Note: This information is pre-Endor and not updated for the SWI timeline.
Tapani sector is located in the Colonies on the Shapani Bypass, a trade route which is an offshoot of the Rimma Trade Route. The sector capital is Procopia, although the world of Tallaan is actually as important, because the main Imperial regional depot is located here.
Though Tapani isn't in the Core, it might as well be; it is a vastly wealthy sector with political thumbs in almost every Imperial pie. Its noble families, most ardent supporters for the Emperor, have sent their sons and daughters into the most elite Imperial institutions — private schools, the Academy, the Navy, and the halls of power on Coruscant. And the results are starting to pay off — house members now captain Star Destroyers, command worlds as moffs and governors, and sit in council with the Emperor himself.
Having invested so much in the Empire, Tapani sector is able to maintain a certain level of independence; while surrounding sectors are ruled directly by Imperial-appointed administrators, Tapani sector is permitted to choose its own leaders. This is a delicate situation that might change at any moment. The sector economy is booming, which helps the Tapani lords afford their fine estates and huge luxury star cruisers. Tapani has a large population of highly educated workers, and its research facilities rank among the most productive in the Empire (especially those at Mrlst Academy).
There are about 70 systems in the sector, roughly a fifth of which have inhabitable worlds which are heavily settled. Other systems also have settlements, but much smaller ones: research stations, military outposts, mining facilities, and so on.
Tapani has a large number of temperate worlds within it, and an abundance of raw material ripe for the mining, including some which are relatively rare in the rest of the galaxy (Tapani mining companies have been shipping trillions of tons of valuable ore to the Core annually for several thousand years). Tapani sector is one of the closest major sources of rawmats to the Core. This gives it an edge when competing with sectors further out which must raise their prices to cover higher transportation costs.
Astrographically, Tapani sector lies a bit off the Rimma Trade Route. The Rimma run, as it is known in trader slang, ranges from the Core all the way out to the remote Kathol sector. It used to be quite a way off the beaten path, but centuries ago some Republic scouts blazed a big short-cut right through the sector that cut days off the Rimma run. The new bypass brought Tapani sector into a major trade route, and that livened up the place for a bit. On starcharts, the shortcut is called the Shapani Bypass. Most folks call it the Bacta Run or the Bacta Bypass instead, since it was established to get bacta into the Core faster; Thyferra, the major production center for the Empire's bacta, is just a few days travel away (though not in the Tapani sector itself).
There are two distinct parts to Tapani sector: the Expanse and the Freeworlds Region. The Expanse is an ore-rich area of space under the control of noble houses — the remnants of the small stellar empire which once ruled the sector centuries ago. It consists of seven provinces which make up specific house holdings. The sector capital, Procopia, is an independent world which, by tradition, is governed by the ruling coalition.
Slowly encroaching on the Expanse is the Freeworlds Region, a series of systems on the border of the sector. The Freewords Region, which was once the backwater fringe of the sector, has become powerful thanks to its position on two major trade routes, the Shapani Bypass and the Giju Run (an ancient Herglic trade route). Because most Expanse ore must pass through the Freeworlds, there is a lot of bickering about the high tariffs the Freeworlds place on Expanse shipping.
Despite its distance from the Core region, by tradition the Tapani sector is considered a part of the Core community. The Tapani nobles are constantly going to and from Coruscant, partly to attend to business there, but mostly so the Emperor can keep an eye on them, and they on him.
The population of the Expanse is split into two basic socio-economic classes — the nobles and the common people. The ruling class, of course, is made up of house nobles — who govern within their designated spheres. The common class includes the merchants, manufacturers, and service providers who keep the sector economic engine running smoothly.
There are approximately 345 noble families residing in the Tapani Sector. Most of these families have been around in one form or another since the mid-Dynastic era (approximately 5,000 years ago), although some have changed house affiliation over time as one house died and another was born.
While elsewhere in the Old Republic the idea of universal suffrage and equality has long existed, in Tapani sector the philosophy has persisted over the millenia that the power of rule belongs by right to the well-born. Nobles and commoners alike subscribe to this point of view, and find it right and natural. Perhaps this attitude helps explain both why Tapani citizens adjusted readily to the rise of the Galactic Empire, and why the Rebellion has difficulty in igniting the flame of rebellion in the Expanse.
The nobles of Tapani consider it subversive to seek power through popularity among the non-noble populace or by serving the selfish needs of the more needy, less educated, and least well-informed members of the nobility. Though there have been many popular and charismatic rulers over the centuries, few nobles have attempted to head a public uprising against the established noble class, and none successfully. Those who are taught to harbor populist sympathies are shunned, both by their peers and the lower classes.
All noble families are members of a particular house; a coalition of families which lay claim to certain territories and sector assets. House membership is accorded to those who are born into or marry into an established house family.
There are currently seven houses in Tapani. Mecetti, Cadriaan, and Melantha are greater houses, which means they command major factions in the Great Council. The upper families of the greater houses are the most powerful in the sector, and have connections not only throughout the sector, but often on Coruscant and within the Imperial military as well.
Barnaba, Pelagia, Reena, and Calipsa are the lesser houses. They have less direct influence on the Great Council than the greater houses, but since the greater houses depend on them to provide the necessary votes to build commanding coalitions, they can often nudge events in directions favorable to themselves.
Each house conducts its internal affairs a bit differently, but all have certain similarities. Each house is governed by a High Lord (or High Lady) and a privy council of advisors. The High Lord is appointed by the heads of each house family, and usually serves until he chooses to retire or dies (in some cases, either event might be hastened by house members anxious for another to take the reigns). The nobles eligible to the privy council come from the house's uppermost noble families, which make up perhaps ten percent of the house's noble class (most of these are lords).
The role of the privy council varies from house to house. In some houses, it is simply an advisory body with no power to enforce decisions. In others, it is the real power behind a figurehead High Lord, who serves to rubber-stamp its decisions. In most cases the High Lord has a fair amount of leeway in formulating public policy, but rare is the High Lord who can run roughshod over the wishes of his privy council (which, after all, represents the interest of the most powerful families in the house). Those who do are usually replaced sooner or later.
Values: The nobles of House Barnaba tend to be rather hedonistic in nature, in the sense that they want only the best of everything for themselves. Other houses may toil to achieve a few years of sector dominance, but Barnaba is content to play one side against the other and be the set that's smart; establish fashion trends, "discover" new vacation spots, fads, causes, and so on. Barnaba is not unwilling to play the Game — in fact, it does so quite well — but it must look good doing it.
Assets: House Barnaba takes its playing and socializing very seriously. One of the sector's premier vacation spots, the resort world of Vycinyth, is located in Barnaba space. All the profits generated by Vycinyth go straight to the house coffers. House Barnaba also has a secret source of credits. Although not a huge amount, the constant flow allows for shrewd investing. Many speculate on the origin of this wealth, and most agree it is coming from outside the sector. Most believe it's the Empire, but no one can confirm this.
Values: Situated on the edge of Herglic space and the greater galaxy, House Cadriaan has always had a more open and mercantile bent than the other houses. It has only recently emerged as a major player in the sector and is eager to prove itself. Cadriaani find spying and underhanded tactics distasteful, and only resort to them when absolutely necessary — killing one's political opponents is not considered good form.
Assets: The economy of Cadriaan is booming, thanks to the bustling trade it does with the rest of the galaxy. Its import/export tariffs are lower than those in the Freeworlds Region (except for House Calipsa), which draws in a lot of business. Its policy of selling titles to megacorp tycoons has also brought in a lot of investment. Cadriaan has invested a lot of its capital into ugrading and expanding its defense force. It also has a comprehensive sensor net which allows it to detect most craft passing through its space.
Values: To all outward appearances, Calipsa is the conservative sibling of all the houses. House Calipsa cares little for politics and bureaucratic red tape. Its members tend to be thin on patience, but have admirable tenacity when it comes to turning a legitimate profit. It prefers alliances with the most powerful allies, in an effort to avoid long, drawn-out political maneuvering.
Assets: Calipsa is on the verge of an economic explosion. With the relatively recent addition of eight systems, mining operation efforts have nearly tripled. However, the acquisition of such an expansive territory does not come without huge overhead costs. In the past few years, the house has actually shown quite a profit loss while purchasing new equipment, ships, and facilities necessary to keep up with the new demands. Despite this, investors can sense the potential boom, and continue to support Calipsa's tedious expansion.
Values: Nothing matters to House Mecetti more than gaining and holding power. Not sector security, not the Old Republic, not the Empire — not even the well- being of individual house members. The ends justify the means — always.
Assets: All key industries located on Mecetti worlds were nationalized eleven years ago. As a result, the house owns several megacorporations, and has a controlling stake in dozens of others ranging from the Core to the Mid-Rim. Starship manufacturing and food production are two important industries in the house, and Mecetti takes pains to keep competitive in these fields. Unfortunately, the underside of a command economy is beginning to make itself known; the state-owned businesses are growing both top-heavy and less productive. Mecetti's 14 systems are largely self-sufficient, and deficiencies in one world can be made up by goods and services imported from one of the others. Tanya and Pella produce vast harvests of grains and vegetables each year, making them two important agriculture producers for the sector.
Values: House Melantha feels it is the rightful ruler of the Tapani sector and believes it can realize this dream by bringing the Empire to Tapani. Since of the great houses Melantha had the most contacts on Coruscant, it feels it has the greatest chance of being placed in charge of a new Imperial sector. House members tend to be arrogant, obnoxious, and gossipy. They feel they have stood in the shadow of Houses Pelagia and Mecetti for centuries, and resent it greatly.
Assets: Financially, House Melantha has a secure foundation, both within and without the sector. Through its expatriates on Coruscant and other Imperial worlds, it holds considerable investments in foreign megacorps, and funnels these outside credits back into the sector. It owns or at least has a hand in many sector-based businesses. By diversifying its holdings, it hopes to ensure its survival even should its domestic assets be seized or destroyed. Melantha's Coruscant-based members are perhaps its greatest assets. The three Dark Adepts, who serve and advise Palpatine himself, give Melantha a potential edge no other house can match. If one or more of the Adepts were to return to the sector, it could sway the balance of power in House Melantha's favor. Rumors persist that a Dark Adept really calls the shots for House Melantha, but these are probably just wild rumors.
Values: Though honor is a value embraced by all the houses, it is especially dear to the Pelagian noble. Assassination an lying are traits actively discouraged. Because of this, Pelagian nobles are masters at twisting their truth to their own ends, and often promise much less than they seem to.
Assets: Pelagia has little in the way of assets these days. Many businesses left the house for safer climates when it became clear that the house was disgraced. However Cadriaan investment is helping Pelagia obtain enough hard currency to rebuild. Fortunately, Pelagia is largely self-sufficient, and can provide for its own citizens. The fallen house does have one asset; the fastest and cheapest hyper-route to Cadriaan Space and the Shapani Bypass from Calipsa province. As long as Calipsa allies with Mecetti, however, Pelagia will charge Calipsa ships high tariffs for passing through. Pelagia lost much of its military and political power in the purge, but retained its powerful intelligence and diplomatic assets. It is putting these to full use in forming potential alliances with other houses behind the scenes.
Values: House Reena has been a lesser house for several centuries. It relies on its ore-rich systems to privide income, and has established a university system it hopes will someday rival that of Mrlss Academy. House members tend to be quiet, polite, and educated in the disciplines of history, the arts, and science.
Assets: Reena has many ore-rich worlds, which it leases to MKI and other mining companies. The university also brings in a lot of credits from the rest of the sector. House Reena has always felt a need to sink resources into the university, not the military. However, current leadership is contemplating a gradual buildup, just to keep options open.
For many centuries, the Freeworlds Region was considered the backwater of the sector. Most of the periphery worlds were rich in ore, but poor in credits, and the houses used them as cheap sources for raw materials. With no major trade routes out of the sector, the houses were the only markets for Freeworlds ore.
This all changed with the establishment of the Shapani Bypass. This new route, which linked together many of the periphery worlds, cut days off the heavily traveled Rimma Trade Route which runs from the Core to the Mid-Rim.
The establishment of the Shapani Bypass brought the colonies into a major trade stream. Competition for the worlds became fierce among the houses, and several skirmishes nearly escalated into sector-wide war before a brokered agreement between the houses diffused the situation by declaring the worlds freeworlds. Like Procopia, they would be independent worlds open to any and all comers.
No doubt most house officials thought that the Freeworlds could be controlled, but it wasn't long before the principle worlds of the Freeworlds Region — Tallaan, Mrlsst, Aleron, Lamuir, and Neona — had the economic power to shake off external influence. They signed trade deals with the Core worlds, and grew in power and prestige as the credits of the Republic flooded their coffers.
Piracy became a problem once the houses withdrew their navies from Freeworld space, so each world began to build up its own navy of patrol ships. Procopia objected to an armed build-up on its borders, but the Freeworlds were feeling confident enough to announce that the navies would not only remain, but would henceforth be subsidized by a new tariff applied to all goods passing through Freeworlds space — namely those heading for the Expance. This extremely controversial tariff has lead to no end of troubles between the Freeworlds and the Expanse.
The Freeworlds have successfully maintained a high level of independence from the houses for several centuries. At the same time, as Tapani sector worlds, they have been protected from gross Imperial interference by the arrangements the houses have made with the Emperor.
The Empire, while it does not control the Freeworlds outright, maintains a distinct presence in the Freeworlds Region. Imperial trade offices and diplomats bustle about on Tallaan, Nrlsst, Aleron, Lamuir, and Neona, and the military leases land and space locations for naval bases and army installations.
By law, Imperial vessels have free passage everywhere in the sector, and the Navy often sends its own patrols along the Shapani Bypass to discourage smuggling and piracy. It does not do this much for the sake of the Freeworlds economy, but because the flow of goods — especially the bacta bound for the Core — along the Shapani Bypass is of strategic importance to the economic health of the Empire, and because the Imperial Navy uses it to transport ships and troops to trouble spots in the Outer Rim Territories.
Tapani sector is a fairly young segment of space, filled with nebulae, gas clouds, and coalescing systems. The many fiery red and ice-blue tendrils of intergalactic vapor and gas clouds are beautiful and majestic, but they also make the sector a difficult one to navigate through.
In many other sectors a dense network of hyperlanes link every world with just about every other world. Tapani sector has only a few drifting space lanes linking its various parts. This is because most of the hyperlanes are unstable and establishing multiple routes is not feasible.
Millenia ago, traveling through hyperspace was extremely perilous everywhere, because interstellar space is clogged with dangerous debris. Such hazards and obstructions could be discovered only through trial and error, and mistakes were usually fatal. Over time, certain routes between planets were found to be fairly safe, and the Republic Spacelane Bureau established a network of hyperspace buoys linking them together. Eventually, powerful navicomputers were developed to store and process all the possible hyperspace jumps deemed safe, and spaceship captains gained the freedom to travel the stars without slavishly following the buoys.
However, some areas of space are so choked with galactic debris and celestial objects that safe hyperspace travel is all but impossible without hyperspace buoys, even in the modern Imperial era. Tapani sector is so cluttered with debris that just about every system must be monitored by a hyperspace buoy. The only truly stable route through the sector is the Shapani Bypass. Travelers can safely shunt up and down the Bypass without dropping out of hyperspace year in and year out.
The other lanes of the sector are less stable, and are maintained by hyperspace buoys guarding each system. Interstellar drift causes dangerous obstructions to enter hyperspace routes on a regular basis, and the buoys monitor the situation and recalibrate routes on the fly. Ships passing through a cluttered area must drop out of hyperspace at the buoy juncture and load the new data before continuing. Such interuptions to one's trip are annoying, and in some pirate-infested regions, highly dangerous (but not as dangerous as blowing up the buoy and entering an unclear hyperlane).
The Shapani Bypass and Giju Run are the only know exits to the sector. There may well be a few secret routes leading out of the sector, but if there are, those in the know aren't telling. Certainly, such a route would be worth trillions of credits to some government.
Achillea is one of House Cadriaan's primary worlds. It has shallow, warm seas and three large land masses. Achillea's urban centers are located on the northern-most continent. The capital city, Cadriell, is situated on a peninsula on the west coast, surrounded by spectacular cliffs overlooking the ocean. Achillea's small southern continent hosts huge spacia tree plantations. Spacia wood furniture manufactured on Achillea is in great demand as luxury item across the galaxy.
Since Achillea is located on the Shapani Bypass, the planet sees a great deal of travel through its system. Its economy is greatly enhanced by this traffic.
Barnaba is the capital of House Barnaba. It is a mild world of steep mountains and deep fertile valleys. Its economy is based on agricultureal exports. It is the breadbasket for many worlds in the sector.
Barnaba's class system is a bit more defined than in other houses. The nobility dwell in castles perched on mountain peaks, while the indentured servants live in the valleys, where they work in vast agricultural plantations. Minor nobles and affluent commoners have less impressive residences on the slopes.
The most powerful of Barnaba's noble families live in floating castles which hover over their lands. The elite travel from all parts of the galaxy just to be part of one of the spectacular galas hosted by House Barnaba nobles in these castles.
Calipsa is the capital of House Calipsa. From space, it is a dull brown, almost lifeless world. It is not much prettier from the ground. Its air is hazy and not entirely suitable for human consumption, though it can be breathed for extended periods without causing damage.
Credit for credit, Calipsa is one of the wealthiest provinces in the sector, but most of its proceeds go into developing new mining ventures. Huge metropolitan areas — sealed against teh less than hospitable environment — dominate Calipsa's single continent, most devoted to mining and smelting. There is only one passenger starport, located in the capital city Cambar. Dozens of other starports scattered across the surface of the planet handle the huge flow of ore.
Calipsa's economy is driven by its mining concerns in its province. Business has boomed in Calipsa in the years following House Calipsa's acquisition of several former Pelagian worlds. Its towns and cities have experienced explosive and often chaotic growth. Fortunately, trends show the economic picture leveling off, which may bring much-needed stability.
A world belonging to House Cadriaan — it has a forum but is not listed as a key world.
Obulette is the capital of House Mecetti. Its dim sun casts a hellish red glow over the planet that suspends it in perpetual twilight.
Obulette's ancient cities are steeped in old Tapani-stype architecture. Elaborate skyscrapers, halls, libraries, columns, and plazas predominate Obulette's theater and art districts are fine examples of the cultureal sampling the population and tourists alike enjoy.
Less savory selections of the cities reveal the underside of Obulette's ancient heritage — a crumbling infrastructure which is eating away at the urban centers a bit at a time. Fringers and plotters of all stripes can be found creeping around in the shadows of these areas, eager to escape notice as they go about their nefarious errands.
The Obulette shipyards are frequented by those who do not wish to draw Imperial attention while they have their ships serviced or repaired. The shipyards personnel are not as busy as those at Tallaan, are not under the direct eye of the Empire and if one knows the right people to bribe, ask no questions.
The warm water world Pelagon is the capital of House Pelagia. It has a pleasant climate with warm oceans. Alas, these oceans are not as hospitable as they once were.
The colonists brought raw materials from the ore-rich worlds and constructed huge platforms above Pelagon's waves. One these platforms, great cities were build, called seascapes. In Pelagon's heyday, over twenty of the artificial land masses, some dozens of kilometers in diameter, dotted the planet's great oceans. Most of these are gone, destroyed by the attack on Pelagia by the Empire and House Mecetti. Pelagar, the capital city, is a majestic sprawl situated on the largest surviving platform.
Pelagon's economy struggles as does its people. The oceans — which once provided food and rare minerals — is today a mildly toxic soup that supports very little life. House Pelagia is devoting a lot of its energies to rebuilding its infrastructure and restoring its environment to health.
The people of Pelagon are a grim, pessimistic lot. The last generation has dealt with many hardships since the fall of their dynasty. However, they are a patient, determined people. They care only about quality of life or a product, not profit or quantity.
Procopia is a verdant world of warm oceans and thousands of islands both large and small. Its one proper continent, Davla, is an unpleasant land of fierce firestorms and active volcanoes. In the brief summer months nobles and politicians hunt the elk-like baranda there.
Procopia is the capital of Tapani sector, and has been since Shey Tapani chose it as the seat of his empire long ago. Estalle Island, the sector capital city, is a beautiful canaled city built in the ancient Tapani style of domed towers and temples.
Other islands host less august urban centers. Many are private preserves owned by houses, while others are devoted to government or the service industries which surround government.
For the four summer months of capital season, Procopia becomes the social epicenter of the sector. During these months, the entire planet becomes a playground for the Tapani nobility — who descend on its many palaces, resorts, fine restaurants, balls, and casinos. Non-nobles visiting Procopia during capital season will find it difficult to obtain lodgings and service in popular resorts and dining facilities.
Reena is the homeworld of House Reena. It is a temperate world or many small continents and islands. These islands are dedicated to specific functions. Most are urbanized to the point that the entire island is covered with modern city structures. Others are dedicated to cropland, university campuses, and starports.
Reena is the host of the University of Reena, one of the Expanse's best institutions of learning. The University has an immense amount of funds availabe and has attracted some of the galaxy's finest educators to its halls. It has something of a competition with Mrlsst going — many lords send their children to the University of Reena rather than Mrlsst to keep their credits from going into the pockets of Freeworld commoners.
Soterios is the capital of Melantha. Nearly seventy percent of the planet's surface is dry, devoted to wind-swept canyons and expansive desert wastelands.
Soterios's capital city is Melaana. Melaana is situated in a huge canyon — the ancient remains of an ocean basin. It was originally settled in the canyon walls, surrounding agricultural fields on the basin's floor. This area is now referred to as the Old City and its caverns extend deep into the surface of the planet. Fringers of the Old City can supply information, illicit goods, or perform illegal services for those with the money.
New Melaana has been erected in the past few centuries on the basin floor. This younger city consists of impressive skyscrapers and other structures modeled after the architecture on Coruscant.
Little food is produced on Soterios due to the harsh climate and shortage of fresh water (adequate drinking water is drawn from deep aquifiers). Most of the food is imported from Barnaba.
Aleron's surface is arid and enshrouded in constant smog. Rather than develop the surface of the planet, Aleron's inhabitants have focused their efforts on developing underground cities. Their domed caverns are decked out with atriums, gardens, and "outdoor" malls and plazas.
Aleron is blessed with rich ore deposits of rare and valuable ores, which has enabled it to maintain a strong standing in the local rawmat markets (mining complexes and refineries are located on the surface). Macander Heavy Ores dominates the Aleron mining industry, and to a lesser extent the world government.
Aleron's position on the Shapani Bypass is another great asset, one which brings a wealth of shipping traffic to the planet. Its main public starport is located on a series of huge metallic platforms. Numerous turboshafts provide access to one of Aleron's larger settlements, Daekun, located deep underground.
Lamuir IV is a temperate world of rolling plains, deep forests, and weathered, low mountains. It is one of two worlds in the Tapani sector where humans are not the dominant species — Herglics outnumber the humans by a considerable margin. Because Herglics are so susceptible to it, gambling is very illegal on Lamuir — life sentences are routinely given to those who draw Herglics into a gambling frenzy.
The capital, Gryle City, is composed of several districts, including the concerto district, theater district, and a shopping and restaurant district. The famous arts event, the Priole Danna Festival, is held here every year. During the festival, millions of tourists, celebrants, and professional party-goers from all over the galaxy descend on the planet.
Lamuir IV was settled — and then deserted — thousands of years ago by a Herglic trading empire, long before humans came to this area of space. Traces of their cities still remain, and some believe that the ancient Herglics possessed technological knowledge now lost to the galaxy.
Mrlsst is a wet humid world made up of marshes and sandy swamps. Its landscapes are dominated by the immense, tower-like greenstalks that grow in thickets everywhere on the planet's surface except the two poles. A thick asteroid field rings the planet, a source for base metals and also a harbor for a number of research stations.
Mrlsst is the only world in the entire sector which is occupied by an indigenous sentient species, the Mrlssti. The official language of the local government is Tsi, the mother tongue of the Mrlssti.
Mrlsst Academy is the best university in the sector, and one of the best in the region. Its researchers, scientists, academians, and technicians are the best outside the Core. They do a lot of research work for various sectors and Imperial governmental organizations.
The Academy attracts its share of shady characters — student dropouts, defrocked professors, artists, smugglers, and thieves. Many of these fringers can be found in the upper levels of the greenstalks surrounding the Academy, living in simple but serviceable structures built into their sides and tops.
Neona is a world dominated by water. It is owned by Hanson Mining Consolidated, a consortium of mining companies which settled the ore-rich planet centuries ago to mine the valuable ore located in its seabeds.
Over time, the settlers have built up great floating cities which hover over the undersea mining camps and process ore. The largest city, Newland, is home to over three million people.
Neona still has a healthy frontier spirit, fostered by the independence and self-reliance of its people. Things can get rough in its floating cities when a shift of miners return to the surface after a year of living in the undersea camps.
Neona was inhabited by a sentient civilization which was slowly swallowed by the rising waters when the icecaps melted eons ago. The ocean floor is riddled with the ruins of this civilization.
Located at the nexus of the Giju Run and the Shapani Bypass, Tallaan is the most active trading world in the entire sector. With few exceptions, everything that goes into or out of Tapani sector passes through the Tallaan system. Its markets deal in just about everything imaginable.
Tallaan has several large dockyards in orbit around the homeworld and throughout the Tallaan system. Millions of ships are serviced here each solar year, and billions of tons of goods are transfered from ship to ship and from ship to land. The government of Thyferra leases a large portion of the dockyards to service its fleet of bacta transports enroute to the Core.
Tallaan serves as the unofficial seat of the Empire in this sector. The Imperial zone of the Tallaan dockyards is the major Imperial base in the region, and serves as a major layover port for Star Destroyers heading to or returning from the Outer Rim Territories.
Tallaan has a large population of transitionaries who manage trades and transfer cargoes. There are a large number of aliens of all types living on Tallaan, and most have at least a small enclave somewhere on the planet where they gather to live among their own kind.