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The Gullwind - Tramp Freighter

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The Crew - The Gullwind - Droids - Equipment & Cargo - Finances
Spacer's Information Manual - Ship Security -
Free Trader/Smuggler Page - Home

Permit Datapad: Spacers store their official documentation on secure datapads issued by the Bureau of Ships and Services (BoSS) at the time of ship registry and captain's accreditation. A customized format input plug available only at BoSS and Imperial Space Ministry offices is the only legal way of downloading new certifications and permits, or altering information already on the datapad. A separate interface plug allows your ship's computer (or other data storage devices) to download information from the datapad. It's a "read only" port, so you can't alter the information on the pad. Cost: 150 credits.

1 Permit Datapad
Model: BoSS Documentation Datapad
Type: Permit datapad
Cost: 150
Availability: 2, F (2 - large cities & spaceports; F- fee or permit)
Game Notes: Altering data using the "read only" port as a "write only" port requires a Heroic forgery roll. Those using a custom-made input plug need to make a Difficult roll, but the forger must first purchase or make his own plug. Cracking the datapad to change documentation requires a Very Difficult forgery roll. Don't forget to factor in modifiers based on the forgery skill description on page 56 of the Star Wars Roleplaying Game, Second Edition, Revised and Expanded. Failure at most of these rolls often lowers the forgery's quality. Rolling a 1 on the wild die means the forger has accidentally fried the circuitry and destroyed the datapad.

Most data forgers can get around this though -- for the right price. Some find ways to reverse the "read only" port to a "write only" port, although this runs a high risk of frying the entire datapad if someone makes a mistake. Others have somehow acquired or crafted their own BoSS input plugs, which they use to change your licenses as if you were at the Imperial Space Ministry offices. Since these alterations are more authentic, they naturally cost more. Really shoddy data forgers actually crack open the datapad to mess with your credentials. Sharp customs officers frequently check to see if the permit datapad has been "busted." They look for hairline cracks, excess drips of adhesive, tiny fractures in the casing, or certain malfunctions in data retrieval -- like our arms load-out permit is displayed upside-down, or the ship's operating license is jumbled in several vertical graphics strips.

Freighter cockpits often have special pocket slots for permit datapads, so proper documentation is handy for reference by the crew or customs inspection teams. Smugglers who are boarded often just download this information into their computer for reference, and keep the datapad in a file folder conveniently located near the main entry hatch...

Documents: Ship's Operating License (The Gullwind; Home Port of Corellia), Captain's Accredited License (Garlus Tyllapar), Arms Load-Out Permit (2 Laser Cannon Turrets), Corellian Merchant's Guild Membership, Klatooinan Trading Guild Membership, Vessel Cargo Manifest

OOC: Gray items on the Vessel Cargo Manifest are not listed on the BoSS Permit Datapad.  They are listed only on secret records stored elsewhere.

Vessel Cargo Manifest - 47:9:25 through 48:9:25
Origin Departure Destination Arrival Cargo Contractor/Owner
(Undergoing Refit)   Starforge Station (Ringali) N/A None None
Starforge Station (Ringali) 48:2 Kashyyyk 48:3: None None
Kashyyyk 48:3: Starlyte Station (Tshindraal) 48:3: Mid-Tech (Generic)
1,500 metric tons
Starlyte Enterprises
Drop-Point Delivery
Starlyte Station (Tshindral) 48:3: Korad 48: High Tech (Armaments)
25,000 metric tons
Klatooinan Trading Guild
Drop-Point Delivery
Korad 48:4: Coyn 1 hour Metals
70,000 metric tons
Garlus Tylappar
Speculative Trading
Coyn 48:4: Kashyyyk 48: Medicines
35,000 metric tons
Klatooinan Trading Guild
Drop-Point Delivery
Kashyyyk 48:4: Starlyte Station (Tshindral) 48: Mid-Tech (Generic)
1,500 metric tons
Starlyte Enterprises
Drop-Point Delivery
Starlyte Station (Tshindral) 48:5: Kaal 48: High Tech (Armaments)
10,000 metric tons
Klatooinan Trading Guild
Drop-Point Delivery
Kaal 48:6: Kashyyyk 48: Foodstuffs (Aquaculture)
50,000 metric tons
Klatooinan Trading Guild
Drop-Point Delivery
Kashyyyk 48: Starlyte Station (Tshindral) 48: Mid-Tech (Generic)
1,500 metric tons
Starlyte Enterprises
Drop-Point Delivery
Starlyte Station (Tshindral) 48:7: Druckenwell 48: High Tech (Labor Droids)
30,000 metric tons
Illegal droids from Minos Cluster
Klatooinan Trading Guild
Drop-Point Delivery
Druckenwell 48:7: Kashyyyk 48: High Tech (Power Generators)
200 metric tons
Garlus Tylappar
Speculative Trading
Kashyyyk 48:8: Starlyte Station (Tshindral) 48: Mid-Tech (Generic)
1,500 metric tons
Starlyte Enterprises
Drop-Point Delivery
Starlyte Station (Tshindral) 48:8: Rodia 48:9: None None
Rodia 48:9: Tatooine 48:9:18 None None
Tatooine 48:9:18 Corellia 12 hours None None
Corellia 48:9:19 Yag'dhul 48:9:22 None None
Yag'dhul 48:9:22 Skar'Lok Stations (Revok) 48:9:25 None None

 

5 Spacer's Chests
Model: SoroSuub's Wanderer Space Chest
Type: Spacer's chest
Cost: 200 credits
Availability: 1
Game Notes: A rectangular, 1 meter long chest, with handles on each face. It can be locked with an electronic combo-lock (Moderate to pick), sealed against vacuum, and is quite durable: 6D Strength.

1 Archaic Astrogation Plotter
Model:
Republic Sienar Systems A-121 Plotter
Type: Manual astrogation plotter
Cost: 1,000 - 7,500
Availability: 4
Game Notes: If a pilot has all necessary astrographic information on the point of origin and the destination, using an astrogation plotter to get coordinates quintuples the time a nav computer would normally take; it also increases the astrogation difficulty by two levels. Downloading this information into the ship's hyperdrive motivators requires some kind of jury-rigged interface with a personal computer or sophisticated datapad -- a Very Difficult computer programming/repair roll.

1 Personal/Portable Computer

1 Starship Toolkit (w/ power prybars, servodrivers, hydrospanners, power scanners, laser welders, fusion cutters, etc.): +1D to starship-related repair rolls.

10 Tech Vacuum Suits
Model: LifeLine TechMaster II Vacuum Suit
Type: Tech vacuum suit
Cost: 1,000
Availability: 1
Game Notes: Since this space suit is only insulated, not heated, a character in space must make a Moderate stamina or Strength check every hour or suffer a wound caused by the freezing cold.

Crate Hooks

Cargo loaders always put their hands in danger. Crates can fall and crush fingers, heavy containers might twist wrists, and hands can slip on rounded box edges. If you don't have tough skin, your hands will be ragged, chaffed, and useless. Many roustabouts keep a pair of crate hooks nearby. These sturdy tools are not really hooks, but handles with curved, blunted, blades used to grasp cargo crates and box handles. They make loading and unloading easier on the hands. A skilled crate buster can maneuver any kind of cargo container with a pair of crate hooks. You can pull boxes forward from recesses in your hold, grasp handles, and swing the cargo onto a waiting repulsor cart or skiff. This doesn't mean the cargo is handled delicatley, though. Crates slip, boxes crack, and handles are wrenched off. The hooks are used more to protect a loader's hands than keep the goods intact.

Crate hooks have a host of secondary uses. They're often made of metal or reinforced plastics, so they make effective melee weapons. The curved blades can sometimes be used to crack cargo seals or pry open stuck lids. They can even serve as rough climbing claws when trying to scale surfaces constructed of softer materials.

Vlanth Shipping Suppliers — which offers an extensive line of spacer equipment — makes crate hooks with a variety of handles to accomodate many species' grasping appendages.

Crate Hooks
Model: Vlanth Cargo Grippers
Type: Crate hooks
Skill: Lifting or melee combat
Cost: 50 credits per pair
Availability: 1
Damage: STR+1D
Game Notes:
Although crate hooks make good melee weapons, they're too small and awkward to be used to parry attacks.

Loader's Gloves

These gloves cover the hands and forearms. They are made of heavy fabric covered in a protective exoskeleton of metal struts and armor plates. Loader's Gloves provide extra leverage and protection for roustabouts moving crates. The metal framework protects hands from being cut and crushed. It may be locked in place to give the fingers extra gripping endurance when hauling boxes. Metal plates also protect the fingers and joints from excessive stress. Rubber finger and palm pads help maintain a firm grip on smooth containers. The gloves allow for more delicate handling of cargo while still protecting the user's hands.

Unfortunately, the gloves are unwieldy for anything other than moving cargo (or bashing heads, if the situation warrants it). Forget trying anything requiring fine manipulation: firing blasters, pressing finger controls, using a datapad. They take five minutes to put on or take off, and you need a second, non-gloved person to help you into the second glove. Vlanth manufactures several styles to fit most species.

Loader's Gloves
Model: Vlanth LG70 Loader's Gloves
Type: Reinforced loader's gloves
Skill: Lifting or Melee Combat
Cost: 100 credits per pair
Availability: 1
Damage: STR+2

Crate Tag Imprinter

Keeping track of cargo in different crates isn't easy, especially if you're hauling a large and varied load. Spacers use marker tags to identify a container's contents. The tags are slips of plastic with graphic scanner coding and lettering (often in Aurabesh Basic) designating the cargo inside. They are attached by an adhesive backing or plastic strings which trail off two of the corners.

Sometimes suppliers mark their crates, but free-traders often create their own tags to track cargo in their hold. Most spacers carry a crate tag imprinter. This hand-held unit looks like a datapad with a bulky attachment beneath the top portion. The datapad is a dedicated freight inventory recorder which can print an individual scan-code tag. Just enter pertinent cargo information and the unit imprints a tag with everything in coding and lettering. Depending on the datapad's inventory programming, the tag can display details such as cargo type, number, sender, receiver, authorized transport agent, initial ship date, any hazards or cautions, and appropriate system routing data.

Although people can read the lettering, many machines can read the coding. The tag scanner datapad (below) has a removable reader unit, and most cargo-lifting droids have input devices to read crate tags. Scanner units at starport customs checkpoints can interpret the coding and check the data against sensor information to confirm the contents. The buyers smugglers deal with often don't care about crate tags: they're smart enough to actually look inside.

The crate tag imprinter takes about a minute to produce one tag. A copy function in the programming allows you to duplicate data (in case you have 2,500 crates of droid motor assembly bolts), although that same programming assigns sequential tracking numbers to crates with the same information. Other than that, the imprinter only marks what you enter into the datapad. There's no programming to keep you from labeling a crate of blaster pistols as nerf steaks — that's why they have Imperial Customs officers...

Crate Tag Imprinter
Model: MerenData Cargo Label Generator 2-CLG
Type: Crate Tag Imprinter
Cost: 1,500 credits
Availability: 2, F

Tag Scanner Datapad

Although it's easy enough to read the lettering on cargo labels, you can input the coding with a tag scanner datapad. It has a standard datapad interface — often imprinted with inventory tracking programming (the same kind used in crate tag labelers) — but also sports a removable scanner unit. Just run the comlink-sized sensor over the coding surface, and it records the data. Plugging it into its socket-holder on the datapad automatically downloads the scanned information. The software routines interpret the scans and process data into the pad's inventory programming.

Many cargo-handling droids have tag scanners built into their optical sensors. They can read the tag coding, then let their internal processing modules determine where pieces of cargo should be moved. Simple droids like ASPs and binary load lifters are programmed to identify three kinds of tags: those for cargo to be loaded onto a ship, others to be unloaded, and those that stay in the warehouse or ship's hold.

Tag Scanner Datapad
Model: MerenData Data Scanner
Type: Tag scanner and datapad
Cost: 150 credits
Availability: 2
Game Notes:
The datapad can be modified to interpret other scan coding. This requires access to the coding cipher program, a Very Difficult computer programming/repair roll, and a Moderate sensors roll.

Cargo Netting

Many spacers use cargo netting to tie down crates in the cargo bay. The webbing keeps boxes from shifting around, bashing into each other and the crew. Cargo nets can also partition bundles of crates in your hold. Most captains flying light freighters use webbing in 10 meter square sections, although larger pieces can be purchased. The net straps are composed of tightly woven synthetic fiber, fastened at the crossings by sturdy metal gromets. Adjustable straps trail from teh web edges — a variety of durable hooks, buckles, and clamps allow you to secure the netting to fixtures in your cargo hold.

Cargo netting is not very good at capturing anything unless the web is used in a pitfall, or the edge straps are weighted. Although the material resists normal wear and tear, it can be cut with a blade in emergencies and is easily melted by blaster fire.

Cargo Netting
Model: SoroSuub 1010 Cargo Restraint
Type: Cargo netting
Cost: 100 credits per 10 x 10 meter section
Availability: 2
Game Notes: Cargo netting straps have 3D Strength for purposes of resisting damage.

2 Survival Packs (1 per escape pod)
2 Aqua Survival Shelters (1 per escape pod)

1 Deck Clearing Blaster
Model: BlasTech Firespray DL-87
Type: Wide field blaster
Skill: Blaster: deck clearer
Ammo: 10
Cost: 100
Availability: 2, X
Fire Rate: 1/2
Range: 1/5/10
Damage: 5D
Game Notes: This blaster is designed to hit as many targets as possible. Everyone within a 45 degree arc of the firer's front is hit with a successful use. Characters within five meters of the blast cannot attempt to dodge; characters six to ten meters away may attempt to dodge, though all such attempts are at a -1D penalty. OOC: Captain Tylappar stores this weapon in his quarters on the floor under his desk.

Electronic Combination Hatch Lock (External Hatches)
Model:
VargeCorp. Cipher Security Seal
Type: Combination Hatch Seal
Cost: 750
Availability: 2, F
Game Notes: Bypassing this lock requires a Difficult security roll. OOC: The passcode is "windfriend".

2 Arakyd Tomral Heavy Laser Cannon Turrets (FC 2D, Damage 5D, Range 1-3/12/25) - 1 controlled from bridge, 1 controlled from aft section ("Run gunner, run!")

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