving him an oil bath.
R5-T3 has been shut down for many years. It is an ambitious droid, very interested in obtaining upgrades because of the R5's poor reputation. Captain Tylappar found out that the droid was stealing cargo and selling it at various ports to the black market. After several such incidents, Tylappar gave Teethree a choice: deactivation until the droid's skills were needed some time in the future, or full memory wipe. Teethree chose deactivation.
Internal Comlink
Model: Fabritech "VoxLink" Internal Comlink
Type: Basic droid internal comlink
Scale: Character
Skill: Communications
Cost: 100
Availability: 2
Game Notes: The VoxLink has a broadcast and reception range of 50 kilometers in
clear weather. It can monitor up to 10 frequencies simultaneously.
Astrogation Buffer (This is in addition to the single set
it came equipped with).
Model: Cybot Galactica "Lifeline" Astrogation Buffer
Type: Nav data backup system
Scale: Character
Skill: Computer programming/repair
Cost: 1,300
Availability: 2, F
Game Notes: An astrogation buffer can store one set of nav coordinates
indefinately; note that any attempts to load more than one set of coordinates into the
buffer will fail, the newest data overwriting the older information. A scomp-link (and a
Moderate computer programming/repair roll) allows this data to be downloaded into a
nav computer, after which the information is deleted.
Internal Automap
Model: SoroSuub "AutoTracker" Droid GPS Module
Type: Global positioning system
Scale: Character
Skill: Computer programming/repair
Cost: 4,000 credits
Availability: 2
Game Notes: It is virtually impossible for a character using an Automap to get
lost. As long as the device is linked to an orbiting source of data (such as a ship's
sensors or a weather satellite) the device relays accurate data regarding the user's
location, local weather conditions, other moving objects, and navigational hazards. The
link requires a Moderate computer programming/repair roll once per hour to
maintain. The droid using the automap link can automatically display this information on a
datapad (with a scomp-link) or project it on any on-board imaging systems it possesses.
Concealed, Sensor-Resistant Onboard Blaster
Model: Varies widely
Type: Concealed energy weapon
Scale: Character
Skill: Blaster
Ammo: 100
Cost: 2,400 (sensor-resistant), 25 (power pack)
Availability: 3, X
Range: 3-10/30/120
Damage: 6D
Game Notes: A sensor-resistant concealed heavy blaster pistol, much harder to
detect; a Very Difficult sensors roll or a Heroic search or Perception
roll is needed to find the blaster.
Concealed, Sensor-Resistant Onboard Grenade Launcher
Model: Varies widely
Type: Concealed grenade launcher
Scale: Character
Skill: Missile weapons
Ammo: 3
Cost: 1,200 (sensor-resistant)
Availability: 3, X
Fire Rate: 1/2
Range: 5-25/100/250
Damage: Varies by grenade type
Game Notes: The droid grenade launcher cannot be equipped on droids smaller than 1
meter; targeting circuitry and the size of the weapon make such installation impossible.
The sensor-resistant version requires a Difficult sensors roll or a Very Difficult search
or Perception roll to detect. (Loaded with 3 stun grenades, 5D stun)
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