There are many areas of the club where a tramp freighter or group can seek fame and fortune.
Note: Free Planet Major Imports and Exports represent that planet's Tactical Game planetary development using Government-Scale credits. NPC transactions would be possible involving those goods using Character-Scale credits.
Arex
Government: Republic (three voting brotherhoods: military, commerce and the arts) [Currently in a Civil War]
Region/Sector/System: The Colonies/Herglic Space /Arex
Type/Atmosphere: Terrestrial, Type I (breathable)
Tech Level: Space
Function: Trade/Entertainment/Manufacturing
Starport: 1 Stellar Class (Winnward City)
Starport Services: Typical for Stellar Class
Population: 1,100,000
Sapient Species: All types
Major Imports: Tourists, Hi-Tech
Major Exports: Foodstuffs
Crion
Government: Monarchy [Currently Under Planetary Invasion]
Region/Sector/System: Outer Rim: Metharian Nebula Territories/?? Sector/Cira
Type/Atmosphere: Terrestrial, Type I (breathable)
Tech Level: Space
Function: Mining, Trading
Starport: 1 Stellar Class (Vera Starport)
Starport Services:
Population: 1,000,000
Sapient Species: Human, Variety of Offworlders
Major Imports: Foodstuffs, Weapons, Information (info and weapons)
Major Exports: Raw Materials, Information (info smuggled out)
Note: Capital city is called Marta; starport is called Vera.
Iyudah
Government: Liberal Theocracy
Region/Sector/System: Outer Rim: Celanon Spur/Thrasybule Sector/Saalhom
Type/Atmosphere: Terrestrial, Type I (breathable)
Tech Level: Space
Function: Homeworld
Starport: 1 Standard Class (King Daefed Starport)
Starport Services: Typical for Standard Class
Population: 8,000,000
Sapient Species: Human: Khazar
Major Imports: Medicines, Mid Tech
Major Exports: Foodstuffs, Minerals
Note: Capital city is called Avivash and contains King Daefed Starport;
other major cities include Amorri, Jopfia, and Sihon.
Xzarja
Government: Theocracy
Region/Sector/System: Outer Rim: Metharian Nebula Territories/?? Sector/Monsticio or Xzarjan
Type/Atmosphere: Terrestrial, Type I (breathable)
Tech Level: Space (some provinces have lower tech levels)
Function: Homeworld; Formerly Trade
Starport: 1 Stellar Class (Port Aldor)
Starport Services:
Population: 30,000,000
Sapient Species: Human, Variety of Offworlders
Major Imports: High Tech
Major Exports: Medicines, Foodstuffs
Skar'Lok Stations
Region/Sector/System: Outer Rim: Metharian Nebula Territories/?? Sector/Revok
Starport Type: Imperial
Traffic: Varies
Control: Droid and Controller
Landing: None
Docking Fee: 50 credits/day
Customs: Local either patrol vessel or Starport checks
Services: Food, Lodging, Repair Facilities, Entertainment
Capsule: Skar'Lok Stations are the home of the Galactic Battle Arena as well as various business ranging from casinos, cantinas, entertainment complexes, ship repair and modifications, just about anything a being could need. The Stations are about a day off the heavily traveled hyperspace lanes of the Rimma Run and orbits the planet of Revok 3. "If your ship is stolen, we dont care. Just declare your cargo and follow our rules and we don't care if you piss off the rest of the galaxy."
Starlyte Station
Region/Sector/System: Border of the Mid- and Outer Rim/?? Sector/Tshindral
Starport Type: Standard Class
Traffic: Light to Moderate
Control: Controller
Landing: Beacon
Docking Areas: Outer Ring docking berths
Docking Fee: 20 credits per day
Customs: None
Capsule: After the Imperials withdrew and abandoned the station, Gateway became a haven for aliens, smugglers, privateers, pirates, and other castoffs of the "perfect" Imperial society. In recent years, under the direction of slick businessman Talandro Starlyte (who now rents the station from the Empire), Gateway has evolved into Starlyte Station — a profitable free-trading post. At the heart of the station is the Falling Star Saloon, where beings from every species imaginable can escape from the bustle for a few hours. But don't get the wrong idea. It's still business before pleasure...And as Talandro always says, "He who hesitates, disintegrates."
Andalasa
Criminal haven.
Brenn
Criminal and Smuggler Haven.
Darknon Station
Backwater stop for pirates, smugglers and bounty hunters on their way to more lucrative ports. For a decrepit space station out in the middle of nowhere it's not so bad. As a matter of fact, it could be worse.
Demesel
Criminal and Smuggler Haven.
Echnos
A domed city on a barren moon. Echnos is a high-tech haven for mercenaries and smugglers with no form of organized government.
Gelgelar Free Port
It's cold, muddy and miserable, but it's also a safe hideaway. And that beats being hauled in by an Imperial Customs ship any day. A backwater swamp planet, it is home to a small collection of fugitives, scoundrels, tired human shvash gas collectors and weary Sullustan mold farmers.
Kaal
A water world dotted with island archipelagoes, Kaal sports a thriving entertainment industry run by a crime lady which used to cater to Imperial personnel on leave.
Kala'uun (Ryloth, Home Planet of the Twi'leks)
Remember that no matter how often you visit Kala'uun, you will always be just a guest. Ryloth is a rocky wasteland of hidden Twi'lek cities ravaged by heat storms and slavers.
Korbin
Anarchist Pirate Haven.
Nar Shaddaa
The center of Hutt Space known as the "Smuggler's Moon." Nar Shaddaa is an urban haven for smugglers, criminals and other scoundrels.
Ord Antalaha
Criminal-Controlled Planet.
Port Haven
Spacers come to Port Haven to enjoy the sun and surf...oh yeah, it's also a good place to go to avoid Imperial entanglements.
Ozme's Incredible Travelling Spaceport
The welcome mat is out for spacers unless you are a Human; then the slaving collar might not be far behind.
Sevarcos
—
Socorro
A world of black-sand deserts, it is a haven for free-traders, outlaws, and natives with a deep sense of honor, loyalty and integrity. (Former campaign site can be found here.)
Starforge Station
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Vergesso Asteroid
A massive shadowport facility run by Ororo Transportation as a front for the criminal Tenloss Syndicate.
Zirtran's Anchor
Criminal and Pirate Haven
The Corporate Sector
It's planets are highly industrialized and densely populated at the expense of their now-polluted environments.
The Rimma Trade Route (Rimma Run)
The Rimma Run, as it is known in trader slang, ranges from the Core all the way out to the remote Kathos Sector. It used to be quite a way off the beaten path, but is now a major trade route, linking the Bacta Run to the Core Worlds.
The Perlemian Trade Route
One of two major trade spines servicing the galaxy, it runs from the Core Worlds out to the Rim territories. Along with the Corellian Trade Spine, the Perlemian Trade Route defines the section of the galaxy known as The Slice.
The Tapani Sector (Shapani Bypass)
Tapani Sector is the home of the rich and dangerous — of mighty lords, Imperial diplomats, and powerful Mining Guild officials. The big boys don't play nice, and what you don't know can hurt you. The Shapani Bypass is also known as the Bacta Run.